Best Knockout 5v5 Brawlers
Browse Knockout 5v5 maps →Knockout 5v5 has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
S Tier
A Tier
Bo58.9% WR8,508games
Trunk63% WR2,617games
Mandy56.5% WR12,456games
Wendy61.4% WR3,893games
Sirius61.2% WR3,143games
Sprout61.2% WR2,906games
Kit59.4% WR4,964games
Chester60% WR3,865games
Gigi62.1% WR1,733games
Lumi61.7% WR1,970games
Damian61.2% WR2,114games
Lola60.8% WR2,423games
Pierce59.9% WR3,354games
Stu58.7% WR4,262games
Nani59.1% WR3,698gamesB Tier
Frank52.9% WR13,479games
Mina60.3% WR1,908games
Ash55.3% WR7,742games
Kaze59.3% WR2,340games
Hank59% WR2,371games
Colt50.2% WR17,068games
Draco59.8% WR1,378games
Meeple58.8% WR2,151games
Alli59.4% WR1,652games
Jae-Yong59.7% WR1,179games
Bolt57.8% WR2,614games
Glowy58.9% WR1,669games
Rico49.8% WR16,490games
El Primo49.3% WR16,537games
Finx58.5% WR1,486games
Doug57% WR2,775games
Angelo57.2% WR2,210games
Najia57.3% WR1,927games
8-Bit49.2% WR13,750games
Willow56.4% WR2,213games
Janet56.7% WR1,750games
Mico56.6% WR1,598games
Piper46.9% WR17,279games
Moe56.5% WR1,149games
Emz46.3% WR17,074games
Shelly47.1% WR14,905games
Sam55.7% WR1,354games
Crow48.1% WR11,914games
Ziggy55.4% WR1,192gamesC Tier
Spike47.7% WR10,850games
Bull49.5% WR7,070games
Ruffs54.1% WR1,421games
R-T54.6% WR955games
Leon46.1% WR10,997games
Squeak46.6% WR9,833games
Brock42.9% WR18,069games
Colette45.7% WR10,038games
Griff45.5% WR10,474games
Chuck52.7% WR1,061games
Bibi45.9% WR9,072games
Rosa48.1% WR5,323games
Dynamike45.4% WR9,852games
Juju52.2% WR1,055games
Surge45.9% WR7,554games
Tara45.5% WR7,816games
Tick42.9% WR11,721games
Max45.2% WR6,925games
Meg44.8% WR6,684games
Nita41.8% WR10,907games
Darryl44% WR6,820games
Kenji43.9% WR5,836games
Penny44% WR5,152games
Sandy45.1% WR3,498games
Fang42.7% WR6,546games
Carl41.6% WR6,864games
Poco38.9% WR10,902games
Jessie40.2% WR7,891games
Byron40.8% WR6,791games
Bea40.8% WR6,695games
Pam42.1% WR4,452games
Belle41.4% WR4,209gamesD Tier
Barley37.9% WR8,681games
Otis41.5% WR3,413games
Maisie40.9% WR3,905games
Gale40.3% WR4,070games
Mr. P39% WR4,695games
Buzz39% WR4,164games
Larry & Lawrie38.6% WR3,946games
Grom37.9% WR4,404games
Bonnie37.9% WR3,730games
Lily37.6% WR4,161games
Cordelius37.5% WR3,540games
Jacky36.2% WR5,210games
Gene37.2% WR3,678games
Pearl36.6% WR3,806games
Lou36.7% WR3,332games
Berry36.4% WR3,421games
Melodie34.8% WR2,994games
Charlie32.2% WR2,795games
Clancy29.1% WR2,173games
Eve26% WR2,750games
Ollie25.9% WR2,097games
Buster25.3% WR2,292gamesFull Brawler Rankings
Every brawler in Knockout 5v5, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 64.6% | 3.43% | 22,541 | - | |
| 2 | Assassin | S+ | 54% | 5.89% | 38,668 | - | |
| 3 | Assassin | S | 65.3% | 1.01% | 6,642 | ▲ 5 | |
| 4 | Assassin | S | 63.3% | 1.51% | 9,882 | - | |
| 5 | Assassin | S | 65.4% | 0.68% | 4,492 | ▲ 5 | |
| 6 | Controller | S | 64.5% | 0.67% | 4,385 | ▲ 17 | |
| 7 | Support | S | 63.5% | 0.75% | 4,896 | ▲ 6 | |
| 8 | Support | S | 61.2% | 0.82% | 5,374 | ▲ 1 | |
| 9 | Controller | A | 58.9% | 1.3% | 8,508 | ▼ 4 | |
| 10 | Tank | A | 63% | 0.4% | 2,617 | ▲ 7 | |
| 11 | Marksman | A | 56.5% | 1.9% | 12,456 | ▼ 4 | |
| 12 | Support | A | 61.4% | 0.59% | 3,893 | ▼ 9 | |
| 13 | Controller | A | 61.2% | 0.48% | 3,143 | ▼ 2 | |
| 14 | Artillery | A | 61.2% | 0.44% | 2,906 | ▼ 8 | |
| 15 | Support | A | 59.4% | 0.76% | 4,964 | ▲ 5 | |
