Best Hot Zone Brawlers
Browse Hot Zone maps →Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists.
Brawler Tiers: S+ to D
Chuck62.2% WR7,179games
Starr Nova64.3% WR4,631games
Sirius62.4% WR6,310games
Cosmo65% WR4,016games
Wendy65.3% WR3,472games
R-T65.7% WR3,137games
Bo57.3% WR11,505games
Gus60.1% WR7,607games
Damian64.5% WR2,544games
Gigi62.5% WR3,258games
Mina60.6% WR3,566games
Hank60% WR3,769games
Draco61.5% WR2,438games
Lola61.2% WR2,250games
Finx60.8% WR2,267games
Poco48.8% WR14,644games
Lumi59.6% WR2,970games
Willow59.4% WR3,015games
Glowy59.3% WR2,835games
Bolt59.7% WR2,152games
Emz46.4% WR16,140games
Pierce57% WR3,548games
Kaze57.9% WR2,877games
Chester57.6% WR3,002games
Tick42.1% WR21,603games
Bibi48.5% WR11,397games
Kit56.7% WR3,106games
Kenji50% WR9,184games
Meeple57.7% WR2,202games
Colette50% WR8,725games
Griff48.4% WR10,652games
Nita48.2% WR10,576games
Mortis51.9% WR6,324games
Alli58.1% WR1,700games
El Primo46.6% WR12,313games
Mandy55.5% WR3,157games
Stu55.4% WR2,928games
Ziggy56.4% WR2,278games
Barley45.6% WR11,604games
Janet57.1% WR1,354games
Bull49.3% WR7,043games
Jessie44.6% WR12,697games
Mico54.2% WR2,790games
Larry & Lawrie50.6% WR5,437games
Sprout56% WR1,607games
Colt46.2% WR10,029games
Pam51.5% WR4,417games
Surge45.8% WR10,190games
Gray55.6% WR1,590games
Brock45.3% WR10,464games
Sam55.1% WR1,653games
8-Bit44.4% WR11,289games
Jae-Yong56.4% WR1,043games
Moe56.1% WR1,096games
Shelly45.4% WR9,661games
Frank45.2% WR9,322games
Buzz50.1% WR4,321games
Nani54.1% WR1,614games
Ash48.2% WR5,195games
Dynamike41.5% WR12,391games
Lou47.2% WR5,403games
Ruffs53.6% WR1,121games
Rosa46.5% WR4,899games
Rico42.2% WR9,067games
Penny41.3% WR9,664games
Berry42.4% WR8,256games
Najia50.8% WR1,342games
Fang43.8% WR5,600games
Spike41.1% WR7,412games
Maisie44.9% WR3,880games
Angelo48.8% WR1,041games
Tara43.8% WR3,507games
Meg41.9% WR4,393games
Sandy41.1% WR5,004games
Gale41.3% WR4,338games
Carl39.5% WR5,843games
Cordelius41.3% WR3,793games
Squeak37.9% WR6,677games
Melodie42.3% WR2,822games
Jacky36.6% WR6,880games
Pearl40.1% WR3,500games
Clancy37.3% WR3,868games
Darryl34.4% WR6,229games
Otis37.4% WR2,713games
Piper36.1% WR3,528games
Crow33.3% WR5,651games
Leon34.7% WR4,057games
Lily35.7% WR3,104games
Belle36.3% WR2,379games
Eve35.1% WR2,548games
Max33.4% WR3,388games
Grom33.7% WR3,151games
Mr. P34.1% WR2,649games
Byron31.1% WR3,911games
Charlie30.9% WR2,754games
Bonnie31% WR2,366games
Ollie31.1% WR1,749games
Bea28% WR3,406games
Buster29% WR2,672games
Gene20.1% WR2,283gamesFull Brawler Rankings
