Best Brawl Ball Brawlers
Browse Brawl Ball maps →Brawl Ball comes down to ball control and goal denial: tanky brawlers who can dribble under pressure and long-range brawlers who can guard the goal both rise to the top here.
Brawler Tiers: S+ to D
Damian64% WR59,417games
Starr Nova62.8% WR75,537games
Nori60.6% WR115,968games
Maisie61.9% WR74,383games
Gigi63% WR47,869games
Lumi62.1% WR50,703games
Doug62.1% WR51,738games
Rosa62.1% WR48,172games
Pearl62% WR35,109games
Ollie62.3% WR22,442games
Draco62% WR26,843games
Sirius60.4% WR51,172games
Moe61.2% WR34,806games
Willow60.9% WR38,270games
Colette56.7% WR143,419games
R-T61.9% WR18,755games
Mina57.6% WR103,662games
Buster61.5% WR20,044games
Larry & Lawrie60.5% WR30,494games
Sam60.8% WR25,207games
Pierce59% WR55,144games
Stu55.6% WR141,979games
Hank60.2% WR28,309games
Finx60.6% WR18,471games
Sandy59.7% WR30,181games
Meeple59.3% WR32,843games
Chester57.5% WR67,208games
Jae-Yong60.6% WR13,084games
Vince58% WR51,569games
Juju60.5% WR13,079games
Kaze58.5% WR38,283games
Melodie57.5% WR57,469games
Lola59.6% WR20,478games
Pam59.7% WR19,404games
Clancy58% WR44,112games
Glowy59.6% WR20,229games
Lou58.4% WR33,616games
Buzz55.9% WR87,640games
Otis58% WR37,520games
Charlie59.1% WR20,807games
Ziggy59.2% WR18,548games
Alli58.5% WR26,463games
Chuck59.1% WR15,051games
Gale57% WR47,193games
Bull52.2% WR181,295games
Kit56.9% WR47,601games
El Primo49.4% WR303,598games
Cordelius56.4% WR54,669games
Janet58.5% WR15,357games
Mico58.2% WR16,456games
Ruffs57.5% WR19,945games
Belle57.1% WR22,306games
Mr. P57.6% WR12,300games
Griff49.8% WR210,383games
Najia57.1% WR16,240games
Bea55.1% WR43,236games
Berry56% WR28,552games
Poco51.8% WR125,292games
Mortis47% WR316,551games
Gray55.8% WR27,478games
Tara54.3% WR50,613games
Squeak55.2% WR33,344games
Eve56.9% WR11,002games
Sprout55.7% WR23,237games
Lily55.2% WR29,889games
Mandy54.2% WR44,364games
Bonnie55.7% WR16,173games
Bibi46.7% WR279,984games
Fang50.7% WR120,205games
Nani55.1% WR20,670games
Bo52.4% WR69,861games
Max51.1% WR104,088games
Kenji50% WR122,747games
Carl50.9% WR75,476games
Rico42.2% WR389,695games
Grom52.6% WR17,888games
Spike48.6% WR98,405games
Edgar38.9% WR561,170games
Colt42% WR357,913games
Gene52.8% WR11,926games
Frank44.5% WR209,457games
Angelo52% WR9,145games
Leon48.3% WR61,207games
Barley47.7% WR71,432games
Byron49.3% WR36,556games
Surge43.1% WR220,775games
Darryl46.8% WR86,369games
Jacky46.9% WR60,272games
Dynamike41.9% WR200,042games
Emz42% WR191,429games
Penny46.5% WR38,935games
Piper45.2% WR51,770games
Brock39.5% WR216,850games
Tick42.8% WR83,899games
Shelly35.2% WR356,092games
Jessie41.4% WR68,010games
8-Bit39.4% WR99,645games
Crow39.4% WR90,667games
