Best Bounty Brawlers
Browse Bounty maps →Bounty has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
Amber60.2% WR2,927games
Mina57% WR8,622games
Nani56.3% WR9,586games
Shade57.3% WR5,434games
Mandy53.1% WR15,429games
Gigi58.9% WR2,844games
Brock49.5% WR26,297games
Starr Nova58.2% WR2,865games
Sprout58% WR3,082games
Gray56% WR6,183games
Angelo56% WR5,326games
Belle52.7% WR12,872games
Glowy57.9% WR2,459games
Bo55.9% WR4,523games
Janet57.9% WR1,533games
Alli57.2% WR2,232games
Nori54.9% WR5,607games
Mortis50.8% WR14,971games
Lola57.4% WR1,683games
Meeple56.5% WR2,504games
Ruffs57.3% WR1,182games
Doug57.1% WR1,295games
Kaze55% WR3,425games
Max51.4% WR10,402games
Jae-Yong57% WR1,182games
Byron48.8% WR18,084games
Juju56.8% WR1,181games
Stu54.8% WR3,455games
Finx56.6% WR1,059games
Chester55.4% WR1,971games
Sirius54.9% WR2,115games
Colt47.1% WR19,501games
Willow55.4% WR1,213games
Damian55.6% WR752games
Draco55.2% WR766games
Edgar46.7% WR16,780games
Lumi54.1% WR1,255games
Kit52.3% WR3,150games
R-T53.6% WR1,344games
Trunk53.8% WR1,040games
8-Bit48.7% WR8,256games
Chuck53.1% WR1,118games
Mico52.9% WR1,221games
Hank53.3% WR725games
Moe53.2% WR660games
Ziggy52.2% WR1,243games
Bea46.6% WR10,347games
Sam52.4% WR763games
Colette47.2% WR7,203games
Gene48.4% WR4,544games
Maisie48.2% WR3,386games
Rico44.3% WR9,571games
Carl46.4% WR4,252games
Eve47.5% WR2,594games
Penny45.6% WR4,049games
Fang44.2% WR6,325games
Pearl45.6% WR3,624games
Tick41.9% WR10,924games
Leon42.7% WR7,689games
Kenji44.2% WR4,040games
Squeak42.6% WR5,515games
Emz42.2% WR5,328games
Spike42% WR5,251games
Jessie42.8% WR3,914games
Grom42% WR4,738games
Griff41.8% WR5,166games
Mr. P43.1% WR2,618games
Surge41.8% WR4,427games
El Primo41.9% WR4,145games
Poco41.4% WR4,872games
Bibi42.5% WR2,842games
Nita41.5% WR3,392games
Lily41.4% WR3,390games
Dynamike38.9% WR6,501games
Shelly39.2% WR4,987games
Larry & Lawrie40.5% WR2,685games
Crow37.8% WR5,643games
Bull38.8% WR3,353games
Charlie40% WR1,760games
Frank38.6% WR3,395games
Darryl37.9% WR3,181games
Melodie37.7% WR3,262games
Bonnie37.6% WR2,834games
Buzz35.7% WR2,825games
Ash36.4% WR1,807games
Cordelius35.6% WR2,222games
Rosa35% WR2,503games
Lou35.4% WR1,982games
Pam35.3% WR1,839games
Berry35.3% WR1,613games
Barley33.7% WR3,341games
Sandy35% WR1,655games
Gale32.9% WR2,407games
Otis32.2% WR2,756games
Meg31.9% WR2,283games
Tara30.9% WR2,094games
Jacky30.5% WR2,064games
Clancy31.4% WR1,050games
Ollie29.2% WR1,738games
Buster28.1% WR1,271gamesFull Brawler Rankings
Every brawler in Bounty, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | S+ | 66.5% | 0.95% | 5,304 | ▲ 3 | ||
