Best Gem Grab Brawlers
Browse Gem Grab maps →Gem Grab rewards brawlers who can control the middle of the map and either burst down the gem carrier or zone the whole enemy team away from the mine.
Brawler Tiers: S+ to D
Starr Nova61.3% WR13,188games
Bo56% WR35,945games
Nori58.1% WR19,435games
Damian61.1% WR5,618games
Janet60.5% WR5,923games
Lola60.5% WR5,780games
Mina58.8% WR9,339games
Mortis52.8% WR35,580games
Draco60.6% WR3,519games
Gigi58.7% WR6,623games
Pierce57.5% WR9,790games
Glowy59.2% WR5,099games
Lumi59.1% WR5,307games
Doug58.7% WR5,694games
Stu57% WR10,476games
Finx59% WR3,860games
Sirius56.3% WR10,539games
Rico49.8% WR41,469games
Chester56.1% WR9,300games
Hank58.9% WR2,616games
Juju58.8% WR2,680games
Meeple57.4% WR4,783games
Chuck57.5% WR4,414games
Moe57.7% WR3,443games
Griff49.8% WR33,458games
Vince49.2% WR34,890games
Alli55.9% WR6,122games
Mandy54.1% WR11,114games
Ruffs57% WR3,100games
Colette50.1% WR26,573games
Najia55.7% WR4,974games
Kaze55.2% WR6,039games
Sam56.7% WR2,793games
Colt48.4% WR34,027games
Angelo56.2% WR3,512games
Kit53.7% WR8,628games
Jae-Yong56.5% WR2,093games
Frank50.8% WR18,404games
Ziggy56% WR2,644games
Poco49% WR26,347games
El Primo48.9% WR25,096games
R-T55.8% WR2,150games
Gray54.8% WR3,751games
Mico54.8% WR3,493games
Shelly47.7% WR28,172games
Jessie48.6% WR22,349games
8-Bit47.3% WR28,359games
Emz44.6% WR42,929games
Brock45.5% WR35,211games
Surge47.6% WR23,036games
Willow53.7% WR2,795games
Nani52.7% WR4,298games
Bull48.4% WR17,765games
Sprout53.1% WR3,008games
Tara49% WR13,324games
Fang47.5% WR18,696games
Ash49.9% WR9,351games
Rosa49% WR11,992games
Kenji47.2% WR15,522games
Carl47.8% WR12,062games
Spike45.5% WR18,156games
Crow44.2% WR22,631games
Penny45.9% WR14,702games
Bibi44.8% WR18,967games
Nita43.1% WR25,085games
Piper44.4% WR17,296games
Clancy46.2% WR8,783games
Max44.6% WR13,911games
Leon43.1% WR17,712games
Tick40.7% WR28,583games
Belle45.3% WR9,057games
Darryl43.7% WR11,854games
Buzz43.8% WR11,169games
Lily43.6% WR11,696games
Charlie44.7% WR6,745games
Pearl42.4% WR10,884games
Pam43% WR9,168games
Barley41.3% WR14,482games
Squeak41% WR15,619games
Larry & Lawrie43.4% WR7,362games
Maisie42.5% WR9,635games
Sandy42.2% WR9,928games
Lou42.3% WR6,697games
Otis42.1% WR6,914games
Dynamike37.8% WR20,103games
Bea39.9% WR9,836games
Byron38.7% WR12,691games
Mr. P40.5% WR6,351games
Eve39.9% WR7,879games
Gale38.6% WR8,851games
Cordelius36.9% WR9,011games
Gene37.4% WR5,976games
Ollie38.2% WR3,850games
Berry36.2% WR7,793games
Meg35.1% WR10,852games
Melodie35.9% WR7,668games
Jacky33.6% WR9,156games
Buster33.7% WR4,823games
Bonnie32.4% WR5,554games
Grom30.4% WR5,927gamesFull Brawler Rankings