Every brawler in Hot Zone, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 61.1% | 3.04% | 18,695 | ▲ 4 | |
| 2 | S+ | 67% | 1.02% | 6,262 | - | ||
| 3 | Assassin | S | 53.4% | 3.94% | 24,210 | - | |
| 4 | Tank | S | 66.2% | 0.93% | 5,729 | ▲ 6 | |
| 5 | Artillery | S | 64.3% | 1.09% | 6,677 | ▲ 16 | |
| 6 | Assassin | S | 62.2% | 1.27% | 7,776 | ▲ 6 | |
| 7 | Support | S | 62.1% | 1.2% | 7,389 | ▲ 4 | |
| 8 | Controller | S | 61% | 1.38% | 8,454 | ▼ 7 | |
| 9 | Damage Dealer | A | 62.2% | 1.17% | 7,179 | ▼ 5 | |
| 10 | Assassin | A | 64.3% | 0.75% | 4,631 | ▼ 3 | |
| 11 | Controller | A | 62.4% | 1.03% | 6,310 | ▲ 2 | |
| 12 | A | 65% | 0.65% | 4,016 | ▼ 3 | ||
| 13 | Support | A | 65.3% | 0.57% | 3,472 | ▼ 7 | |
| 14 | Damage Dealer | A | 65.7% | 0.51% | 3,137 | ▲ 16 | |
| 15 | Controller | A | 57.3% | 1.87% | 11,505 | ▼ 13 | |
| 16 | Support | A | 60.1% | 1.24% | 7,607 | ▼ 8 | |
| 17 | Tank | A | 64.5% | 0.41% | 2,544 | ▼ 3 | |
| 18 | Assassin | A | 62.5% | 0.53% | 3,258 | ▲ 2 | |
| 19 | Damage Dealer | A | 60.6% | 0.58% | 3,566 | - | |
| 20 | Tank | A | 60% | 0.61% | 3,769 | ▲ 2 | |
| 21 | Tank | A | 61.5% | 0.4% | 2,438 | ▼ 4 | |
| 22 | Damage Dealer | A | 61.2% | 0.37% | 2,250 | ▲ 11 | |
| 23 | Controller | A | 60.8% | 0.37% | 2,267 | ▼ 8 | |
| 24 | Support | A | 48.8% | 2.38% | 14,644 | - | |
| 25 | Damage Dealer | B | 59.6% | 0.48% | 2,970 | ▲ 7 | |
| 26 | Controller | B | 59.4% | 0.49% | 3,015 | ▲ 20 | |
| 27 | Support | B | 59.3% | 0.46% | 2,835 | ▼ 9 | |
| 28 | Tank | B | 59.7% | 0.35% | 2,152 | ▼ 1 | |
| 29 | Controller | B | 46.4% | 2.63% | 16,140 | ▼ 6 | |
| 30 | Marksman | B | 57% | 0.58% | 3,548 | ▼ 1 | |
| 31 | Assassin | B | 57.9% | 0.47% | 2,877 | - | |
| 32 | Damage Dealer | B | 57.6% | 0.49% | 3,002 | ▲ 6 | |
| 33 | Artillery | B | 42.1% | 3.52% | 21,603 | ▼ 17 | |
| 34 | Tank | B | 48.5% | 1.86% | 11,397 | ▲ 28 | |
| 35 | Support | B | 56.7% | 0.51% | 3,106 | ▲ 2 | |
| 36 | Assassin | B | 50% | 1.5% | 9,184 | ▲ 9 | |
| 37 | Controller | B | 57.7% | 0.36% | 2,202 | ▲ 2 | |
| 38 | Damage Dealer | B | 50% | 1.42% | 8,725 | ▼ 10 | |
| 39 | Controller | B | 48.4% | 1.73% | 10,652 | ▼ 14 | |
| 40 | Damage Dealer | B | 48.2% | 1.72% | 10,576 | ▲ 9 | |
| 41 | Assassin | B | 51.9% | 1.03% | 6,324 | ▲ 3 | |
| 42 | Assassin | B | 58.1% | 0.28% | 1,700 | ▲ 10 | |
| 43 | Tank | B | 46.6% | 2% | 12,313 | ▼ 3 | |
| 44 | Marksman | B | 55.5% | 0.51% | 3,157 | ▼ 3 | |
| 45 | Assassin | B | 55.4% | 0.48% | 2,928 | ▼ 19 | |
| 46 | Controller | B | 56.4% | 0.37% | 2,278 | ▲ 13 | |
