Best Brawl Ball Brawlers
Browse Brawl Ball maps →Brawl Ball comes down to ball control and goal denial: tanky brawlers who can dribble under pressure and long-range brawlers who can guard the goal both rise to the top here.
Brawler Tiers: S+ to D
S Tier
A Tier
Trunk66.5% WR36,349games
Damian65.1% WR54,594games
Rosa64.4% WR73,138games
Pearl63.9% WR32,028games
Lumi63.1% WR51,173games
Jae-Yong64.5% WR17,844games
Gigi63.5% WR33,809games
Doug62.9% WR39,522games
Stu59.1% WR136,389games
Sam62.5% WR26,942games
Mortis55.1% WR353,656games
Bull58% WR176,989games
Charlie62.5% WR18,863games
Meeple61.4% WR34,870games
Maisie61% WR42,906gamesB Tier
Tara59.8% WR71,885games
Lola61.8% WR23,234games
Larry & Lawrie61.5% WR26,249games
Lou61% WR31,681games
Finx61.7% WR18,952games
Meg58.8% WR85,280games
Draco61% WR23,237games
Buster61.2% WR17,147games
Alli60.9% WR21,679games
R-T61.2% WR14,969games
Sandy60.1% WR34,432games
Otis60% WR37,147games
Chester58.6% WR70,222games
Pierce59.1% WR55,651games
Squeak59.6% WR38,009games
Hank60.1% WR26,935games
Glowy60.4% WR18,630games
Gale58.8% WR47,991games
Mina57.6% WR80,155games
Ollie60.2% WR16,557games
Sprout59.5% WR29,632games
Bo57.1% WR95,649games
Melodie58.4% WR53,182games
Moe59.3% WR30,300games
Kit58.6% WR47,115games
Mico59.9% WR16,519games
Berry59.1% WR26,735games
Sirius58.7% WR35,590games
Ruffs59.2% WR22,728gamesC Tier
Kaze58.2% WR42,948games
Clancy58.2% WR38,830games
Cordelius57.8% WR45,483games
Buzz56.3% WR69,216games
Griff52.5% WR234,046games
Max54.8% WR115,242games
Lily57.8% WR25,940games
Ziggy58.4% WR15,258games
Willow57.8% WR24,058games
Mandy56.9% WR41,640games
Gray57.1% WR34,633games
Poco52.3% WR183,659games
Leon54.3% WR79,828games
Bea55.1% WR53,673games
Najia56.8% WR16,237games
Chuck56.5% WR19,278games
El Primo46.9% WR486,234games
Pam55.8% WR29,797games
Janet56.5% WR13,847games
Colette53.8% WR78,574games
Carl52.9% WR109,895games
Eve56.7% WR10,243games
Gene55.8% WR21,458games
Juju56.4% WR10,331games
Bonnie55.7% WR18,335games
Belle55.6% WR18,392games
Nani55% WR25,611games
Spike51.7% WR109,078games
Fang51.6% WR111,462games
Frank47.6% WR285,364games
Bibi47.5% WR280,896games
Byron53.1% WR38,476gamesD Tier
Mr. P54.4% WR13,801games
Darryl49.3% WR128,340games
Grom52.4% WR18,846games
Angelo52.3% WR10,860games
Kenji48.3% WR111,389games
Colt42.5% WR457,210games
Penny49.3% WR62,743games
Shelly39.6% WR657,404games
Emz44.2% WR253,723games
Barley46.6% WR103,716games
Edgar36.6% WR831,608games
Nita39.8% WR490,286games
Tick46.5% WR86,644games
Crow44.7% WR124,166games
Surge42.3% WR237,000games
Piper46.8% WR47,947games
8-Bit42.9% WR192,263games
Jacky45.2% WR86,141games
Rico38.3% WR446,989games
Dynamike41.8% WR208,091games