| 16 | Damage Dealer | A | 60% | 0.59% | 3,865 | ▲ 18 | |
| 17 | Assassin | A | 62.1% | 0.26% | 1,733 | ▲ 25 | |
| 18 | Damage Dealer | A | 61.7% | 0.3% | 1,970 | ▲ 7 | |
| 19 | Tank | A | 61.2% | 0.32% | 2,114 | ▲ 14 | |
| 20 | Damage Dealer | A | 60.8% | 0.37% | 2,423 | ▼ 1 | |
| 21 | Marksman | A | 59.9% | 0.51% | 3,354 | ▼ 5 | |
| 22 | Assassin | A | 58.7% | 0.65% | 4,262 | ▲ 28 | |
| 23 | Marksman | A | 59.1% | 0.56% | 3,698 | ▲ 4 | |
| 24 | Tank | B | 52.9% | 2.05% | 13,479 | - | |
| 25 | Damage Dealer | B | 60.3% | 0.29% | 1,908 | ▲ 12 | |
| 26 | Tank | B | 55.3% | 1.18% | 7,742 | ▲ 15 | |
| 27 | Assassin | B | 59.3% | 0.36% | 2,340 | ▲ 16 | |
| 28 | Tank | B | 59% | 0.36% | 2,371 | ▼ 7 | |
| 29 | Damage Dealer | B | 50.2% | 2.6% | 17,068 | ▼ 17 | |
| 30 | Tank | B | 59.8% | 0.21% | 1,378 | ▼ 8 | |
| 31 | Controller | B | 58.8% | 0.33% | 2,151 | ▼ 1 | |
| 32 | Assassin | B | 59.4% | 0.25% | 1,652 | ▲ 12 | |
| 33 | Support | B | 59.7% | 0.18% | 1,179 | ▼ 19 | |
| 34 | Tank | B | 57.8% | 0.4% | 2,614 | ▼ 19 | |
| 35 | Support | B | 58.9% | 0.25% | 1,669 | ▼ 4 | |
| 36 | Damage Dealer | B | 49.8% | 2.51% | 16,490 | ▼ 18 | |
| 37 | Tank | B | 49.3% | 2.52% | 16,537 | ▼ 1 | |
| 38 | Controller | B | 58.5% | 0.23% | 1,486 | ▲ 1 | |
| 39 | Support | B | 57% | 0.42% | 2,775 | ▲ 15 | |
| 40 | Marksman | B | 57.2% | 0.34% | 2,210 | ▼ 2 | |
| 41 | Damage Dealer | B | 57.3% | 0.29% | 1,927 | ▲ 8 | |
| 42 | Damage Dealer | B | 49.2% | 2.09% | 13,750 | ▼ 13 | |
| 43 | Controller | B | 56.4% | 0.34% | 2,213 | ▲ 9 | |
| 44 | Marksman | B | 56.7% | 0.27% | 1,750 | ▼ 12 | |
| 45 | Assassin | B | 56.6% | 0.24% | 1,598 | ▲ 2 | |
| 46 | Marksman | B | 46.9% | 2.63% | 17,279 | ▼ 20 | |
| 47 | Damage Dealer | B | 56.5% | 0.18% | 1,149 | ▼ 7 | |
| 48 | Controller | B | 46.3% | 2.6% | 17,074 | ▼ 13 | |
| 49 | Damage Dealer | B | 47.1% | 2.27% | 14,905 | ▲ 2 | |
| 50 | Assassin | B | 55.7% | 0.21% | 1,354 | ▲ 10 | |
| 51 | Assassin | B | 48.1% | 1.81% | 11,914 | ▲ 10 | |
| 52 | Controller | B | 55.4% | 0.18% | 1,192 | ▼ 6 | |
| 53 | Damage Dealer | C | 47.7% | 1.65% | 10,850 | ▲ 5 | |
| 54 | Tank | C | 49.5% | 1.08% | 7,070 | ▲ 13 | |
| 55 | Support | C | 54.1% | 0.22% | 1,421 | ▼ 2 | |
| 56 | Damage Dealer | C | 54.6% | 0.15% | 955 | ▼ 8 | |
| 57 | Assassin | C | 46.1% | 1.68% | 10,997 | ▲ 13 | |
| 58 | Controller | C | 46.6% | 1.5% | 9,833 | ▲ 5 | |
| 59 | Marksman | C | 42.9% | 2.75% | 18,069 | ▼ 2 | |
| 60 | Damage Dealer | C | 45.7% | 1.53% | 10,038 | ▲ 6 | |
| 61 | Controller | C | 45.5% | 1.6% | 10,474 | ▲ 4 | |
| 62 | Damage Dealer | C | 52.7% | 0.16% | 1,061 | ▲ 12 | |
| 63 | Tank | C | 45.9% | 1.38% | 9,072 | ▼ 1 | |
| 64 | Tank | C | 48.1% | 0.81% | 5,323 | ▲ 9 | |
| 65 | Artillery | C | 45.4% | 1.5% | 9,852 | ▼ 20 | |
| 66 | Artillery | C | 52.2% | 0.16% | 1,055 | ▼ 10 | |
| 67 | Damage Dealer | C | 45.9% | 1.15% | 7,554 | ▲ 5 | |
| 68 | Damage Dealer | C | 45.5% | 1.19% | 7,816 | ▲ 12 | |
| 69 | Artillery | C | 42.9% | 1.79% | 11,721 | ▼ 41 | |
| 70 | Support | C | 45.2% | 1.05% | 6,925 | ▲ 8 | |
| 71 | Tank | C | 44.8% | 1.02% | 6,684 | ▲ 8 | |
| 72 | Damage Dealer | C | 41.8% | 1.66% | 10,907 | ▼ 13 | |
| 73 | Tank | C | 44% | 1.04% | 6,820 | ▼ 9 | |
| 74 | Assassin | C | 43.9% | 0.89% | 5,836 | ▼ 6 | |
| 75 | Artillery | C | 44% | 0.78% | 5,152 | ▼ 20 | |
| 76 | Controller | C | 45.1% | 0.53% | 3,498 | ▲ 11 | |