| 2 | S+ | 66.1% | 0.91% | 5,055 | - | ||
| 3 | Support | S | 64.5% | 0.76% | 4,227 | ▲ 2 | |
| 4 | Marksman | S | 59.6% | 2.35% | 13,085 | ▲ 4 | |
| 5 | Support | S | 57.8% | 3.25% | 18,135 | ▼ 4 | |
| 6 | Marksman | S | 50.1% | 9.23% | 51,420 | ▲ 8 | |
| 7 | Tank | S | 61.7% | 0.8% | 4,466 | ▲ 4 | |
| 8 | Damage Dealer | S | 58.3% | 1.13% | 6,310 | ▲ 14 | |
| 9 | Controller | A | 60.2% | 0.53% | 2,927 | ▲ 1 | |
| 10 | Damage Dealer | A | 57% | 1.55% | 8,622 | ▲ 8 | |
| 11 | Marksman | A | 56.3% | 1.72% | 9,586 | ▲ 5 | |
| 12 | Assassin | A | 57.3% | 0.98% | 5,434 | ▼ 9 | |
| 13 | Marksman | A | 53.1% | 2.77% | 15,429 | - | |
| 14 | Assassin | A | 58.9% | 0.51% | 2,844 | ▼ 2 | |
| 15 | Marksman | A | 49.5% | 4.72% | 26,297 | ▲ 8 | |
| 16 | Assassin | A | 58.2% | 0.51% | 2,865 | ▼ 7 | |
| 17 | Artillery | A | 58% | 0.55% | 3,082 | ▲ 15 | |
| 18 | Support | A | 56% | 1.11% | 6,183 | ▲ 16 | |
| 19 | Marksman | A | 56% | 0.96% | 5,326 | ▲ 24 | |
| 20 | Marksman | A | 52.7% | 2.31% | 12,872 | ▲ 38 | |
| 21 | Support | A | 57.9% | 0.44% | 2,459 | ▲ 17 | |
| 22 | Controller | A | 55.9% | 0.81% | 4,523 | ▲ 3 | |
| 23 | Marksman | A | 57.9% | 0.28% | 1,533 | ▼ 2 | |
| 24 | Assassin | A | 57.2% | 0.4% | 2,232 | ▲ 3 | |
| 25 | Assassin | B | 54.9% | 1.01% | 5,607 | ▼ 18 | |
| 26 | Assassin | B | 50.8% | 2.69% | 14,971 | ▲ 5 | |
| 27 | Damage Dealer | B | 57.4% | 0.3% | 1,683 | ▼ 10 | |
| 28 | Controller | B | 56.5% | 0.45% | 2,504 | ▲ 2 | |
| 29 | Support | B | 57.3% | 0.21% | 1,182 | ▲ 10 | |
| 30 | Support | B | 57.1% | 0.23% | 1,295 | ▼ 10 | |
| 31 | Assassin | B | 55% | 0.61% | 3,425 | ▼ 2 | |
| 32 | Support | B | 51.4% | 1.87% | 10,402 | ▲ 42 | |
| 33 | Support | B | 57% | 0.21% | 1,182 | ▲ 2 | |
| 34 | Support | B | 48.8% | 3.24% | 18,084 | ▲ 32 | |
| 35 | Artillery | B | 56.8% | 0.21% | 1,181 | ▲ 7 | |
| 36 | Assassin | B | 54.8% | 0.62% | 3,455 | ▲ 4 | |
| 37 | Controller | B | 56.6% | 0.19% | 1,059 | ▼ 11 | |
| 38 | Damage Dealer | B | 55.4% | 0.35% | 1,971 | ▼ 14 | |
| 39 | Controller | B | 54.9% | 0.38% | 2,115 | ▼ 24 | |
| 40 | Damage Dealer | B | 47.1% | 3.5% | 19,501 | ▲ 1 | |
| 41 | Controller | B | 55.4% | 0.22% | 1,213 | ▲ 6 | |
| 42 | Tank | B | 55.6% | 0.13% | 752 | ▼ 14 | |
| 43 | Tank | B | 55.2% | 0.14% | 766 | ▼ 24 | |
| 44 | Assassin | B | 46.7% | 3.01% | 16,780 | ▼ 42 | |
| 45 | Damage Dealer | B | 54.1% | 0.23% | 1,255 | ▼ 12 | |
| 46 | Support | B | 52.3% | 0.57% | 3,150 | ▼ 9 | |
| 47 | Damage Dealer | B | 53.6% | 0.24% | 1,344 | ▼ 11 | |
| 48 | Tank | B | 53.8% | 0.19% | 1,040 | ▼ 42 | |