Brock41% WR250,635games
Jessie41.1% WR114,146gamesFull Brawler Rankings
Every brawler in Brawl Ball, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Support | S+ | 68.5% | 1.06% | 115,299 | - | |
| 2 | Support | S+ | 68.5% | 0.97% | 105,726 | - | |
| 3 | Tank | S | 68.6% | 0.69% | 75,226 | ▲ 1 | |
| 4 | Assassin | S | 63.8% | 2.82% | 305,811 | ▼ 1 | |
| 5 | Assassin | S | 65.4% | 1.48% | 160,150 | ▲ 4 | |
| 6 | Controller | S | 67% | 0.74% | 79,964 | ▲ 25 | |
| 7 | Tank | S | 66.4% | 0.38% | 40,913 | - | |
| 8 | Assassin | S | 64.5% | 0.89% | 96,413 | ▼ 3 | |
| 9 | Tank | A | 66.5% | 0.34% | 36,349 | ▼ 3 | |
| 10 | Tank | A | 65.1% | 0.5% | 54,594 | ▼ 2 | |
| 11 | Tank | A | 64.4% | 0.67% | 73,138 | ▲ 16 | |
| 12 | Damage Dealer | A | 63.9% | 0.3% | 32,028 | ▲ 1 | |
| 13 | Damage Dealer | A | 63.1% | 0.47% | 51,173 | ▼ 2 | |
| 14 | Support | A | 64.5% | 0.16% | 17,844 | ▼ 4 | |
| 15 | Assassin | A | 63.5% | 0.31% | 33,809 | ▼ 3 | |
| 16 | Support | A | 62.9% | 0.36% | 39,522 | - | |
| 17 | Assassin | A | 59.1% | 1.26% | 136,389 | ▲ 6 | |
| 18 | Assassin | A | 62.5% | 0.25% | 26,942 | ▼ 4 | |
| 19 | Assassin | A | 55.1% | 3.26% | 353,656 | ▲ 3 | |
| 20 | Tank | A | 58% | 1.63% | 176,989 | ▲ 50 | |
| 21 | Controller | A | 62.5% | 0.17% | 18,863 | ▲ 56 | |
| 22 | Controller | A | 61.4% | 0.32% | 34,870 | ▼ 1 | |
| 23 | Marksman | A | 61% | 0.4% | 42,906 | ▲ 11 | |
| 24 | Damage Dealer | B | 59.8% | 0.66% | 71,885 | ▲ 24 | |
| 25 | Damage Dealer | B | 61.8% | 0.21% | 23,234 | ▲ 8 | |
| 26 | Artillery | B | 61.5% | 0.24% | 26,249 | ▼ 11 | |
| 27 | Controller | B | 61% | 0.29% | 31,681 | ▲ 45 | |
| 28 | Controller | B | 61.7% | 0.17% | 18,952 | ▲ 2 | |
| 29 | Tank | B | 58.8% | 0.79% | 85,280 | ▲ 77 | |
| 30 | Tank | B | 61% | 0.21% | 23,237 | ▼ 12 | |
| 31 | Tank | B | 61.2% | 0.16% | 17,147 | ▲ 20 | |
| 32 | Assassin | B | 60.9% | 0.2% | 21,679 | ▼ 7 | |
| 33 | Damage Dealer | B | 61.2% | 0.14% | 14,969 | ▲ 5 | |
| 34 | Controller | B | 60.1% | 0.32% | 34,432 | ▲ 1 | |
| 35 | Controller | B | 60% | 0.34% | 37,147 | ▲ 40 | |
| 36 | Damage Dealer | B | 58.6% | 0.65% | 70,222 | ▲ 1 | |
| 37 | Marksman | B | 59.1% | 0.51% | 55,651 | ▼ 18 | |
| 38 | Controller | B | 59.6% | 0.35% | 38,009 | ▲ 8 | |
| 39 | Tank | B | 60.1% | 0.25% | 26,935 | ▼ 13 | |
| 40 | Support | B | 60.4% | 0.17% | 18,630 | ▼ 4 | |
| 41 | Controller | B | 58.8% | 0.44% | 47,991 | ▼ 21 | |
| 42 | Damage Dealer | B | 57.6% | 0.74% | 80,155 | ▼ 13 | |
| 43 | Tank | B | 60.2% | 0.15% | 16,557 | ▲ 4 | |
| 44 | Artillery | B | 59.5% | 0.27% | 29,632 | ▼ 27 | |
| 45 | Controller | B | 57.1% | 0.88% | 95,649 | ▼ 21 | |
| 46 | Assassin | B | 58.4% | 0.49% | 53,182 | ▲ 12 | |