Nita33.6% WR199,152games
Meg36.7% WR65,284gamesFull Brawler Rankings
Every brawler in Brawl Ball, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 62.2% | 3.37% | 305,776 | - | |
| 2 | S+ | 67.7% | 0.43% | 39,312 | ▲ 1 | ||
| 3 | Controller | S | 65% | 0.97% | 88,565 | ▲ 3 | |
| 4 | Tank | S | 66.5% | 0.44% | 40,288 | ▼ 2 | |
| 5 | Support | S | 66.2% | 0.42% | 38,336 | ▲ 4 | |
| 6 | Tank | S | 65.2% | 0.57% | 51,758 | ▲ 2 | |
| 7 | Support | S | 61.1% | 1.82% | 164,963 | ▼ 3 | |
| 8 | Tank | S | 65.2% | 0.51% | 46,213 | ▼ 3 | |
| 9 | Tank | A | 64% | 0.65% | 59,417 | ▲ 1 | |
| 10 | Assassin | A | 62.8% | 0.83% | 75,537 | ▲ 1 | |
| 11 | Assassin | A | 60.6% | 1.28% | 115,968 | ▲ 1 | |
| 12 | Marksman | A | 61.9% | 0.82% | 74,383 | ▲ 2 | |
| 13 | Assassin | A | 63% | 0.53% | 47,869 | - | |
| 14 | Damage Dealer | A | 62.1% | 0.56% | 50,703 | ▲ 6 | |
| 15 | Support | A | 62.1% | 0.57% | 51,738 | - | |
| 16 | Tank | A | 62.1% | 0.53% | 48,172 | ▼ 9 | |
| 17 | Damage Dealer | A | 62% | 0.39% | 35,109 | ▲ 1 | |
| 18 | Tank | A | 62.3% | 0.25% | 22,442 | ▲ 1 | |
| 19 | Tank | A | 62% | 0.3% | 26,843 | ▼ 3 | |
| 20 | Controller | A | 60.4% | 0.56% | 51,172 | ▲ 3 | |
| 21 | Damage Dealer | A | 61.2% | 0.38% | 34,806 | ▲ 12 | |
| 22 | Controller | A | 60.9% | 0.42% | 38,270 | ▲ 28 | |
| 23 | Damage Dealer | A | 56.7% | 1.58% | 143,419 | ▼ 1 | |
| 24 | Damage Dealer | A | 61.9% | 0.21% | 18,755 | ▲ 5 | |
| 25 | Damage Dealer | B | 57.6% | 1.14% | 103,662 | ▲ 9 | |
| 26 | Tank | B | 61.5% | 0.22% | 20,044 | ▲ 5 | |
| 27 | Artillery | B | 60.5% | 0.34% | 30,494 | ▼ 6 | |
| 28 | Assassin | B | 60.8% | 0.28% | 25,207 | ▼ 3 | |
| 29 | Marksman | B | 59% | 0.61% | 55,144 | ▲ 12 | |
| 30 | Assassin | B | 55.6% | 1.56% | 141,979 | ▲ 7 | |
| 31 | Tank | B | 60.2% | 0.31% | 28,309 | ▼ 7 | |
| 32 | Controller | B | 60.6% | 0.2% | 18,471 | ▼ 5 | |
| 33 | Controller | B | 59.7% | 0.33% | 30,181 | ▲ 3 | |
| 34 | Controller | B | 59.3% | 0.36% | 32,843 | ▼ 6 | |
| 35 | Damage Dealer | B | 57.5% | 0.74% | 67,208 | ▲ 9 | |
| 36 | Support | B | 60.6% | 0.14% | 13,084 | ▲ 12 | |
| 37 | B | 58% | 0.57% | 51,569 | - | ||
| 38 | Artillery | B | 60.5% | 0.14% | 13,079 | ▲ 15 | |
| 39 | Assassin | B | 58.5% | 0.42% | 38,283 | ▲ 13 | |
| 40 | Assassin | B | 57.5% | 0.63% | 57,469 | - | |
| 41 | Damage Dealer | B | 59.6% | 0.23% | 20,478 | ▼ 15 | |
| 42 | Support | B | 59.7% | 0.21% | 19,404 | ▼ 7 | |
| 43 | Damage Dealer | B | 58% | 0.49% | 44,112 | ▲ 8 | |
| 44 | Support | B | 59.6% | 0.22% | 20,229 | ▲ 1 | |
| 45 | Controller | B | 58.4% | 0.37% | 33,616 | ▼ 6 | |
| 46 | Assassin | B | 55.9% | 0.96% | 87,640 | ▼ 3 | |
| 47 | Controller | B | 58% | 0.41% | 37,520 | - | |
