Best Heist Brawlers
Browse Heist maps →Heist has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
S Tier
A Tier
Gus64.6% WR4,036games
Colt50.2% WR31,717games
Kaze59.6% WR10,208games
Jessie49.8% WR31,897games
Amber60.5% WR7,944games
Trunk65% WR2,642games
Gigi63% WR3,297games
Mico57.2% WR10,300games
Emz52.4% WR17,438games
Starr Nova60.6% WR3,873games
Mandy57.1% WR8,012games
Rico49.1% WR23,553games
Mortis59.6% WR4,816games
Lumi61.2% WR3,037games
Lola61.3% WR2,694gamesB Tier
Griff51.2% WR15,666games
Frank50.6% WR15,891games
Doug60.8% WR1,972games
Bolt59% WR3,352games
Sprout60.4% WR2,117games
Stu59.3% WR2,859games
Sirius58.4% WR2,994games
Wendy59.5% WR1,957games
Nani57.6% WR2,843games
Sam59.5% WR1,395games
R-T58.9% WR1,639games
Bibi51.4% WR10,003games
Finx59.8% WR949games
Chester57.2% WR2,617games
Penny49.2% WR12,850games
Glowy58% WR1,642games
Draco57.7% WR1,700games
Dynamike46% WR17,878games
Hank57.4% WR1,654games
Barley48% WR13,262games
Kit56.2% WR2,449games
Meeple57.1% WR1,301games
Juju57.5% WR1,133games
Bull45.6% WR15,538games
Brock42.4% WR21,779games
Carl48.5% WR9,731games
Pierce55.2% WR1,924games
Janet56.9% WR945games
Damian56.4% WR1,207gamesC Tier
Willow55.3% WR1,609games
Shelly44.5% WR14,865games
Jae-Yong56.2% WR809games
Angelo54.6% WR1,379games
Ruffs55.3% WR1,045games
Melodie45.8% WR11,295games
Gray54.6% WR1,068games
Colette44.5% WR12,857games
Darryl47.3% WR7,704games
Ziggy53.5% WR1,338games
Alli53.1% WR1,119games
Najia52.4% WR1,146games
Rosa46% WR5,738games
Berry43.1% WR9,433games
Jacky46.7% WR4,729games
Tara45.6% WR5,751games
Moe50.7% WR1,051games
Poco42.5% WR7,871games
Mina49.3% WR957games
Spike41.1% WR8,031games
Squeak41.6% WR6,234games
Crow37.9% WR11,234games
Larry & Lawrie42% WR4,992games
Pam42.5% WR4,131games
Pearl41.3% WR3,687games
Buzz39.6% WR4,843games
Surge38.6% WR5,177games
Leon36.7% WR6,724games
Tick35.1% WR8,738games
Piper37.6% WR5,212games
Maisie38.6% WR3,469games
Kenji36.7% WR5,243gamesD Tier
Max37% WR4,667games
Meg33.8% WR6,865games
Lily37.2% WR2,669games
Bea32.2% WR4,344games
Ash32.7% WR3,569games
Gale31.6% WR3,854games
Grom31.3% WR4,033games
Cordelius28.9% WR5,724games
Byron28.9% WR4,439games
Fang27.6% WR4,618games
Clancy27.3% WR4,037games
Eve27.5% WR2,764games
Otis25.5% WR4,453games
Bonnie25.7% WR3,716games
Charlie25.6% WR2,898games
Lou24.9% WR3,438games
Gene25.8% WR2,528games
Belle24.1% WR3,695games
Mr. P24.1% WR3,065games
Sandy23.1% WR3,197games
Buster23.4% WR1,943games
Ollie13.8% WR1,995gamesFull Brawler Rankings
Every brawler in Heist, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 66.3% | 4.93% | 38,607 | - | |
| 2 | Assassin | S+ | 55.8% | 5.55% | 43,454 | - | |
| 3 | Controller | S | 64.9% | 0.98% | 7,660 | ▲ 3 | |
| 4 | Damage Dealer | S | 54.9% | 3.59% | 28,158 | - | |
| 5 | Damage Dealer | S | 53.5% | 3.84% | 30,124 | - | |
| 6 | Assassin | S | 63.1% | 1.13% | 8,822 | ▲ 9 | |
| 7 | Tank | S | 56.2% | 2.6% | 20,406 | ▼ 4 | |
| 8 | Damage Dealer | S | 56.7% | 2.24% | 17,530 | ▼ 1 | |
| 9 | Support | A | 64.6% | 0.52% | 4,036 | ▼ 1 | |
| 10 | Damage Dealer | A | 50.2% | 4.05% | 31,717 | ▲ 1 | |
| 11 | Assassin | A | 59.6% | 1.3% | 10,208 | ▼ 2 | |