| 47 | Damage Dealer | B | 59.3% | 0.28% | 30,300 | ▼ 19 | |
| 48 | Support | B | 58.6% | 0.43% | 47,115 | ▲ 2 | |
| 49 | Assassin | B | 59.9% | 0.15% | 16,519 | ▲ 6 | |
| 50 | Support | B | 59.1% | 0.25% | 26,735 | ▼ 5 | |
| 51 | Controller | B | 58.7% | 0.33% | 35,590 | ▼ 8 | |
| 52 | Support | B | 59.2% | 0.21% | 22,728 | ▼ 10 | |
| 53 | Assassin | C | 58.2% | 0.4% | 42,948 | ▼ 13 | |
| 54 | Damage Dealer | C | 58.2% | 0.36% | 38,830 | ▲ 12 | |
| 55 | Assassin | C | 57.8% | 0.42% | 45,483 | ▲ 2 | |
| 56 | Assassin | C | 56.3% | 0.64% | 69,216 | ▼ 17 | |
| 57 | Controller | C | 52.5% | 2.16% | 234,046 | ▼ 16 | |
| 58 | Support | C | 54.8% | 1.06% | 115,242 | ▼ 6 | |
| 59 | Assassin | C | 57.8% | 0.24% | 25,940 | ▲ 15 | |
| 60 | Controller | C | 58.4% | 0.14% | 15,258 | ▼ 6 | |
| 61 | Controller | C | 57.8% | 0.22% | 24,058 | ▲ 4 | |
| 62 | Marksman | C | 56.9% | 0.38% | 41,640 | ▲ 2 | |
| 63 | Support | C | 57.1% | 0.32% | 34,633 | ▲ 4 | |
| 64 | Support | C | 52.3% | 1.69% | 183,659 | ▲ 37 | |
| 65 | Assassin | C | 54.3% | 0.74% | 79,828 | ▲ 15 | |
| 66 | Marksman | C | 55.1% | 0.49% | 53,673 | ▲ 12 | |
| 67 | Damage Dealer | C | 56.8% | 0.15% | 16,237 | ▲ 1 | |
| 68 | Damage Dealer | C | 56.5% | 0.18% | 19,278 | ▲ 27 | |
| 69 | Tank | C | 46.9% | 4.48% | 486,234 | ▲ 18 | |
| 70 | Support | C | 55.8% | 0.27% | 29,797 | ▲ 21 | |
| 71 | Marksman | C | 56.5% | 0.13% | 13,847 | ▲ 10 | |
| 72 | Damage Dealer | C | 53.8% | 0.72% | 78,574 | ▲ 1 | |
| 73 | Damage Dealer | C | 52.9% | 1.01% | 109,895 | ▼ 41 | |
| 74 | Damage Dealer | C | 56.7% | 0.09% | 10,243 | ▲ 9 | |
| 75 | Controller | C | 55.8% | 0.2% | 21,458 | ▲ 27 | |
| 76 | Artillery | C | 56.4% | 0.1% | 10,331 | ▼ 23 | |
| 77 | Marksman | C | 55.7% | 0.17% | 18,335 | ▲ 7 | |
| 78 | Marksman | C | 55.6% | 0.17% | 18,392 | ▼ 2 | |
| 79 | Marksman | C | 55% | 0.24% | 25,611 | ▲ 6 | |
| 80 | Damage Dealer | C | 51.7% | 1.01% | 109,078 | ▼ 18 | |
| 81 | Assassin | C | 51.6% | 1.03% | 111,462 | ▼ 2 | |
| 82 | Tank | C | 47.6% | 2.63% | 285,364 | ▼ 26 | |
| 83 | Tank | C | 47.5% | 2.59% | 280,896 | ▼ 34 | |
| 84 | Support | C | 53.1% | 0.35% | 38,476 | ▲ 4 | |
| 85 | Controller | D | 54.4% | 0.13% | 13,801 | ▲ 15 | |
| 86 | Tank | D | 49.3% | 1.18% | 128,340 | ▼ 23 | |
| 87 | Artillery | D | 52.4% | 0.17% | 18,846 | ▲ 10 | |
| 88 | Marksman | D | 52.3% | 0.1% | 10,860 | ▲ 2 | |
| 89 | Assassin | D | 48.3% | 1.03% | 111,389 | - | |
| 90 | Damage Dealer | D | 42.5% | 4.21% | 457,210 | ▲ 4 | |
| 91 | Artillery | D | 49.3% | 0.58% | 62,743 | ▼ 31 | |
| 92 | Damage Dealer | D | 39.6% | 6.06% | 657,404 | ▼ 23 | |
| 93 | Controller | D | 44.2% | 2.34% | 253,723 | ▼ 11 | |
