Best Knockout 5v5 Brawlers
Browse Knockout 5v5 maps →Knockout 5v5 has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
Sirius60.8% WR3,240games
Mandy53.6% WR11,695games
Ash58.2% WR4,907games
Pierce59.1% WR3,299games
Kit57.7% WR4,300games
Wendy60.2% WR2,078games
Gigi60.5% WR1,813games
Colette52.6% WR9,978games
Damian60.7% WR1,585games
Trunk59.7% WR2,204games
Gus55.2% WR6,296games
Lola59.9% WR1,888games
Draco61.1% WR1,219games
Hank60.6% WR1,384games
El Primo50.9% WR10,784games
Alli58.9% WR1,959games
Glowy59.3% WR1,659games
Bolt58.8% WR1,790games
Lumi59% WR1,461games
Chester56.8% WR2,720games
Kaze57.7% WR1,981games
Mina57.8% WR1,824games
Piper47.8% WR13,431games
Nani56.5% WR2,598games
Bo52.8% WR6,080games
Brock47.1% WR14,062games
Willow57.2% WR1,659games
Colt48.4% WR10,905games
Janet56.9% WR1,657games
Ruffs57.2% WR1,082games
Juju57.5% WR938games
Meeple56.2% WR1,571games
Mortis52.2% WR4,698games
Mico55.6% WR1,689games
Doug54% WR2,660games
Angelo55% WR1,891games
Rico47.3% WR9,840games
Sam55.4% WR1,048games
Finx55.4% WR1,044games
8-Bit47.3% WR8,302games
Sprout54.5% WR1,269games
Stu52.8% WR2,129games
Shelly45.9% WR8,526games
Kenji49% WR4,631games
Bull48.6% WR4,796games
Frank47.1% WR5,925games
Najia51.9% WR1,624games
Chuck53.3% WR671games
Mr. P48% WR4,362games
Moe53% WR754games
R-T52.7% WR855games
Ziggy52.3% WR978games
Tick42.5% WR9,972games
Griff45.1% WR6,354games
Squeak45% WR6,048games
Surge45.7% WR4,927games
Rosa46.9% WR3,398games
Belle46.9% WR3,292games
Fang44.6% WR5,298games
Maisie47.1% WR2,892games
Bibi44.8% WR4,953games
Emz41.3% WR8,704games
Otis46.8% WR2,528games
Leon43.1% WR5,812games
Poco42% WR7,095games
Spike42.6% WR6,200games
Byron43.7% WR4,909games
Dynamike42.4% WR6,169games
Crow42.4% WR6,066games
Penny43.1% WR4,026games
Larry & Lawrie44.3% WR2,660games
Bea43% WR3,685games
Lou44.5% WR2,293games
Lily42.8% WR3,588games
Darryl41.7% WR4,343games
Buzz43% WR3,043games
Pearl43.2% WR2,661games
Jae-Yong46.7% WR650games
Gale43% WR2,759games
Carl41.1% WR4,161games
Grom42.6% WR2,736games
Nita39.1% WR5,732games
Cordelius42.2% WR2,447games
Jessie39.1% WR5,123games
Pam42.8% WR1,960games
Barley38.4% WR4,722games
Melodie40.7% WR2,078games
Berry40.2% WR2,262games
Charlie40.9% WR1,711games
Meg38.7% WR2,991games
Sandy40.2% WR1,660games
Max38.2% WR2,765games
Bonnie37.3% WR2,039games
Clancy37.9% WR1,520games
Tara34.9% WR3,007games
Eve36.5% WR1,807games
Jacky33.9% WR3,330games
Gene32.5% WR1,505games
Buster32.3% WR1,338games
Ollie31.9% WR1,229gamesFull Brawler Rankings
