Best Hot Zone Brawlers
Browse Hot Zone maps →Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists.
Brawler Tiers: S+ to D
Bo58% WR13,298games
Starr Nova64.6% WR5,345games
Wendy65.9% WR4,163games
Nori61% WR8,361games
R-T65.9% WR3,116games
Sirius60.7% WR7,049games
Gus59.1% WR7,973games
Cosmo63.3% WR3,457games
Tick44.7% WR26,452games
Damian62.5% WR3,321games
Hank61% WR3,993games
Gigi61.3% WR3,274games
Mina60.2% WR3,792games
Lumi58.7% WR3,406games
Meeple59.9% WR2,607games
Finx60.1% WR2,347games
El Primo48.1% WR13,782games
Bolt60.4% WR2,107games
Draco59.5% WR2,636games
Glowy59.5% WR2,380games
Emz44.8% WR17,412games
Bibi48.6% WR11,790games
Kaze57.9% WR3,006games
Colette50.7% WR9,176games
Stu57.2% WR3,398games
Barley46.8% WR13,588games
Willow57.3% WR2,999games
Kenji49.7% WR9,848games
Lola58.9% WR2,013games
Poco46.6% WR13,451games
Chester56.8% WR3,156games
Mandy56.3% WR3,243games
Pierce55.9% WR3,506games
Mortis50.9% WR7,393games
Kit55.6% WR3,099games
Griff47.3% WR10,703games
Nita47.1% WR10,744games
Jessie45.1% WR13,145games
Pam53.5% WR4,269games
Gray57% WR2,019games
Larry & Lawrie51.2% WR6,052games
Sam57% WR1,617games
Ziggy54.8% WR2,540games
Alli56.1% WR1,819games
Bull48.8% WR7,102games
Mico53.9% WR2,874games
8-Bit44.2% WR11,869games
Dynamike42.5% WR13,934games
Frank45.9% WR9,786games
Colt45.1% WR10,149games
Sprout54.3% WR2,184games
Penny44.3% WR11,079games
Berry45.7% WR9,274games
Ruffs55.8% WR1,347games
Rico44.5% WR10,330games
Nani55% WR1,624games
Ash49% WR5,620games
Brock43.5% WR10,852games
Surge43.9% WR10,282games
Jae-Yong55.9% WR1,067games
Shelly44.3% WR9,845games
Buzz49.5% WR4,682games
Moe55.3% WR1,147games
Lou47.6% WR6,047games
Janet52.8% WR1,330games
Najia52% WR1,531games
Rosa46% WR5,309games
Spike42.6% WR8,070games
Tara45.4% WR3,807games
Maisie44.3% WR3,951games
Carl41.2% WR6,285games
Gale42% WR4,518games
Fang40.9% WR5,291games
Sandy40.8% WR5,212games
Squeak38.3% WR7,338games
Angelo47.1% WR995games
Otis43.1% WR2,906games
Jacky37.6% WR7,337games
Meg40.4% WR4,459games
Pearl40.4% WR3,841games
Melodie41% WR3,011games
Cordelius39.3% WR3,804games
Darryl34.5% WR6,378games
Clancy37.4% WR3,943games
Crow33.6% WR5,919games
Eve38% WR2,631games
Grom35.8% WR3,523games
Leon34.7% WR4,021games
Belle36.8% WR2,461games
Max34.7% WR3,760games
Mr. P35.1% WR2,747games
Piper34.2% WR3,302games
Lily33.6% WR3,211games
Buster32.4% WR2,845games
Byron30.5% WR3,718games
Bonnie31.7% WR2,459games
Bea29.7% WR3,606games
Ollie32.6% WR1,840games
Charlie29% WR2,726games
Gene19.9% WR2,290gamesFull Brawler Rankings
Every brawler in Hot Zone, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 61.4% | 3.25% | 21,201 | ▲ 2 | |
| 2 | Tank | S+ | 66.6% | 0.96% | 6,246 | ▲ 3 | |
| 3 | Assassin | S | 52.3% | 3.94% | 25,677 | ▼ 2 | |
| 4 | Damage Dealer | S | 63.2% | 1.28% | 8,334 | ▲ 4 | |
| 5 | Controller | S | 62% | 1.46% | 9,529 | ▼ 3 | |
| 6 | Artillery | S | 64% | 1.08% | 7,032 | ▲ 6 | |
| 7 | S | 73.3% | 0.14% | 929 | - | ||
| 8 | Support | S | 62.9% | 1.25% | 8,164 | ▲ 1 | |
| 9 | Controller | A | 58% | 2.04% | 13,298 | ▼ 5 | |
| 10 | Assassin | A | 64.6% | 0.82% | 5,345 | ▲ 3 | |
| 11 | Support | A | 65.9% | 0.64% | 4,163 | ▼ 1 | |
| 12 | Assassin | A | 61% | 1.28% | 8,361 | ▲ 2 | |