| 48 | Controller | B | 59.1% | 0.23% | 20,807 | ▼ 16 | |
| 49 | Controller | B | 59.2% | 0.2% | 18,548 | ▲ 7 | |
| 50 | Assassin | B | 58.5% | 0.29% | 26,463 | ▼ 20 | |
| 51 | Damage Dealer | B | 59.1% | 0.17% | 15,051 | ▲ 10 | |
| 52 | Controller | B | 57% | 0.52% | 47,193 | ▼ 14 | |
| 53 | Tank | B | 52.2% | 2% | 181,295 | ▼ 36 | |
| 54 | Support | C | 56.9% | 0.52% | 47,601 | ▼ 5 | |
| 55 | Tank | C | 49.4% | 3.34% | 303,598 | ▲ 22 | |
| 56 | Assassin | C | 56.4% | 0.6% | 54,669 | ▼ 14 | |
| 57 | Marksman | C | 58.5% | 0.17% | 15,357 | ▼ 3 | |
| 58 | Assassin | C | 58.2% | 0.18% | 16,456 | ▼ 12 | |
| 59 | Support | C | 57.5% | 0.22% | 19,945 | - | |
| 60 | Marksman | C | 57.1% | 0.25% | 22,306 | ▲ 3 | |
| 61 | Controller | C | 57.6% | 0.14% | 12,300 | ▼ 6 | |
| 62 | Controller | C | 49.8% | 2.32% | 210,383 | ▲ 11 | |
| 63 | Damage Dealer | C | 57.1% | 0.18% | 16,240 | ▲ 3 | |
| 64 | Marksman | C | 55.1% | 0.48% | 43,236 | ▲ 8 | |
| 65 | Support | C | 56% | 0.31% | 28,552 | ▼ 5 | |
| 66 | Support | C | 51.8% | 1.38% | 125,292 | ▼ 9 | |
| 67 | Assassin | C | 47% | 3.48% | 316,551 | ▲ 2 | |
| 68 | Support | C | 55.8% | 0.3% | 27,478 | ▲ 2 | |
| 69 | Damage Dealer | C | 54.3% | 0.56% | 50,613 | ▲ 11 | |
| 70 | Controller | C | 55.2% | 0.37% | 33,344 | ▼ 5 | |
| 71 | Damage Dealer | C | 56.9% | 0.12% | 11,002 | ▼ 9 | |
| 72 | Artillery | C | 55.7% | 0.26% | 23,237 | ▼ 1 | |
| 73 | Assassin | C | 55.2% | 0.33% | 29,889 | ▼ 15 | |
| 74 | Marksman | C | 54.2% | 0.49% | 44,364 | ▼ 7 | |
| 75 | Marksman | C | 55.7% | 0.18% | 16,173 | ▼ 11 | |
| 76 | Tank | C | 46.7% | 3.08% | 279,984 | ▲ 8 | |
| 77 | Assassin | C | 50.7% | 1.32% | 120,205 | ▼ 1 | |
| 78 | Marksman | C | 55.1% | 0.23% | 20,670 | ▼ 10 | |
| 79 | Controller | C | 52.4% | 0.77% | 69,861 | ▲ 7 | |
| 80 | Support | C | 51.1% | 1.15% | 104,088 | ▲ 5 | |
| 81 | Assassin | C | 50% | 1.35% | 122,747 | ▼ 2 | |
| 82 | Damage Dealer | C | 50.9% | 0.83% | 75,476 | ▲ 6 | |
| 83 | Damage Dealer | C | 42.2% | 4.29% | 389,695 | ▲ 11 | |
| 84 | Artillery | C | 52.6% | 0.2% | 17,888 | ▼ 9 | |
| 85 | Damage Dealer | C | 48.6% | 1.08% | 98,405 | ▼ 11 | |
| 86 | Assassin | C | 38.9% | 6.18% | 561,170 | ▼ 5 | |
| 87 | Damage Dealer | D | 42% | 3.94% | 357,913 | ▼ 4 | |
| 88 | Controller | D | 52.8% | 0.13% | 11,926 | ▼ 6 | |
| 89 | Tank | D | 44.5% | 2.31% | 209,457 | ▲ 2 | |
| 90 | Marksman | D | 52% | 0.1% | 9,145 | ▼ 12 | |
| 91 | Assassin | D | 48.3% | 0.67% | 61,207 | ▼ 1 | |
| 92 | Artillery | D | 47.7% | 0.79% | 71,432 | - | |
| 93 | Support | D | 49.3% | 0.4% | 36,556 | ▼ 4 | |
| 94 | Damage Dealer | D | 43.1% | 2.43% | 220,775 | ▲ 1 | |
| 95 | Tank | D | 46.8% | 0.95% | 86,369 | ▼ 2 | |