Every brawler in Knockout 5v5, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | S+ | 71.7% | 0.88% | 3,825 | - | ||
| 2 | S+ | 68.3% | 0.49% | 2,135 | ▼ 1 | ||
| 3 | Assassin | S | 52.2% | 5.35% | 23,140 | ▲ 1 | |
| 4 | Assassin | S | 60.4% | 1.33% | 5,744 | ▼ 2 | |
| 5 | Support | S | 62.6% | 0.7% | 3,028 | - | |
| 6 | Controller | S | 61.1% | 0.74% | 3,199 | ▲ 9 | |
| 7 | Assassin | S | 58.5% | 1.32% | 5,689 | ▼ 1 | |
| 8 | Assassin | S | 60.8% | 0.76% | 3,283 | ▼ 1 | |
| 9 | Controller | A | 60.8% | 0.75% | 3,240 | ▼ 6 | |
| 10 | Marksman | A | 53.6% | 2.71% | 11,695 | ▲ 3 | |
| 11 | Tank | A | 58.2% | 1.14% | 4,907 | ▲ 31 | |
| 12 | Marksman | A | 59.1% | 0.76% | 3,299 | ▲ 11 | |
| 13 | Support | A | 57.7% | 0.99% | 4,300 | ▲ 1 | |
| 14 | Support | A | 60.2% | 0.48% | 2,078 | ▼ 4 | |
| 15 | Assassin | A | 60.5% | 0.42% | 1,813 | ▲ 6 | |
| 16 | Damage Dealer | A | 52.6% | 2.31% | 9,978 | ▲ 9 | |
| 17 | Tank | A | 60.7% | 0.37% | 1,585 | - | |
| 18 | Tank | A | 59.7% | 0.51% | 2,204 | ▼ 9 | |
| 19 | Support | A | 55.2% | 1.46% | 6,296 | ▼ 7 | |
| 20 | Damage Dealer | A | 59.9% | 0.44% | 1,888 | ▲ 8 | |
| 21 | Tank | A | 61.1% | 0.28% | 1,219 | ▼ 13 | |
| 22 | Tank | A | 60.6% | 0.32% | 1,384 | ▼ 11 | |
| 23 | Tank | A | 50.9% | 2.49% | 10,784 | ▲ 13 | |
| 24 | Assassin | A | 58.9% | 0.45% | 1,959 | ▼ 6 | |
| 25 | Support | B | 59.3% | 0.38% | 1,659 | ▼ 6 | |
| 26 | Tank | B | 58.8% | 0.41% | 1,790 | - | |
| 27 | Damage Dealer | B | 59% | 0.34% | 1,461 | ▼ 3 | |
| 28 | Damage Dealer | B | 56.8% | 0.63% | 2,720 | ▼ 12 | |
| 29 | Assassin | B | 57.7% | 0.46% | 1,981 | ▲ 2 | |
| 30 | Damage Dealer | B | 57.8% | 0.42% | 1,824 | ▼ 3 | |
| 31 | Marksman | B | 47.8% | 3.11% | 13,431 | ▲ 22 | |
| 32 | Marksman | B | 56.5% | 0.6% | 2,598 | ▼ 12 | |
| 33 | Controller | B | 52.8% | 1.41% | 6,080 | ▲ 6 | |
| 34 | Marksman | B | 47.1% | 3.25% | 14,062 | ▲ 17 | |
| 35 | Controller | B | 57.2% | 0.38% | 1,659 | ▲ 5 | |
| 36 | Damage Dealer | B | 48.4% | 2.52% | 10,905 | ▲ 12 | |
| 37 | Marksman | B | 56.9% | 0.38% | 1,657 | ▼ 4 | |
| 38 | Support | B | 57.2% | 0.25% | 1,082 | ▲ 3 | |
| 39 | Artillery | B | 57.5% | 0.22% | 938 | ▼ 7 | |
| 40 | Controller | B | 56.2% | 0.36% | 1,571 | ▼ 2 | |
| 41 | Assassin | B | 52.2% | 1.09% | 4,698 | ▼ 6 | |
| 42 | Assassin | B | 55.6% | 0.39% | 1,689 | ▼ 8 | |
| 43 | Support | B | 54% | 0.62% | 2,660 | ▼ 21 | |
| 44 | Marksman | B | 55% | 0.44% | 1,891 | ▼ 14 | |
| 45 | Damage Dealer | B | 47.3% | 2.28% | 9,840 | ▲ 7 | |
| 46 | Assassin | B | 55.4% | 0.24% | 1,048 | ▲ 4 | |
| 47 | Controller | B | 55.4% | 0.24% | 1,044 | ▼ 10 | |