| 94 | Artillery | D | 46.6% | 0.96% | 103,716 | ▲ 10 | |
| 95 | Assassin | D | 36.6% | 7.67% | 831,608 | ▼ 36 | |
| 96 | Damage Dealer | D | 39.8% | 4.52% | 490,286 | ▼ 52 | |
| 97 | Artillery | D | 46.5% | 0.8% | 86,644 | ▼ 36 | |
| 98 | Assassin | D | 44.7% | 1.14% | 124,166 | ▼ 2 | |
| 99 | Damage Dealer | D | 42.3% | 2.18% | 237,000 | ▼ 1 | |
| 100 | Marksman | D | 46.8% | 0.44% | 47,947 | ▼ 1 | |
| 101 | Damage Dealer | D | 42.9% | 1.77% | 192,263 | ▼ 9 | |
| 102 | Tank | D | 45.2% | 0.79% | 86,141 | ▼ 9 | |
| 103 | Damage Dealer | D | 38.3% | 4.12% | 446,989 | ▼ 17 | |
| 104 | Artillery | D | 41.8% | 1.92% | 208,091 | ▼ 33 | |
| 105 | Marksman | D | 41% | 2.31% | 250,635 | - | |
| 106 | Controller | D | 41.1% | 1.05% | 114,146 | ▼ 3 |
Best Brawlers in Brawl Ball right now
In the Brawl Ball meta, Wendy leads with a Meta Score of 7.9/10. Bolt has the highest win rate at 68.6%, while Edgar is the most used at 7.67%. Jae-Yong is the most underrated brawler here: it ranks #10 by win rate but only #95 by use rate. That gap suggests its results are stronger than its popularity. Meg moved the most since the last update, climbing 77 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 10,847,976 recorded brawler appearances across Brawl Ball.
About this tier list
This is the Brawl Ball tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Brawl Ball comes down to ball control and goal denial: tanky brawlers who can dribble under pressure and long-range brawlers who can guard the goal both rise to the top here. The ball only moves where someone pushes it, so Brawl Ball games swing on ball control near midfield and on whether a team can dribble it through pressure into the goal. A single stray shot can end a round fast, which is why a lone brawler guarding the goal can matter as much as the three fighting for the ball. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Brawl Ball picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Brawl Ball individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Brawl Ball are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 10,847,976 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Brawl Ball?
The ball only moves where someone pushes it, so Brawl Ball games swing on ball control near midfield and on whether a team can dribble it through pressure into the goal. A single stray shot can end a round fast, which is why a lone brawler guarding the goal can matter as much as the three fighting for the ball.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Brawl Ball has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Brawl Ball, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








