Best Hot Zone Brawlers
Browse Hot Zone maps →Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists.
Brawler Tiers: S+ to D
S Tier
A Tier
Hank61.6% WR11,435games
Starr Nova60.6% WR11,769games
Trunk62.5% WR7,548games
Shade59.3% WR15,060games
El Primo52.5% WR38,671games
Doug60.5% WR10,745games
Jessie52.8% WR35,326games
Nita53% WR32,181games
Bibi52.8% WR32,756games
Griff52.2% WR35,288games
Mortis54.9% WR24,657games
Frank51.6% WR32,867games
Chuck56.9% WR13,986games
Damian60.1% WR6,070games
Sirius57.5% WR11,267gamesB Tier
Bolt58.5% WR7,079games
Kenji51.5% WR26,333games
Juju58.6% WR5,627games
8-Bit49.5% WR30,888games
Shelly49.4% WR31,154games
Rico50.2% WR27,686games
Sprout57.9% WR5,517games
Poco47.6% WR35,445games
Mina56.9% WR6,548games
Pierce55.1% WR10,118games
Colt48.8% WR29,386games
Draco57.8% WR4,752games
Chester55.8% WR8,115games
Jae-Yong58.6% WR3,160games
Tara52.6% WR14,399games
Lumi56.2% WR6,063games
Finx56.8% WR4,430games
R-T57.1% WR3,806games
Barley47.3% WR28,992games
Penny47.4% WR28,185games
Lola55.8% WR5,349games
Dynamike46.3% WR32,579games
Kaze55% WR5,628games
Gigi55.5% WR4,648games
Berry46.8% WR23,700games
Spike47.2% WR21,928games
Glowy53.9% WR4,625games
Gray52.6% WR6,714games
Moe54.4% WR3,492gamesC Tier
Meeple53.3% WR4,964games
Meg47.9% WR16,919games
Squeak45% WR25,597games
Mandy50.3% WR9,902games
Sam53% WR4,527games
Kit50.3% WR9,233games
Ziggy52.7% WR4,636games
Stu49.5% WR10,755games
Nani50.6% WR6,486games
Bull45.1% WR19,161games
Carl45.6% WR17,383games
Ruffs52.2% WR3,264games
Mico51.1% WR4,636games
Brock42.6% WR26,648games
Larry & Lawrie47.4% WR10,684games
Alli50.8% WR3,202games
Janet50.5% WR3,340games
Crow42.5% WR20,845games
Pam45.3% WR12,485games
Rosa44.5% WR14,525games
Lou44.6% WR13,351games
Willow48.6% WR4,731games
Najia48.8% WR3,050games
Colette43.1% WR13,808games
Surge41.5% WR18,126games
Angelo47.4% WR3,495games
Gale42.1% WR12,574games
Darryl39.8% WR18,795games
Buzz43.6% WR7,499games
Fang40.8% WR12,236games
Leon39.9% WR12,947games
Jacky38% WR17,761gamesD Tier
Melodie41% WR8,007games
Max38.4% WR12,171games
Sandy37.6% WR12,543games
Pearl38.5% WR9,125games
Piper36.8% WR12,149games
Ash36.1% WR11,070games
Maisie37.3% WR8,296games
Grom36% WR9,718games
Byron31.7% WR11,173games
Cordelius33.3% WR7,462games
Bea30.8% WR12,861games
Clancy32% WR8,302games
Belle31.9% WR6,527games
Eve31.3% WR7,385games
Lily30.7% WR6,963games
Buster29.8% WR7,170games
Bonnie29.7% WR7,294games
Otis30.1% WR5,859games
Mr. P27.7% WR7,199games
Ollie26.5% WR4,646games
Gene23.3% WR9,371games
Charlie24.6% WR6,486gamesFull Brawler Rankings
Every brawler in Hot Zone, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Support | S+ | 69.1% | 1.22% | 19,673 | ▲ 1 | |
| 2 | Assassin | S+ | 63.6% | 2.15% | 34,686 | ▲ 1 | |
| 3 | Controller | S | 63.3% | 1.94% | 31,289 | ▲ 1 | |
| 4 | Artillery | S | 52.7% | 4.76% | 76,708 | ▲ 7 | |
| 5 | Controller | S | 56.5% | 3.38% | 54,382 | - | |
| 6 | Assassin | S | 54.5% | 3.78% | 60,859 | ▼ 5 | |
| 7 | Support | S | 61.7% | 0.83% | 13,364 | ▲ 6 | |
| 8 | Controller | S | 60.8% | 0.91% | 14,671 | ▲ 26 | |
| 9 | Tank | A | 61.6% | 0.71% | 11,435 | ▲ 30 | |
| 10 | Assassin | A | 60.6% | 0.73% | 11,769 | ▲ 7 | |