| 13 | Damage Dealer | A | 65.9% | 0.48% | 3,116 | ▲ 4 | |
| 14 | Controller | A | 60.7% | 1.08% | 7,049 | ▼ 3 | |
| 15 | Support | A | 59.1% | 1.22% | 7,973 | ▼ 8 | |
| 16 | A | 63.3% | 0.53% | 3,457 | ▼ 10 | ||
| 17 | Artillery | A | 44.7% | 4.06% | 26,452 | ▲ 9 | |
| 18 | Tank | A | 62.5% | 0.51% | 3,321 | ▼ 2 | |
| 19 | Tank | A | 61% | 0.61% | 3,993 | ▲ 9 | |
| 20 | Assassin | A | 61.3% | 0.5% | 3,274 | ▼ 2 | |
| 21 | Damage Dealer | A | 60.2% | 0.58% | 3,792 | ▲ 2 | |
| 22 | Damage Dealer | A | 58.7% | 0.52% | 3,406 | ▲ 10 | |
| 23 | Controller | A | 59.9% | 0.4% | 2,607 | ▲ 29 | |
| 24 | Controller | A | 60.1% | 0.36% | 2,347 | ▼ 9 | |
| 25 | Tank | B | 48.1% | 2.12% | 13,782 | ▲ 10 | |
| 26 | Tank | B | 60.4% | 0.32% | 2,107 | ▲ 5 | |
| 27 | Tank | B | 59.5% | 0.4% | 2,636 | ▼ 6 | |
| 28 | Support | B | 59.5% | 0.37% | 2,380 | ▼ 6 | |
| 29 | Controller | B | 44.8% | 2.67% | 17,412 | ▼ 10 | |
| 30 | Tank | B | 48.6% | 1.81% | 11,790 | ▲ 25 | |
| 31 | Assassin | B | 57.9% | 0.46% | 3,006 | ▲ 2 | |
| 32 | Damage Dealer | B | 50.7% | 1.41% | 9,176 | ▼ 3 | |
| 33 | Assassin | B | 57.2% | 0.52% | 3,398 | ▼ 8 | |
| 34 | Artillery | B | 46.8% | 2.09% | 13,588 | ▲ 28 | |
| 35 | Controller | B | 57.3% | 0.46% | 2,999 | ▼ 1 | |
| 36 | Assassin | B | 49.7% | 1.51% | 9,848 | ▲ 3 | |
| 37 | Damage Dealer | B | 58.9% | 0.31% | 2,013 | ▼ 7 | |
| 38 | Support | B | 46.6% | 2.06% | 13,451 | ▼ 11 | |
| 39 | Damage Dealer | B | 56.8% | 0.48% | 3,156 | ▼ 3 | |
| 40 | Marksman | B | 56.3% | 0.5% | 3,243 | ▲ 3 | |
| 41 | Marksman | B | 55.9% | 0.54% | 3,506 | ▼ 17 | |
| 42 | Assassin | B | 50.9% | 1.13% | 7,393 | ▼ 4 | |
| 43 | Support | B | 55.6% | 0.48% | 3,099 | ▼ 1 | |
| 44 | Controller | B | 47.3% | 1.64% | 10,703 | ▼ 24 | |
| 45 | Damage Dealer | B | 47.1% | 1.65% | 10,744 | ▲ 5 | |
| 46 | Controller | B | 45.1% | 2.02% | 13,145 | ▼ 6 | |
| 47 | Support | B | 53.5% | 0.66% | 4,269 | ▼ 10 | |
| 48 | Support | B | 57% | 0.31% | 2,019 | ▼ 2 | |
| 49 | Artillery | B | 51.2% | 0.93% | 6,052 | ▲ 10 | |
| 50 | Assassin | B | 57% | 0.25% | 1,617 | ▲ 7 | |
| 51 | Controller | B | 54.8% | 0.39% | 2,540 | ▲ 12 | |
| 52 | Assassin | B | 56.1% | 0.28% | 1,819 | ▼ 3 | |
| 53 | Tank | B | 48.8% | 1.09% | 7,102 | ▼ 9 | |
| 54 | Assassin | C | 53.9% | 0.44% | 2,874 | ▲ 11 | |
| 55 | Damage Dealer | C | 44.2% | 1.82% | 11,869 | ▼ 1 | |
| 56 | Artillery | C | 42.5% | 2.14% | 13,934 | ▲ 12 | |
| 57 | Tank | C | 45.9% | 1.5% | 9,786 | ▼ 12 | |
| 58 | Damage Dealer | C | 45.1% | 1.56% | 10,149 | ▼ 11 | |
| 59 | Artillery | C | 54.3% | 0.34% | 2,184 | ▲ 1 | |
| 60 | Artillery | C | 44.3% | 1.7% | 11,079 | ▲ 7 | |
| 61 | Support | C | 45.7% | 1.42% | 9,274 | ▲ 17 | |
| 62 | Support | C | 55.8% | 0.21% | 1,347 | ▼ 11 | |
| 63 | Damage Dealer | C | 44.5% | 1.59% | 10,330 | ▲ 6 | |
| 64 | Marksman | C | 55% | 0.25% | 1,624 | ▼ 8 | |
| 65 | Tank | C | 49% | 0.86% | 5,620 | ▲ 11 | |
| 66 | Marksman | C | 43.5% | 1.67% | 10,852 | ▼ 5 | |
| 67 | Damage Dealer | C | 43.9% | 1.58% | 10,282 | ▲ 5 | |
| 68 | Support | C | 55.9% | 0.16% | 1,067 | ▼ 27 | |
| 69 | Damage Dealer | C | 44.3% | 1.51% | 9,845 | ▼ 16 | |
| 70 | Assassin | C | 49.5% | 0.72% | 4,682 | ▲ 4 | |