| 96 | Tank | D | 46.9% | 0.66% | 60,272 | ▲ 8 | |
| 97 | Artillery | D | 41.9% | 2.2% | 200,042 | ▲ 4 | |
| 98 | Controller | D | 42% | 2.11% | 191,429 | ▲ 1 | |
| 99 | Artillery | D | 46.5% | 0.43% | 38,935 | ▲ 1 | |
| 100 | Marksman | D | 45.2% | 0.57% | 51,770 | ▼ 3 | |
| 101 | Marksman | D | 39.5% | 2.39% | 216,850 | ▼ 14 | |
| 102 | Artillery | D | 42.8% | 0.92% | 83,899 | - | |
| 103 | Damage Dealer | D | 35.2% | 3.92% | 356,092 | ▼ 7 | |
| 104 | Controller | D | 41.4% | 0.75% | 68,010 | ▲ 2 | |
| 105 | Damage Dealer | D | 39.4% | 1.1% | 99,645 | - | |
| 106 | Assassin | D | 39.4% | 1% | 90,667 | ▼ 3 | |
| 107 | Damage Dealer | D | 33.6% | 2.19% | 199,152 | - | |
| 108 | Tank | D | 36.7% | 0.72% | 65,284 | ▼ 10 |
Best Brawlers in Brawl Ball right now
In the Brawl Ball meta, Shade leads with a Meta Score of 8.0/10. Cosmo has the highest win rate at 67.7%, while Edgar is the most used at 6.18%. Jae-Yong is the most underrated brawler here: it ranks #26 by win rate but only #103 by use rate. That gap suggests its results are stronger than its popularity. Willow moved the most since the last update, climbing 28 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 9,084,798 recorded brawler appearances across Brawl Ball.
About this tier list
This is the Brawl Ball tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Brawl Ball comes down to ball control and goal denial: tanky brawlers who can dribble under pressure and long-range brawlers who can guard the goal both rise to the top here. The ball only moves where someone pushes it, so Brawl Ball games swing on ball control near midfield and on whether a team can dribble it through pressure into the goal. A single stray shot can end a round fast, which is why a lone brawler guarding the goal can matter as much as the three fighting for the ball. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Brawl Ball picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Brawl Ball individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Brawl Ball are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 9,084,798 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Brawl Ball?
The ball only moves where someone pushes it, so Brawl Ball games swing on ball control near midfield and on whether a team can dribble it through pressure into the goal. A single stray shot can end a round fast, which is why a lone brawler guarding the goal can matter as much as the three fighting for the ball.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Brawl Ball has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Brawl Ball, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