Every brawler in Gem Grab, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Support | S+ | 61.3% | 2.32% | 34,235 | ▲ 2 | |
| 2 | Support | S+ | 66.2% | 0.75% | 11,085 | ▲ 6 | |
| 3 | Assassin | S | 61.9% | 1.85% | 27,318 | ▲ 1 | |
| 4 | Assassin | S | 53.6% | 5.72% | 84,334 | ▼ 3 | |
| 5 | Tank | S | 63.7% | 0.96% | 14,175 | ▼ 3 | |
| 6 | Controller | S | 63% | 1.11% | 16,400 | ▲ 3 | |
| 7 | Tank | S | 64% | 0.44% | 6,467 | ▼ 1 | |
| 8 | S | 63% | 0.61% | 8,980 | ▼ 1 | ||
| 9 | Assassin | A | 61.3% | 0.89% | 13,188 | ▼ 4 | |
| 10 | Controller | A | 56% | 2.44% | 35,945 | ▲ 12 | |
| 11 | Assassin | A | 58.1% | 1.32% | 19,435 | - | |
| 12 | Tank | A | 61.1% | 0.38% | 5,618 | ▼ 2 | |
| 13 | Marksman | A | 60.5% | 0.4% | 5,923 | ▲ 4 | |
| 14 | Damage Dealer | A | 60.5% | 0.39% | 5,780 | ▼ 1 | |
| 15 | Damage Dealer | A | 58.8% | 0.63% | 9,339 | ▲ 15 | |
| 16 | Assassin | A | 52.8% | 2.41% | 35,580 | ▲ 21 | |
| 17 | Tank | A | 60.6% | 0.24% | 3,519 | ▲ 1 | |
| 18 | Assassin | A | 58.7% | 0.45% | 6,623 | ▼ 3 | |
| 19 | Marksman | A | 57.5% | 0.66% | 9,790 | - | |
| 20 | Support | A | 59.2% | 0.35% | 5,099 | ▲ 3 | |
| 21 | Damage Dealer | A | 59.1% | 0.36% | 5,307 | ▼ 5 | |
| 22 | Support | A | 58.7% | 0.39% | 5,694 | ▼ 10 | |
| 23 | Assassin | A | 57% | 0.71% | 10,476 | ▲ 5 | |
| 24 | Controller | A | 59% | 0.26% | 3,860 | - | |
| 25 | Controller | B | 56.3% | 0.71% | 10,539 | ▼ 11 | |
| 26 | Damage Dealer | B | 49.8% | 2.81% | 41,469 | ▲ 21 | |
| 27 | Damage Dealer | B | 56.1% | 0.63% | 9,300 | ▼ 2 | |
| 28 | Tank | B | 58.9% | 0.18% | 2,616 | ▼ 1 | |
| 29 | Artillery | B | 58.8% | 0.18% | 2,680 | ▲ 10 | |
| 30 | Controller | B | 57.4% | 0.32% | 4,783 | ▲ 2 | |
| 31 | Damage Dealer | B | 57.5% | 0.3% | 4,414 | ▲ 2 | |
| 32 | Damage Dealer | B | 57.7% | 0.23% | 3,443 | ▲ 4 | |
| 33 | Controller | B | 49.8% | 2.27% | 33,458 | ▲ 19 | |
| 34 | B | 49.2% | 2.37% | 34,890 | - | ||
| 35 | Assassin | B | 55.9% | 0.42% | 6,122 | ▼ 15 | |
| 36 | Marksman | B | 54.1% | 0.75% | 11,114 | ▼ 2 | |
| 37 | Support | B | 57% | 0.21% | 3,100 | ▼ 6 | |
| 38 | Damage Dealer | B | 50.1% | 1.8% | 26,573 | ▲ 17 | |
| 39 | Damage Dealer | B | 55.7% | 0.34% | 4,974 | ▲ 11 | |
| 40 | Assassin | B | 55.2% | 0.41% | 6,039 | ▲ 4 | |
| 41 | Assassin | B | 56.7% | 0.19% | 2,793 | ▼ 15 | |
| 42 | Damage Dealer | B | 48.4% | 2.31% | 34,027 | ▲ 4 | |
| 43 | Marksman | B | 56.2% | 0.24% | 3,512 | ▲ 14 | |
| 44 | Support | B | 53.7% | 0.59% | 8,628 | ▼ 9 | |
| 45 | Support | B | 56.5% | 0.14% | 2,093 | ▼ 5 | |
| 46 | Tank | B | 50.8% | 1.25% | 18,404 | ▼ 1 | |
| 47 | Controller | B | 56% | 0.18% | 2,644 | ▲ 4 | |
| 48 | Support | B | 49% | 1.79% | 26,347 | - | |
| 49 | Tank | B | 48.9% | 1.7% | 25,096 | ▼ 6 | |