| 77 | Assassin | C | 42.7% | 1% | 6,546 | ▲ 6 | |
| 78 | Damage Dealer | C | 41.6% | 1.05% | 6,864 | ▼ 9 | |
| 79 | Support | C | 38.9% | 1.66% | 10,902 | ▼ 3 | |
| 80 | Controller | C | 40.2% | 1.2% | 7,891 | ▼ 9 | |
| 81 | Support | C | 40.8% | 1.03% | 6,791 | ▼ 4 | |
| 82 | Marksman | C | 40.8% | 1.02% | 6,695 | ▼ 7 | |
| 83 | Support | C | 42.1% | 0.68% | 4,452 | ▲ 3 | |
| 84 | Marksman | C | 41.4% | 0.64% | 4,209 | - | |
| 85 | Artillery | D | 37.9% | 1.32% | 8,681 | ▼ 3 | |
| 86 | Controller | D | 41.5% | 0.52% | 3,413 | ▲ 14 | |
| 87 | Marksman | D | 40.9% | 0.59% | 3,905 | ▼ 2 | |
| 88 | Controller | D | 40.3% | 0.62% | 4,070 | ▼ 7 | |
| 89 | Controller | D | 39% | 0.72% | 4,695 | ▼ 1 | |
| 90 | Assassin | D | 39% | 0.63% | 4,164 | ▲ 5 | |
| 91 | Artillery | D | 38.6% | 0.6% | 3,946 | - | |
| 92 | Artillery | D | 37.9% | 0.67% | 4,404 | ▲ 2 | |
| 93 | Marksman | D | 37.9% | 0.57% | 3,730 | ▼ 1 | |
| 94 | Assassin | D | 37.6% | 0.63% | 4,161 | ▲ 3 | |
| 95 | Assassin | D | 37.5% | 0.54% | 3,540 | ▲ 6 | |
| 96 | Tank | D | 36.2% | 0.79% | 5,210 | ▼ 3 | |
| 97 | Controller | D | 37.2% | 0.56% | 3,678 | ▲ 2 | |
| 98 | Damage Dealer | D | 36.6% | 0.58% | 3,806 | ▼ 9 | |
| 99 | Controller | D | 36.7% | 0.51% | 3,332 | ▼ 1 | |
| 100 | Support | D | 36.4% | 0.52% | 3,421 | ▼ 10 | |
| 101 | Assassin | D | 34.8% | 0.46% | 2,994 | ▼ 5 | |
| 102 | Controller | D | 32.2% | 0.43% | 2,795 | - | |
| 103 | Damage Dealer | D | 29.1% | 0.33% | 2,173 | ▲ 1 | |
| 104 | Damage Dealer | D | 26% | 0.42% | 2,750 | ▼ 1 | |
| 105 | Tank | D | 25.9% | 0.32% | 2,097 | ▲ 1 | |
| 106 | Tank | D | 25.3% | 0.35% | 2,292 | ▼ 1 |
Best Brawlers in Knockout 5v5 right now
In the Knockout 5v5 meta, Nori leads with a Meta Score of 9.0/10. Shade has the highest win rate at 65.4%, while Edgar is the most used at 5.89%. Sirius is the most underrated brawler here: it ranks #12 by win rate but only #71 by use rate. That gap suggests its results are stronger than its popularity. Stu moved the most since the last update, climbing 28 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 656,530 recorded brawler appearances across Knockout 5v5.
About this tier list
This is the Knockout 5v5 tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Knockout 5v5 has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Same no-respawns-per-round rule as standard Knockout, but with five brawlers per side instead of three, so a single bad engage costs less of the team's total strength at once, and drawn-out skirmishes for map control tend to matter more than a single decisive pick. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Knockout 5v5 picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Knockout 5v5 individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Knockout 5v5 are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 656,530 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Knockout 5v5?
Same no-respawns-per-round rule as standard Knockout, but with five brawlers per side instead of three, so a single bad engage costs less of the team's total strength at once, and drawn-out skirmishes for map control tend to matter more than a single decisive pick.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Knockout 5v5 has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Knockout 5v5, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