| 47 | Artillery | B | 45.6% | 1.89% | 11,604 | ▲ 7 | |
| 48 | Marksman | B | 57.1% | 0.22% | 1,354 | ▲ 3 | |
| 49 | Tank | B | 49.3% | 1.15% | 7,043 | ▲ 8 | |
| 50 | Controller | B | 44.6% | 2.07% | 12,697 | ▼ 14 | |
| 51 | Assassin | B | 54.2% | 0.45% | 2,790 | ▲ 19 | |
| 52 | Artillery | B | 50.6% | 0.89% | 5,437 | ▲ 11 | |
| 53 | Artillery | B | 56% | 0.26% | 1,607 | - | |
| 54 | Damage Dealer | C | 46.2% | 1.63% | 10,029 | ▲ 1 | |
| 55 | Support | C | 51.5% | 0.72% | 4,417 | ▼ 21 | |
| 56 | Damage Dealer | C | 45.8% | 1.66% | 10,190 | ▲ 22 | |
| 57 | Support | C | 55.6% | 0.26% | 1,590 | ▼ 22 | |
| 58 | Marksman | C | 45.3% | 1.7% | 10,464 | ▲ 8 | |
| 59 | Assassin | C | 55.1% | 0.27% | 1,653 | ▼ 16 | |
| 60 | Damage Dealer | C | 44.4% | 1.84% | 11,289 | ▼ 12 | |
| 61 | Support | C | 56.4% | 0.17% | 1,043 | ▼ 19 | |
| 62 | Damage Dealer | C | 56.1% | 0.18% | 1,096 | ▼ 6 | |
| 63 | Damage Dealer | C | 45.4% | 1.57% | 9,661 | ▲ 2 | |
| 64 | Tank | C | 45.2% | 1.52% | 9,322 | ▼ 14 | |
| 65 | Assassin | C | 50.1% | 0.7% | 4,321 | ▲ 10 | |
| 66 | Marksman | C | 54.1% | 0.26% | 1,614 | ▼ 6 | |
| 67 | Tank | C | 48.2% | 0.85% | 5,195 | ▲ 2 | |
| 68 | Artillery | C | 41.5% | 2.02% | 12,391 | ▲ 4 | |
| 69 | Controller | C | 47.2% | 0.88% | 5,403 | ▼ 8 | |
| 70 | Support | C | 53.6% | 0.18% | 1,121 | ▼ 23 | |
| 71 | Tank | C | 46.5% | 0.8% | 4,899 | ▼ 3 | |
| 72 | Damage Dealer | C | 42.2% | 1.48% | 9,067 | ▼ 5 | |
| 73 | Artillery | C | 41.3% | 1.57% | 9,664 | ▼ 15 | |
| 74 | Support | C | 42.4% | 1.34% | 8,256 | ▼ 3 | |
| 75 | Damage Dealer | C | 50.8% | 0.22% | 1,342 | ▼ 11 | |
| 76 | Assassin | C | 43.8% | 0.91% | 5,600 | ▼ 2 | |
| 77 | Damage Dealer | C | 41.1% | 1.21% | 7,412 | ▼ 4 | |
| 78 | Marksman | C | 44.9% | 0.63% | 3,880 | ▼ 2 | |
| 79 | Marksman | C | 48.8% | 0.17% | 1,041 | ▲ 1 | |
| 80 | Damage Dealer | C | 43.8% | 0.57% | 3,507 | ▼ 3 | |
| 81 | Tank | C | 41.9% | 0.72% | 4,393 | - | |
| 82 | Controller | C | 41.1% | 0.81% | 5,004 | ▼ 3 | |
| 83 | Controller | C | 41.3% | 0.71% | 4,338 | ▼ 1 | |
| 84 | Damage Dealer | C | 39.5% | 0.95% | 5,843 | ▼ 1 | |
| 85 | Assassin | C | 41.3% | 0.62% | 3,793 | ▲ 11 | |
| 86 | Controller | C | 37.9% | 1.09% | 6,677 | ▼ 1 | |
| 87 | Assassin | D | 42.3% | 0.46% | 2,822 | ▲ 2 | |
| 88 | Tank | D | 36.6% | 1.12% | 6,880 | ▲ 11 | |
| 89 | Damage Dealer | D | 40.1% | 0.57% | 3,500 | ▼ 5 | |
| 90 | Damage Dealer | D | 37.3% | 0.63% | 3,868 | ▼ 3 | |
| 91 | Tank | D | 34.4% | 1.01% | 6,229 | ▲ 2 | |