| 50 | Damage Dealer | B | 55.8% | 0.15% | 2,150 | ▼ 29 | |
| 51 | Support | B | 54.8% | 0.25% | 3,751 | ▼ 2 | |
| 52 | Assassin | B | 54.8% | 0.24% | 3,493 | ▲ 1 | |
| 53 | Damage Dealer | B | 47.7% | 1.91% | 28,172 | ▼ 24 | |
| 54 | Controller | C | 48.6% | 1.52% | 22,349 | ▲ 13 | |
| 55 | Damage Dealer | C | 47.3% | 1.92% | 28,359 | ▲ 7 | |
| 56 | Controller | C | 44.6% | 2.91% | 42,929 | ▲ 9 | |
| 57 | Marksman | C | 45.5% | 2.39% | 35,211 | ▲ 1 | |
| 58 | Damage Dealer | C | 47.6% | 1.56% | 23,036 | ▼ 2 | |
| 59 | Controller | C | 53.7% | 0.19% | 2,795 | ▼ 5 | |
| 60 | Marksman | C | 52.7% | 0.29% | 4,298 | ▼ 22 | |
| 61 | Tank | C | 48.4% | 1.2% | 17,765 | ▼ 19 | |
| 62 | Artillery | C | 53.1% | 0.2% | 3,008 | ▼ 3 | |
| 63 | Damage Dealer | C | 49% | 0.9% | 13,324 | ▼ 2 | |
| 64 | Assassin | C | 47.5% | 1.27% | 18,696 | ▲ 2 | |
| 65 | Tank | C | 49.9% | 0.63% | 9,351 | ▼ 5 | |
| 66 | Tank | C | 49% | 0.81% | 11,992 | ▼ 25 | |
| 67 | Assassin | C | 47.2% | 1.05% | 15,522 | ▼ 3 | |
| 68 | Damage Dealer | C | 47.8% | 0.82% | 12,062 | - | |
| 69 | Damage Dealer | C | 45.5% | 1.23% | 18,156 | ▼ 6 | |
| 70 | Assassin | C | 44.2% | 1.53% | 22,631 | ▲ 5 | |
| 71 | Artillery | C | 45.9% | 1% | 14,702 | - | |
| 72 | Tank | C | 44.8% | 1.29% | 18,967 | ▼ 2 | |
| 73 | Damage Dealer | C | 43.1% | 1.7% | 25,085 | ▼ 4 | |
| 74 | Marksman | C | 44.4% | 1.17% | 17,296 | ▲ 5 | |
| 75 | Damage Dealer | C | 46.2% | 0.6% | 8,783 | ▲ 7 | |
| 76 | Support | C | 44.6% | 0.94% | 13,911 | ▲ 22 | |
| 77 | Assassin | C | 43.1% | 1.2% | 17,712 | - | |
| 78 | Artillery | C | 40.7% | 1.94% | 28,583 | ▲ 5 | |
| 79 | Marksman | C | 45.3% | 0.61% | 9,057 | ▲ 14 | |
| 80 | Tank | C | 43.7% | 0.8% | 11,854 | ▼ 6 | |
| 81 | Assassin | C | 43.8% | 0.76% | 11,169 | ▼ 3 | |
| 82 | Assassin | C | 43.6% | 0.79% | 11,696 | ▼ 9 | |
| 83 | Controller | C | 44.7% | 0.46% | 6,745 | ▼ 2 | |
| 84 | Damage Dealer | C | 42.4% | 0.74% | 10,884 | ▲ 2 | |
| 85 | Support | C | 43% | 0.62% | 9,168 | ▼ 9 | |
| 86 | Artillery | C | 41.3% | 0.98% | 14,482 | ▼ 14 | |
| 87 | Controller | D | 41% | 1.06% | 15,619 | ▼ 2 | |
| 88 | Artillery | D | 43.4% | 0.5% | 7,362 | ▼ 8 | |
| 89 | Marksman | D | 42.5% | 0.65% | 9,635 | ▼ 2 | |
| 90 | Controller | D | 42.2% | 0.67% | 9,928 | ▲ 2 | |
| 91 | Controller | D | 42.3% | 0.45% | 6,697 | ▼ 7 | |
| 92 | Controller | D | 42.1% | 0.47% | 6,914 | ▼ 2 | |
| 93 | Artillery | D | 37.8% | 1.36% | 20,103 | ▼ 5 | |
| 94 | Marksman | D | 39.9% | 0.67% | 9,836 | ▲ 7 | |
| 95 | Support | D | 38.7% | 0.86% | 12,691 | ▲ 2 | |
| 96 | Controller | D | 40.5% | 0.43% | 6,351 | ▼ 2 | |
| 97 | Damage Dealer | D | 39.9% | 0.53% | 7,879 | ▲ 8 | |