| 49 | Damage Dealer | B | 48.7% | 1.48% | 8,256 | ▲ 5 | |
| 50 | Damage Dealer | B | 53.1% | 0.2% | 1,118 | - | |
| 51 | Assassin | B | 52.9% | 0.22% | 1,221 | ▼ 7 | |
| 52 | Tank | B | 53.3% | 0.13% | 725 | ▼ 4 | |
| 53 | Damage Dealer | B | 53.2% | 0.12% | 660 | ▼ 1 | |
| 54 | Controller | C | 52.2% | 0.22% | 1,243 | ▼ 5 | |
| 55 | Marksman | C | 46.6% | 1.86% | 10,347 | ▲ 20 | |
| 56 | Assassin | C | 52.4% | 0.14% | 763 | ▼ 10 | |
| 57 | Damage Dealer | C | 47.2% | 1.29% | 7,203 | ▼ 4 | |
| 58 | Controller | C | 48.4% | 0.82% | 4,544 | ▲ 25 | |
| 59 | Marksman | C | 48.2% | 0.61% | 3,386 | ▲ 2 | |
| 60 | Damage Dealer | C | 44.3% | 1.72% | 9,571 | ▼ 15 | |
| 61 | Damage Dealer | C | 46.4% | 0.76% | 4,252 | ▲ 8 | |
| 62 | Damage Dealer | C | 47.5% | 0.47% | 2,594 | ▲ 24 | |
| 63 | Artillery | C | 45.6% | 0.73% | 4,049 | ▲ 4 | |
| 64 | Assassin | C | 44.2% | 1.13% | 6,325 | ▼ 1 | |
| 65 | Damage Dealer | C | 45.6% | 0.65% | 3,624 | ▲ 13 | |
| 66 | Artillery | C | 41.9% | 1.96% | 10,924 | ▲ 7 | |
| 67 | Assassin | C | 42.7% | 1.38% | 7,689 | ▼ 3 | |
| 68 | Assassin | C | 44.2% | 0.72% | 4,040 | ▼ 3 | |
| 69 | Controller | C | 42.6% | 0.99% | 5,515 | ▲ 3 | |
| 70 | Controller | C | 42.2% | 0.96% | 5,328 | ▼ 14 | |
| 71 | Damage Dealer | C | 42% | 0.94% | 5,251 | ▼ 14 | |
| 72 | Controller | C | 42.8% | 0.7% | 3,914 | ▲ 8 | |
| 73 | Artillery | C | 42% | 0.85% | 4,738 | ▲ 18 | |
| 74 | Controller | C | 41.8% | 0.93% | 5,166 | ▼ 23 | |
| 75 | Controller | C | 43.1% | 0.47% | 2,618 | ▲ 14 | |
| 76 | Damage Dealer | C | 41.8% | 0.79% | 4,427 | ▼ 8 | |
| 77 | Tank | C | 41.9% | 0.74% | 4,145 | ▼ 22 | |
| 78 | Support | C | 41.4% | 0.87% | 4,872 | ▲ 1 | |
| 79 | Tank | C | 42.5% | 0.51% | 2,842 | ▼ 19 | |
| 80 | Damage Dealer | C | 41.5% | 0.61% | 3,392 | ▼ 9 | |
| 81 | Assassin | C | 41.4% | 0.61% | 3,390 | ▼ 4 | |
| 82 | Artillery | C | 38.9% | 1.17% | 6,501 | ▼ 1 | |
| 83 | Damage Dealer | C | 39.2% | 0.89% | 4,987 | ▼ 24 | |
| 84 | Artillery | C | 40.5% | 0.48% | 2,685 | ▲ 6 | |
| 85 | Assassin | C | 37.8% | 1.01% | 5,643 | ▼ 9 | |
| 86 | Tank | C | 38.8% | 0.6% | 3,353 | ▼ 16 | |
| 87 | Controller | D | 40% | 0.32% | 1,760 | ▲ 16 | |
| 88 | Tank | D | 38.6% | 0.61% | 3,395 | ▼ 26 | |
| 89 | Tank | D | 37.9% | 0.57% | 3,181 | ▼ 2 | |
| 90 | Assassin | D | 37.7% | 0.59% | 3,262 | ▲ 15 | |
| 91 | Marksman | D | 37.6% | 0.51% | 2,834 | ▲ 5 | |
| 92 | Assassin | D | 35.7% | 0.51% | 2,825 | ▼ 10 | |
| 93 | Tank | D | 36.4% | 0.32% | 1,807 | ▼ 1 | |
| 94 | Assassin | D | 35.6% | 0.4% | 2,222 | ▼ 10 | |