| 48 | Damage Dealer | B | 47.3% | 1.92% | 8,302 | ▲ 8 | |
| 49 | Artillery | B | 54.5% | 0.29% | 1,269 | ▼ 5 | |
| 50 | Assassin | B | 52.8% | 0.49% | 2,129 | ▼ 3 | |
| 51 | Damage Dealer | B | 45.9% | 1.97% | 8,526 | ▲ 4 | |
| 52 | Assassin | B | 49% | 1.07% | 4,631 | ▲ 2 | |
| 53 | Tank | B | 48.6% | 1.11% | 4,796 | ▲ 6 | |
| 54 | Tank | C | 47.1% | 1.37% | 5,925 | ▲ 4 | |
| 55 | Damage Dealer | C | 51.9% | 0.38% | 1,624 | ▼ 9 | |
| 56 | Damage Dealer | C | 53.3% | 0.16% | 671 | ▲ 1 | |
| 57 | Controller | C | 48% | 1.01% | 4,362 | ▲ 8 | |
| 58 | Damage Dealer | C | 53% | 0.17% | 754 | ▼ 9 | |
| 59 | Damage Dealer | C | 52.7% | 0.2% | 855 | ▼ 30 | |
| 60 | Controller | C | 52.3% | 0.23% | 978 | ▼ 15 | |
| 61 | Artillery | C | 42.5% | 2.31% | 9,972 | ▲ 12 | |
| 62 | Controller | C | 45.1% | 1.47% | 6,354 | ▼ 2 | |
| 63 | Controller | C | 45% | 1.4% | 6,048 | ▲ 6 | |
| 64 | Damage Dealer | C | 45.7% | 1.14% | 4,927 | ▼ 2 | |
| 65 | Tank | C | 46.9% | 0.79% | 3,398 | ▲ 5 | |
| 66 | Marksman | C | 46.9% | 0.76% | 3,292 | ▼ 5 | |
| 67 | Assassin | C | 44.6% | 1.23% | 5,298 | ▼ 1 | |
| 68 | Marksman | C | 47.1% | 0.67% | 2,892 | ▲ 3 | |
| 69 | Tank | C | 44.8% | 1.15% | 4,953 | ▼ 6 | |
| 70 | Controller | C | 41.3% | 2.01% | 8,704 | ▼ 3 | |
| 71 | Controller | C | 46.8% | 0.58% | 2,528 | ▲ 7 | |
| 72 | Assassin | C | 43.1% | 1.34% | 5,812 | ▲ 4 | |
| 73 | Support | C | 42% | 1.64% | 7,095 | ▼ 5 | |
| 74 | Damage Dealer | C | 42.6% | 1.43% | 6,200 | ▼ 10 | |
| 75 | Support | C | 43.7% | 1.14% | 4,909 | ▲ 10 | |
| 76 | Artillery | C | 42.4% | 1.43% | 6,169 | ▲ 3 | |
| 77 | Assassin | C | 42.4% | 1.4% | 6,066 | ▼ 3 | |
| 78 | Artillery | C | 43.1% | 0.93% | 4,026 | ▲ 12 | |
| 79 | Artillery | C | 44.3% | 0.62% | 2,660 | ▲ 7 | |
| 80 | Marksman | C | 43% | 0.85% | 3,685 | ▲ 4 | |
| 81 | Controller | C | 44.5% | 0.53% | 2,293 | - | |
| 82 | Assassin | C | 42.8% | 0.83% | 3,588 | ▼ 10 | |
| 83 | Tank | C | 41.7% | 1% | 4,343 | ▼ 3 | |
| 84 | Assassin | C | 43% | 0.7% | 3,043 | ▼ 9 | |
| 85 | Damage Dealer | C | 43.2% | 0.62% | 2,661 | ▼ 8 | |
| 86 | Support | C | 46.7% | 0.15% | 650 | ▼ 43 | |
| 87 | Controller | D | 43% | 0.64% | 2,759 | ▼ 5 | |
| 88 | Damage Dealer | D | 41.1% | 0.96% | 4,161 | ▲ 4 | |
| 89 | Artillery | D | 42.6% | 0.63% | 2,736 | ▲ 7 | |
| 90 | Damage Dealer | D | 39.1% | 1.33% | 5,732 | ▼ 2 | |
| 91 | Assassin | D | 42.2% | 0.57% | 2,447 | ▼ 8 | |
| 92 | Controller | D | 39.1% | 1.19% | 5,123 | ▲ 2 | |
| 93 | Support | D | 42.8% | 0.45% | 1,960 | ▼ 2 | |