| 12 | Controller | A | 49.8% | 4.07% | 31,897 | - | |
| 13 | Controller | A | 60.5% | 1.01% | 7,944 | ▲ 11 | |
| 14 | Tank | A | 65% | 0.34% | 2,642 | - | |
| 15 | Assassin | A | 63% | 0.42% | 3,297 | ▲ 2 | |
| 16 | Assassin | A | 57.2% | 1.31% | 10,300 | ▼ 3 | |
| 17 | Controller | A | 52.4% | 2.23% | 17,438 | ▲ 2 | |
| 18 | Assassin | A | 60.6% | 0.49% | 3,873 | ▲ 3 | |
| 19 | Marksman | A | 57.1% | 1.02% | 8,012 | ▲ 1 | |
| 20 | Damage Dealer | A | 49.1% | 3.01% | 23,553 | ▼ 10 | |
| 21 | Assassin | A | 59.6% | 0.61% | 4,816 | ▲ 26 | |
| 22 | Damage Dealer | A | 61.2% | 0.39% | 3,037 | ▼ 4 | |
| 23 | Damage Dealer | A | 61.3% | 0.34% | 2,694 | ▲ 4 | |
| 24 | Controller | B | 51.2% | 2% | 15,666 | ▼ 2 | |
| 25 | Tank | B | 50.6% | 2.03% | 15,891 | ▼ 2 | |
| 26 | Support | B | 60.8% | 0.25% | 1,972 | ▲ 6 | |
| 27 | Tank | B | 59% | 0.43% | 3,352 | ▼ 1 | |
| 28 | Artillery | B | 60.4% | 0.27% | 2,117 | ▲ 3 | |
| 29 | Assassin | B | 59.3% | 0.36% | 2,859 | ▲ 26 | |
| 30 | Controller | B | 58.4% | 0.38% | 2,994 | ▲ 9 | |
| 31 | Support | B | 59.5% | 0.25% | 1,957 | ▼ 15 | |
| 32 | Marksman | B | 57.6% | 0.36% | 2,843 | ▲ 4 | |
| 33 | Assassin | B | 59.5% | 0.18% | 1,395 | ▲ 9 | |
| 34 | Damage Dealer | B | 58.9% | 0.21% | 1,639 | ▲ 6 | |
| 35 | Tank | B | 51.4% | 1.28% | 10,003 | ▲ 3 | |
| 36 | Controller | B | 59.8% | 0.12% | 949 | ▲ 10 | |
| 37 | Damage Dealer | B | 57.2% | 0.33% | 2,617 | ▲ 6 | |
| 38 | Artillery | B | 49.2% | 1.64% | 12,850 | ▼ 9 | |
| 39 | Support | B | 58% | 0.21% | 1,642 | ▼ 4 | |
| 40 | Tank | B | 57.7% | 0.22% | 1,700 | ▼ 6 | |
| 41 | Artillery | B | 46% | 2.28% | 17,878 | ▼ 16 | |
| 42 | Tank | B | 57.4% | 0.21% | 1,654 | ▲ 7 | |
| 43 | Artillery | B | 48% | 1.69% | 13,262 | ▼ 13 | |
| 44 | Support | B | 56.2% | 0.31% | 2,449 | ▼ 7 | |
| 45 | Controller | B | 57.1% | 0.17% | 1,301 | ▲ 5 | |
| 46 | Artillery | B | 57.5% | 0.14% | 1,133 | ▲ 6 | |
| 47 | Tank | B | 45.6% | 1.98% | 15,538 | ▲ 13 | |
| 48 | Marksman | B | 42.4% | 2.78% | 21,779 | ▲ 6 | |
| 49 | Damage Dealer | B | 48.5% | 1.24% | 9,731 | ▼ 21 | |
| 50 | Marksman | B | 55.2% | 0.25% | 1,924 | ▼ 17 | |
| 51 | Marksman | B | 56.9% | 0.12% | 945 | - | |
| 52 | Tank | B | 56.4% | 0.15% | 1,207 | ▲ 7 | |
| 53 | Controller | C | 55.3% | 0.21% | 1,609 | ▼ 9 | |
| 54 | Damage Dealer | C | 44.5% | 1.9% | 14,865 | ▼ 6 | |
| 55 | Support | C | 56.2% | 0.1% | 809 | ▼ 10 | |
| 56 | Marksman | C | 54.6% | 0.18% | 1,379 | ▲ 12 | |
| 57 | Support | C | 55.3% | 0.13% | 1,045 | ▲ 1 | |
| 58 | Assassin | C | 45.8% | 1.44% | 11,295 | ▼ 5 | |
| 59 | Support | C | 54.6% | 0.14% | 1,068 | ▲ 7 | |
| 60 | Damage Dealer | C | 44.5% | 1.64% | 12,857 | ▲ 4 | |
| 61 | Tank | C | 47.3% | 0.98% | 7,704 | ▼ 20 | |
| 62 | Controller | C | 53.5% | 0.17% | 1,338 | ▲ 1 | |
| 63 | Assassin | C | 53.1% | 0.14% | 1,119 | ▼ 6 | |
| 64 | Damage Dealer | C | 52.4% | 0.15% | 1,146 | ▼ 2 | |
| 65 | Tank | C | 46% | 0.73% | 5,738 | ▲ 4 | |
| 66 | Support | C | 43.1% | 1.2% | 9,433 | ▼ 10 | |
| 67 | Tank | C | 46.7% | 0.6% | 4,729 | - | |
| 68 | Damage Dealer | C | 45.6% | 0.73% | 5,751 | ▲ 8 | |