| 11 | Tank | A | 62.5% | 0.47% | 7,548 | ▲ 5 | |
| 12 | Assassin | A | 59.3% | 0.93% | 15,060 | ▲ 26 | |
| 13 | Tank | A | 52.5% | 2.4% | 38,671 | ▼ 7 | |
| 14 | Support | A | 60.5% | 0.67% | 10,745 | ▲ 5 | |
| 15 | Controller | A | 52.8% | 2.19% | 35,326 | ▼ 5 | |
| 16 | Damage Dealer | A | 53% | 2% | 32,181 | ▼ 7 | |
| 17 | Tank | A | 52.8% | 2.03% | 32,756 | ▲ 10 | |
| 18 | Controller | A | 52.2% | 2.19% | 35,288 | ▲ 4 | |
| 19 | Assassin | A | 54.9% | 1.53% | 24,657 | ▲ 16 | |
| 20 | Tank | A | 51.6% | 2.04% | 32,867 | ▼ 8 | |
| 21 | Damage Dealer | A | 56.9% | 0.87% | 13,986 | ▲ 16 | |
| 22 | Tank | A | 60.1% | 0.38% | 6,070 | ▲ 6 | |
| 23 | Controller | A | 57.5% | 0.7% | 11,267 | ▲ 2 | |
| 24 | Tank | B | 58.5% | 0.44% | 7,079 | ▲ 2 | |
| 25 | Assassin | B | 51.5% | 1.63% | 26,333 | ▲ 15 | |
| 26 | Artillery | B | 58.6% | 0.35% | 5,627 | ▲ 20 | |
| 27 | Damage Dealer | B | 49.5% | 1.92% | 30,888 | ▼ 20 | |
| 28 | Damage Dealer | B | 49.4% | 1.93% | 31,154 | ▼ 14 | |
| 29 | Damage Dealer | B | 50.2% | 1.72% | 27,686 | ▼ 21 | |
| 30 | Artillery | B | 57.9% | 0.34% | 5,517 | ▲ 1 | |
| 31 | Support | B | 47.6% | 2.2% | 35,445 | ▼ 2 | |
| 32 | Damage Dealer | B | 56.9% | 0.41% | 6,548 | ▲ 12 | |
| 33 | Marksman | B | 55.1% | 0.63% | 10,118 | ▲ 15 | |
| 34 | Damage Dealer | B | 48.8% | 1.82% | 29,386 | ▼ 19 | |
| 35 | Tank | B | 57.8% | 0.29% | 4,752 | ▼ 12 | |
| 36 | Damage Dealer | B | 55.8% | 0.5% | 8,115 | ▼ 6 | |
| 37 | Support | B | 58.6% | 0.2% | 3,160 | ▼ 13 | |
| 38 | Damage Dealer | B | 52.6% | 0.89% | 14,399 | ▲ 9 | |
| 39 | Damage Dealer | B | 56.2% | 0.38% | 6,063 | ▲ 3 | |
| 40 | Controller | B | 56.8% | 0.27% | 4,430 | ▼ 8 | |
| 41 | Damage Dealer | B | 57.1% | 0.24% | 3,806 | ▲ 12 | |
| 42 | Artillery | B | 47.3% | 1.8% | 28,992 | ▼ 21 | |
| 43 | Artillery | B | 47.4% | 1.75% | 28,185 | ▼ 23 | |
| 44 | Damage Dealer | B | 55.8% | 0.33% | 5,349 | ▲ 7 | |
| 45 | Artillery | B | 46.3% | 2.02% | 32,579 | ▼ 27 | |
| 46 | Assassin | B | 55% | 0.35% | 5,628 | ▲ 9 | |
| 47 | Assassin | B | 55.5% | 0.29% | 4,648 | ▼ 2 | |
| 48 | Support | B | 46.8% | 1.47% | 23,700 | ▲ 2 | |
| 49 | Damage Dealer | B | 47.2% | 1.36% | 21,928 | - | |
| 50 | Support | B | 53.9% | 0.29% | 4,625 | ▼ 7 | |
| 51 | Support | B | 52.6% | 0.42% | 6,714 | ▲ 15 | |
| 52 | Damage Dealer | B | 54.4% | 0.22% | 3,492 | ▲ 15 | |
| 53 | Controller | C | 53.3% | 0.31% | 4,964 | ▲ 9 | |
| 54 | Tank | C | 47.9% | 1.05% | 16,919 | ▼ 18 | |
| 55 | Controller | C | 45% | 1.59% | 25,597 | ▲ 22 | |
| 56 | Marksman | C | 50.3% | 0.61% | 9,902 | ▲ 7 | |
| 57 | Assassin | C | 53% | 0.28% | 4,527 | ▲ 8 | |
| 58 | Support | C | 50.3% | 0.57% | 9,233 | ▼ 2 | |
| 59 | Controller | C | 52.7% | 0.29% | 4,636 | ▲ 11 | |
| 60 | Assassin | C | 49.5% | 0.67% | 10,755 | ▲ 16 | |
| 61 | Marksman | C | 50.6% | 0.4% | 6,486 | ▲ 18 | |
| 62 | Tank | C | 45.1% | 1.19% | 19,161 | ▲ 9 | |
| 63 | Damage Dealer | C | 45.6% | 1.08% | 17,383 | ▼ 30 | |
| 64 | Support | C | 52.2% | 0.2% | 3,264 | ▲ 9 | |
| 65 | Assassin | C | 51.1% | 0.29% | 4,636 | ▲ 9 | |
| 66 | Marksman | C | 42.6% | 1.65% | 26,648 | ▼ 2 | |
| 67 | Artillery | C | 47.4% | 0.66% | 10,684 | ▼ 15 | |
| 68 | Assassin | C | 50.8% | 0.2% | 3,202 | ▲ 14 | |