| 94 | Artillery | D | 38.4% | 1.09% | 4,722 | ▲ 5 | |
| 95 | Assassin | D | 40.7% | 0.48% | 2,078 | ▲ 2 | |
| 96 | Support | D | 40.2% | 0.52% | 2,262 | ▼ 1 | |
| 97 | Controller | D | 40.9% | 0.4% | 1,711 | ▲ 3 | |
| 98 | Tank | D | 38.7% | 0.69% | 2,991 | ▼ 9 | |
| 99 | Controller | D | 40.2% | 0.38% | 1,660 | ▼ 12 | |
| 100 | Support | D | 38.2% | 0.64% | 2,765 | ▲ 1 | |
| 101 | Marksman | D | 37.3% | 0.47% | 2,039 | ▼ 8 | |
| 102 | Damage Dealer | D | 37.9% | 0.35% | 1,520 | ▲ 2 | |
| 103 | Damage Dealer | D | 34.9% | 0.7% | 3,007 | ▼ 1 | |
| 104 | Damage Dealer | D | 36.5% | 0.42% | 1,807 | ▼ 6 | |
| 105 | Tank | D | 33.9% | 0.77% | 3,330 | ▼ 2 | |
| 106 | Controller | D | 32.5% | 0.35% | 1,505 | ▲ 1 | |
| 107 | Tank | D | 32.3% | 0.31% | 1,338 | ▼ 2 | |
| 108 | Tank | D | 31.9% | 0.28% | 1,229 | ▼ 2 |
Best Brawlers in Knockout 5v5 right now
In the Knockout 5v5 meta, Vince leads with a Meta Score of 7.9/10. Vince has the highest win rate at 71.7%, while Edgar is the most used at 5.35%. Gray is the most underrated brawler here: it ranks #3 by win rate but only #51 by use rate. That gap suggests its results are stronger than its popularity. Ash moved the most since the last update, climbing 31 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 432,230 recorded brawler appearances across Knockout 5v5.
About this tier list
This is the Knockout 5v5 tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Knockout 5v5 has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Same no-respawns-per-round rule as standard Knockout, but with five brawlers per side instead of three, so a single bad engage costs less of the team's total strength at once, and drawn-out skirmishes for map control tend to matter more than a single decisive pick. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Knockout 5v5 picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Knockout 5v5 individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Knockout 5v5 are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 432,230 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Knockout 5v5?
Same no-respawns-per-round rule as standard Knockout, but with five brawlers per side instead of three, so a single bad engage costs less of the team's total strength at once, and drawn-out skirmishes for map control tend to matter more than a single decisive pick.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Knockout 5v5 has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Knockout 5v5, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