| 69 | Damage Dealer | C | 50.7% | 0.13% | 1,051 | ▼ 4 | |
| 70 | Support | C | 42.5% | 1% | 7,871 | ▲ 7 | |
| 71 | Damage Dealer | C | 49.3% | 0.12% | 957 | ▼ 10 | |
| 72 | Damage Dealer | C | 41.1% | 1.03% | 8,031 | ▼ 2 | |
| 73 | Controller | C | 41.6% | 0.8% | 6,234 | ▲ 7 | |
| 74 | Assassin | C | 37.9% | 1.43% | 11,234 | ▼ 3 | |
| 75 | Artillery | C | 42% | 0.64% | 4,992 | ▼ 1 | |
| 76 | Support | C | 42.5% | 0.53% | 4,131 | ▲ 2 | |
| 77 | Damage Dealer | C | 41.3% | 0.47% | 3,687 | ▲ 4 | |
| 78 | Assassin | C | 39.6% | 0.62% | 4,843 | ▼ 3 | |
| 79 | Damage Dealer | C | 38.6% | 0.66% | 5,177 | ▼ 6 | |
| 80 | Assassin | C | 36.7% | 0.86% | 6,724 | ▲ 3 | |
| 81 | Artillery | C | 35.1% | 1.12% | 8,738 | ▼ 9 | |
| 82 | Marksman | C | 37.6% | 0.67% | 5,212 | - | |
| 83 | Marksman | C | 38.6% | 0.44% | 3,469 | ▲ 4 | |
| 84 | Assassin | C | 36.7% | 0.67% | 5,243 | ▲ 1 | |
| 85 | Support | D | 37% | 0.6% | 4,667 | ▼ 6 | |
| 86 | Tank | D | 33.8% | 0.88% | 6,865 | ▼ 2 | |
| 87 | Assassin | D | 37.2% | 0.34% | 2,669 | ▼ 1 | |
| 88 | Marksman | D | 32.2% | 0.55% | 4,344 | - | |
| 89 | Tank | D | 32.7% | 0.46% | 3,569 | ▲ 1 | |
| 90 | Controller | D | 31.6% | 0.49% | 3,854 | ▲ 2 | |
| 91 | Artillery | D | 31.3% | 0.51% | 4,033 | - | |
| 92 | Assassin | D | 28.9% | 0.73% | 5,724 | ▼ 3 | |
| 93 | Support | D | 28.9% | 0.57% | 4,439 | ▲ 2 | |
| 94 | Assassin | D | 27.6% | 0.59% | 4,618 | ▼ 1 | |
| 95 | Damage Dealer | D | 27.3% | 0.52% | 4,037 | ▲ 3 | |
| 96 | Damage Dealer | D | 27.5% | 0.35% | 2,764 | ▲ 4 | |
| 97 | Controller | D | 25.5% | 0.57% | 4,453 | ▼ 3 | |
| 98 | Marksman | D | 25.7% | 0.47% | 3,716 | ▼ 1 | |
| 99 | Controller | D | 25.6% | 0.37% | 2,898 | ▲ 6 | |
| 100 | Controller | D | 24.9% | 0.44% | 3,438 | ▲ 1 | |
| 101 | Controller | D | 25.8% | 0.32% | 2,528 | ▲ 1 | |
| 102 | Marksman | D | 24.1% | 0.47% | 3,695 | ▼ 6 | |
| 103 | Controller | D | 24.1% | 0.39% | 3,065 | ▲ 1 | |
| 104 | Controller | D | 23.1% | 0.41% | 3,197 | ▼ 5 | |
| 105 | Tank | D | 23.4% | 0.25% | 1,943 | ▼ 2 | |
| 106 | Tank | D | 13.8% | 0.25% | 1,995 | - |
Best Brawlers in Heist right now
In the Heist meta, Nori leads with a Meta Score of 9.8/10. Nori has the highest win rate at 66.3%, while Edgar is the most used at 5.55%. Gigi is the most underrated brawler here: it ranks #6 by win rate but only #66 by use rate. That gap suggests its results are stronger than its popularity. Mortis moved the most since the last update, climbing 26 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 783,462 recorded brawler appearances across Heist.
About this tier list
This is the Heist tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Heist has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Heist picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Heist individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Heist are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 783,462 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Heist?
Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Heist has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Heist, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