| 69 | Marksman | C | 50.5% | 0.21% | 3,340 | ▲ 15 | |
| 70 | Assassin | C | 42.5% | 1.29% | 20,845 | ▼ 2 | |
| 71 | Support | C | 45.3% | 0.78% | 12,485 | ▼ 14 | |
| 72 | Tank | C | 44.5% | 0.9% | 14,525 | ▼ 14 | |
| 73 | Controller | C | 44.6% | 0.83% | 13,351 | ▼ 13 | |
| 74 | Controller | C | 48.6% | 0.29% | 4,731 | ▲ 9 | |
| 75 | Damage Dealer | C | 48.8% | 0.19% | 3,050 | ▲ 3 | |
| 76 | Damage Dealer | C | 43.1% | 0.86% | 13,808 | ▼ 7 | |
| 77 | Damage Dealer | C | 41.5% | 1.13% | 18,126 | ▼ 23 | |
| 78 | Marksman | C | 47.4% | 0.22% | 3,495 | ▲ 8 | |
| 79 | Controller | C | 42.1% | 0.78% | 12,574 | ▼ 18 | |
| 80 | Tank | C | 39.8% | 1.17% | 18,795 | ▼ 39 | |
| 81 | Assassin | C | 43.6% | 0.47% | 7,499 | - | |
| 82 | Assassin | C | 40.8% | 0.76% | 12,236 | ▼ 10 | |
| 83 | Assassin | C | 39.9% | 0.8% | 12,947 | ▲ 5 | |
| 84 | Tank | C | 38% | 1.1% | 17,761 | ▼ 25 | |
| 85 | Assassin | D | 41% | 0.5% | 8,007 | ▲ 6 | |
| 86 | Support | D | 38.4% | 0.76% | 12,171 | ▲ 4 | |
| 87 | Controller | D | 37.6% | 0.78% | 12,543 | ▼ 12 | |
| 88 | Damage Dealer | D | 38.5% | 0.57% | 9,125 | ▼ 3 | |
| 89 | Marksman | D | 36.8% | 0.75% | 12,149 | ▲ 7 | |
| 90 | Tank | D | 36.1% | 0.69% | 11,070 | ▼ 10 | |
| 91 | Marksman | D | 37.3% | 0.51% | 8,296 | ▼ 2 | |
| 92 | Artillery | D | 36% | 0.6% | 9,718 | ▼ 5 | |
| 93 | Support | D | 31.7% | 0.69% | 11,173 | ▲ 6 | |
| 94 | Assassin | D | 33.3% | 0.46% | 7,462 | ▼ 2 | |
| 95 | Marksman | D | 30.8% | 0.8% | 12,861 | ▼ 1 | |
| 96 | Damage Dealer | D | 32% | 0.52% | 8,302 | ▼ 3 | |
| 97 | Marksman | D | 31.9% | 0.41% | 6,527 | - | |
| 98 | Damage Dealer | D | 31.3% | 0.46% | 7,385 | ▲ 7 | |
| 99 | Assassin | D | 30.7% | 0.43% | 6,963 | ▲ 2 | |
| 100 | Tank | D | 29.8% | 0.45% | 7,170 | ▼ 5 | |
| 101 | Marksman | D | 29.7% | 0.45% | 7,294 | ▼ 1 | |
| 102 | Controller | D | 30.1% | 0.36% | 5,859 | ▼ 4 | |
| 103 | Controller | D | 27.7% | 0.45% | 7,199 | ▼ 1 | |
| 104 | Tank | D | 26.5% | 0.29% | 4,646 | ▼ 1 | |
| 105 | Controller | D | 23.3% | 0.58% | 9,371 | ▲ 1 | |
| 106 | Controller | D | 24.6% | 0.4% | 6,486 | ▼ 2 |
Best Brawlers in Hot Zone right now
In the Hot Zone meta, Wendy leads with a Meta Score of 8.1/10. Wendy has the highest win rate at 69.1%, while Tick is the most used at 4.76%. Jae-Yong is the most underrated brawler here: it ranks #13 by win rate but only #103 by use rate. That gap suggests its results are stronger than its popularity. Hank moved the most since the last update, climbing 30 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 1,610,946 recorded brawler appearances across Hot Zone.
About this tier list
This is the Hot Zone tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists. Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Hot Zone picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Hot Zone individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Hot Zone are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 1,610,946 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Hot Zone?
Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Hot Zone has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Hot Zone, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