| 95 | Tank | D | 35% | 0.45% | 2,503 | ▼ 10 | |
| 96 | Controller | D | 35.4% | 0.36% | 1,982 | ▲ 6 | |
| 97 | Support | D | 35.3% | 0.33% | 1,839 | ▲ 2 | |
| 98 | Support | D | 35.3% | 0.29% | 1,613 | ▼ 5 | |
| 99 | Artillery | D | 33.7% | 0.6% | 3,341 | ▼ 5 | |
| 100 | Controller | D | 35% | 0.3% | 1,655 | ▼ 2 | |
| 101 | Controller | D | 32.9% | 0.43% | 2,407 | ▼ 6 | |
| 102 | Controller | D | 32.2% | 0.49% | 2,756 | ▼ 1 | |
| 103 | Tank | D | 31.9% | 0.41% | 2,283 | ▼ 15 | |
| 104 | Damage Dealer | D | 30.9% | 0.38% | 2,094 | ▼ 4 | |
| 105 | Tank | D | 30.5% | 0.37% | 2,064 | ▲ 1 | |
| 106 | Damage Dealer | D | 31.4% | 0.19% | 1,050 | ▼ 9 | |
| 107 | Tank | D | 29.2% | 0.31% | 1,738 | - | |
| 108 | Tank | D | 28.1% | 0.23% | 1,271 | ▼ 4 |
Best Brawlers in Bounty right now
In the Bounty meta, Cosmo leads with a Meta Score of 7.7/10. Cosmo has the highest win rate at 66.5%, while Piper is the most used at 9.23%. Sprout is the most underrated brawler here: it ranks #10 by win rate but only #59 by use rate. That gap suggests its results are stronger than its popularity. Max moved the most since the last update, climbing 42 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 557,316 recorded brawler appearances across Bounty.
About this tier list
This is the Bounty tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Bounty has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Every kill in Bounty is worth a star, and dying hands your accumulated stars to whoever gets the final blow, so staying alive is worth more than trading evenly. Long-range brawlers who can pick off a target without stepping into return range tend to lead the star count, while brawlers that die easily become a liability the moment they are ahead. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Bounty picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Bounty individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Bounty are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 557,316 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Bounty?
Every kill in Bounty is worth a star, and dying hands your accumulated stars to whoever gets the final blow, so staying alive is worth more than trading evenly. Long-range brawlers who can pick off a target without stepping into return range tend to lead the star count, while brawlers that die easily become a liability the moment they are ahead.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Bounty has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Bounty, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