| 98 | Controller | D | 38.6% | 0.6% | 8,851 | ▼ 9 | |
| 99 | Assassin | D | 36.9% | 0.61% | 9,011 | ▼ 8 | |
| 100 | Controller | D | 37.4% | 0.41% | 5,976 | ▼ 1 | |
| 101 | Tank | D | 38.2% | 0.26% | 3,850 | ▼ 5 | |
| 102 | Support | D | 36.2% | 0.53% | 7,793 | ▼ 7 | |
| 103 | Tank | D | 35.1% | 0.74% | 10,852 | ▼ 3 | |
| 104 | Assassin | D | 35.9% | 0.52% | 7,668 | ▼ 2 | |
| 105 | Tank | D | 33.6% | 0.62% | 9,156 | ▼ 2 | |
| 106 | Tank | D | 33.7% | 0.33% | 4,823 | ▼ 2 | |
| 107 | Marksman | D | 32.4% | 0.38% | 5,554 | ▼ 1 | |
| 108 | Artillery | D | 30.4% | 0.4% | 5,927 | ▼ 1 |
Best Brawlers in Gem Grab right now
In the Gem Grab meta, Gus leads with a Meta Score of 7.8/10. Wendy has the highest win rate at 66.2%, while Edgar is the most used at 5.72%. Draco is the most underrated brawler here: it ranks #10 by win rate but only #96 by use rate. That gap suggests its results are stronger than its popularity. Max moved the most since the last update, climbing 22 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 1,474,848 recorded brawler appearances across Gem Grab.
About this tier list
This is the Gem Grab tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Gem Grab rewards brawlers who can control the middle of the map and either burst down the gem carrier or zone the whole enemy team away from the mine. The objective sits in the exact middle of the map and never moves, so Gem Grab fights are won and lost around that one fixed point rather than spread across the whole arena. A team that wins the fight for the mine can stack gems fast, but holding a 10-gem lead also means keeping the carrier alive under focus fire, so brawlers who can peel for a carrier or burst one down before the lead locks in both matter here. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Gem Grab picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Gem Grab individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Gem Grab are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 1,474,848 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Gem Grab?
The objective sits in the exact middle of the map and never moves, so Gem Grab fights are won and lost around that one fixed point rather than spread across the whole arena. A team that wins the fight for the mine can stack gems fast, but holding a 10-gem lead also means keeping the carrier alive under focus fire, so brawlers who can peel for a carrier or burst one down before the lead locks in both matter here.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Gem Grab has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Gem Grab, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