| 92 | Controller | D | 37.4% | 0.44% | 2,713 | ▼ 6 | |
| 93 | Marksman | D | 36.1% | 0.57% | 3,528 | ▲ 2 | |
| 94 | Assassin | D | 33.3% | 0.92% | 5,651 | ▼ 4 | |
| 95 | Assassin | D | 34.7% | 0.66% | 4,057 | ▼ 1 | |
| 96 | Assassin | D | 35.7% | 0.51% | 3,104 | ▲ 4 | |
| 97 | Marksman | D | 36.3% | 0.39% | 2,379 | ▼ 9 | |
| 98 | Damage Dealer | D | 35.1% | 0.41% | 2,548 | - | |
| 99 | Support | D | 33.4% | 0.55% | 3,388 | ▼ 8 | |
| 100 | Artillery | D | 33.7% | 0.51% | 3,151 | ▼ 8 | |
| 101 | Controller | D | 34.1% | 0.43% | 2,649 | ▼ 4 | |
| 102 | Support | D | 31.1% | 0.64% | 3,911 | ▲ 2 | |
| 103 | Controller | D | 30.9% | 0.45% | 2,754 | ▲ 2 | |
| 104 | Marksman | D | 31% | 0.39% | 2,366 | ▲ 2 | |
| 105 | Tank | D | 31.1% | 0.28% | 1,749 | ▼ 2 | |
| 106 | Marksman | D | 28% | 0.55% | 3,406 | ▼ 5 | |
| 107 | Tank | D | 29% | 0.44% | 2,672 | ▼ 5 | |
| 108 | Controller | D | 20.1% | 0.37% | 2,283 | ▼ 1 |
Best Brawlers in Hot Zone right now
In the Hot Zone meta, Shade leads with a Meta Score of 8.7/10. Vince has the highest win rate at 67%, while Edgar is the most used at 3.94%. R-T is the most underrated brawler here: it ranks #3 by win rate but only #69 by use rate. That gap suggests its results are stronger than its popularity. Bibi moved the most since the last update, climbing 28 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 614,124 recorded brawler appearances across Hot Zone.
About this tier list
This is the Hot Zone tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Hot Zone rewards sustained area denial over burst damage, so brawlers who can hold a zone against multiple opponents at once consistently outperform pure duelists. Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Hot Zone picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Hot Zone individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Hot Zone are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 614,124 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Hot Zone?
Holding the zone here is about numbers advantage in one spot, not about winning individual duels, so a brawler that can threaten an area with sustained damage often outperforms one that only wins a single 1v1. Losing the zone even briefly lets the meter reverse, so area denial that holds up over time matters more than a single big burst.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Hot Zone has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Hot Zone, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