| 71 | Damage Dealer | C | 55.3% | 0.18% | 1,147 | ▼ 13 | |
| 72 | Controller | C | 47.6% | 0.93% | 6,047 | ▼ 2 | |
| 73 | Marksman | C | 52.8% | 0.2% | 1,330 | ▼ 25 | |
| 74 | Damage Dealer | C | 52% | 0.24% | 1,531 | ▼ 8 | |
| 75 | Tank | C | 46% | 0.81% | 5,309 | ▼ 11 | |
| 76 | Damage Dealer | C | 42.6% | 1.24% | 8,070 | ▼ 5 | |
| 77 | Damage Dealer | C | 45.4% | 0.58% | 3,807 | ▲ 7 | |
| 78 | Marksman | C | 44.3% | 0.61% | 3,951 | ▼ 1 | |
| 79 | Damage Dealer | C | 41.2% | 0.96% | 6,285 | ▲ 6 | |
| 80 | Controller | C | 42% | 0.69% | 4,518 | ▼ 1 | |
| 81 | Assassin | C | 40.9% | 0.81% | 5,291 | ▼ 8 | |
| 82 | Controller | C | 40.8% | 0.8% | 5,212 | ▼ 2 | |
| 83 | Controller | C | 38.3% | 1.13% | 7,338 | ▼ 2 | |
| 84 | Marksman | C | 47.1% | 0.15% | 995 | ▼ 9 | |
| 85 | Controller | C | 43.1% | 0.45% | 2,906 | ▲ 10 | |
| 86 | Tank | C | 37.6% | 1.13% | 7,337 | ▲ 8 | |
| 87 | Tank | D | 40.4% | 0.68% | 4,459 | ▼ 4 | |
| 88 | Damage Dealer | D | 40.4% | 0.59% | 3,841 | ▼ 6 | |
| 89 | Assassin | D | 41% | 0.46% | 3,011 | ▼ 2 | |
| 90 | Assassin | D | 39.3% | 0.58% | 3,804 | - | |
| 91 | Tank | D | 34.5% | 0.98% | 6,378 | - | |
| 92 | Damage Dealer | D | 37.4% | 0.61% | 3,943 | - | |
| 93 | Assassin | D | 33.6% | 0.91% | 5,919 | ▼ 5 | |
| 94 | Damage Dealer | D | 38% | 0.4% | 2,631 | ▲ 9 | |
| 95 | Artillery | D | 35.8% | 0.54% | 3,523 | ▼ 6 | |
| 96 | Assassin | D | 34.7% | 0.62% | 4,021 | ▼ 3 | |
| 97 | Marksman | D | 36.8% | 0.38% | 2,461 | ▼ 11 | |
| 98 | Support | D | 34.7% | 0.58% | 3,760 | ▼ 1 | |
| 99 | Controller | D | 35.1% | 0.42% | 2,747 | - | |
| 100 | Marksman | D | 34.2% | 0.51% | 3,302 | ▼ 2 | |
| 101 | Assassin | D | 33.6% | 0.49% | 3,211 | ▼ 5 | |
| 102 | Tank | D | 32.4% | 0.44% | 2,845 | ▼ 2 | |
| 103 | Support | D | 30.5% | 0.57% | 3,718 | ▲ 3 | |
| 104 | Marksman | D | 31.7% | 0.38% | 2,459 | ▼ 2 | |
| 105 | Marksman | D | 29.7% | 0.55% | 3,606 | ▼ 4 | |
| 106 | Tank | D | 32.6% | 0.28% | 1,840 | ▼ 2 | |
| 107 | Controller | D | 29% | 0.42% | 2,726 | ▼ 2 | |
| 108 | Controller | D | 19.9% | 0.35% | 2,290 | ▼ 1 |
Best Brawlers in Hot Zone right now
In the Hot Zone meta, Shade leads with a Meta Score of 8.1/10. Vince has the highest win rate at 73.3%, while Tick is the most used at 4.06%. R-T is the most underrated brawler here: it ranks #4 by win rate but only #74 by use rate. That gap suggests its results are stronger than its popularity. Meeple moved the most since the last update, climbing 29 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 651,426 recorded brawler appearances across Hot Zone.
About this tier list
This is the Hot Zone tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists. Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Hot Zone picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Hot Zone individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Hot Zone are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 651,426 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Hot Zone?
Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Hot Zone has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Hot Zone, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








