Best Heist Brawlers
Browse Heist maps →Heist has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
Chuck58.3% WR13,261games
Nita52.9% WR24,011games
Jessie49.2% WR33,591games
Vince66.1% WR1,344games
Colt47.6% WR32,015games
8-Bit50% WR24,841games
Sirius60% WR5,267games
R-T62.3% WR2,748games
Trunk61.8% WR3,200games
Doug61.9% WR2,502games
Starr Nova59.8% WR3,900games
Melodie52.2% WR15,233games
Lola59.9% WR3,260games
Mandy55.2% WR8,841games
Lumi59.4% WR3,205games
Cosmo59.8% WR2,775games
Bolt58.3% WR3,169games
Griff50.4% WR14,501games
Pierce57.3% WR3,633games
Draco59.1% WR1,989games
Wendy59.3% WR1,860games
Juju58.8% WR1,736games
Brock45% WR24,358games
Chester56.8% WR2,695games
Glowy56.8% WR2,312games
Bo52.7% WR6,347games
Bibi50.1% WR9,979games
Bull47% WR15,794games
Finx57.3% WR1,462games
Penny47.9% WR13,599games
Willow56.3% WR1,855games
Alli55.9% WR2,113games
Rico44.6% WR19,808games
Nani54.5% WR3,203games
El Primo47.6% WR12,667games
Janet56.9% WR1,128games
Sam56% WR1,532games
Gus51.6% WR5,025games
Kit53.7% WR2,849games
Carl47.9% WR9,604games
Damian55% WR1,364games
Angelo53.9% WR2,052games
Hank54.4% WR1,325games
Stu53% WR1,687games
Najia53.5% WR1,387games
Ziggy52.8% WR1,380games
Sprout52.6% WR1,494games
Barley44.8% WR10,569games
Ruffs53% WR1,083games
Berry45.5% WR8,960games
Moe52.8% WR1,112games
Dynamike41.9% WR14,654games
Gray52.5% WR892games
Maisie48.1% WR4,188games
Emz42.8% WR11,448games
Meeple51% WR1,437games
Frank44% WR9,187games
Larry & Lawrie46.8% WR4,878games
Mina50.5% WR1,285games
Kenji45.2% WR5,542games
Shelly41.8% WR10,658games
Darryl43.5% WR6,721games
Buzz43.9% WR5,042games
Pearl45.3% WR3,355games
Mortis45.6% WR2,980games
Jae-Yong48.8% WR615games
Rosa43.4% WR4,293games
Spike39.7% WR6,959games
Piper39.2% WR6,654games
Crow36.7% WR9,556games
Surge39.6% WR5,012games
Eve41.3% WR3,226games
Poco38.9% WR5,844games
Pam41.7% WR2,578games
Lily40.5% WR3,250games
Squeak38.7% WR4,944games
Belle37% WR4,249games
Cordelius35.4% WR4,698games
Ash36.6% WR2,862games
Jacky35% WR3,907games
Leon34.1% WR4,821games
Clancy35% WR3,696games
Fang33.3% WR4,291games
Bea34.3% WR2,886games
Tick31% WR6,509games
Max33.8% WR3,228games
Tara33.7% WR2,920games
Gale33.5% WR2,878games
Grom32.6% WR3,335games
Otis31.9% WR3,760games
Meg31% WR4,422games
Byron30.9% WR3,896games
Bonnie31.2% WR2,654games
Mr. P31.4% WR2,427games
Charlie29.3% WR2,386games
Lou28.3% WR2,596games
Sandy25.5% WR2,240games
Buster25.4% WR1,577games
Ollie23.4% WR1,199games
Gene17.9% WR1,293gamesFull Brawler Rankings
Every brawler in Heist, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 66.3% | 3.42% | 25,430 | - | |
| 2 | Assassin | S+ | 55.5% | 5.32% | 39,556 | - | |
| 3 | Assassin | S | 61.3% | 2.6% | 19,329 | - | |
| 4 | Assassin | S | 60% | 2.19% | 16,257 | ▲ 3 | |
| 5 | Damage Dealer | S | 53% | 3.71% | 27,608 | - | |
| 6 | Assassin | S | 64.1% | 0.67% | 4,990 | ▲ 4 | |
| 7 | Assassin | S | 59.6% | 1.5% | 11,176 | ▲ 4 | |
| 8 | Controller | S | 60.3% | 1.31% | 9,729 | ▲ 4 | |
| 9 | Damage Dealer | A | 58.3% | 1.78% | 13,261 | ▼ 5 | |
| 10 | Damage Dealer | A | 52.9% | 3.23% | 24,011 | ▼ 4 | |
| 11 | Controller | A | 49.2% | 4.52% | 33,591 | ▼ 2 | |
| 12 | A | 66.1% | 0.18% | 1,344 | - | ||
| 13 | Damage Dealer | A | 47.6% | 4.31% | 32,015 | ▲ 1 | |
| 14 | Damage Dealer | A | 50% | 3.34% | 24,841 | ▼ 1 | |
| 15 | Controller | A | 60% | 0.71% | 5,267 | - | |
| 16 | Damage Dealer | A | 62.3% | 0.37% | 2,748 | ▲ 18 | |
| 17 | Tank | A | 61.8% | 0.43% | 3,200 | ▼ 9 | |
| 18 | Support | A | 61.9% | 0.34% | 2,502 | ▲ 2 | |
| 19 | Assassin | A | 59.8% | 0.52% | 3,900 | ▼ 3 | |
| 20 | Assassin | A | 52.2% | 2.05% | 15,233 | ▼ 1 | |
| 21 | Damage Dealer | A | 59.9% | 0.44% | 3,260 | ▲ 1 | |
| 22 | Marksman | A | 55.2% | 1.19% | 8,841 | ▼ 4 | |
| 23 | Damage Dealer | A | 59.4% | 0.43% | 3,205 | ▼ 6 | |
| 24 | A | 59.8% | 0.37% | 2,775 | ▲ 1 | ||
| 25 | Tank | B | 58.3% | 0.43% | 3,169 | ▼ 2 | |
| 26 | Controller | B | 50.4% | 1.95% | 14,501 | ▼ 2 | |
| 27 | Marksman | B | 57.3% | 0.49% | 3,633 | ▲ 9 | |
| 28 | Tank | B | 59.1% | 0.27% | 1,989 | ▲ 3 | |
| 29 | Support | B | 59.3% | 0.25% | 1,860 | ▲ 17 | |
| 30 | Artillery | B | 58.8% | 0.23% | 1,736 | - | |
| 31 | Marksman | B | 45% | 3.28% | 24,358 | ▲ 1 | |
| 32 | Damage Dealer | B | 56.8% | 0.36% | 2,695 | ▲ 8 | |
| 33 | Support | B | 56.8% | 0.31% | 2,312 | - | |
| 34 | Controller | B | 52.7% | 0.85% | 6,347 | ▼ 5 | |
| 35 | Tank | B | 50.1% | 1.34% | 9,979 | ▲ 2 | |
| 36 | Tank | B | 47% | 2.12% | 15,794 | ▲ 8 | |
| 37 | Controller | B | 57.3% | 0.2% | 1,462 | ▲ 11 | |
| 38 | Artillery | B | 47.9% | 1.83% | 13,599 | ▲ 4 | |
| 39 | Controller | B | 56.3% | 0.25% | 1,855 | ▼ 1 | |
| 40 | Assassin | B | 55.9% | 0.28% | 2,113 | ▲ 22 | |
| 41 | Damage Dealer | B | 44.6% | 2.66% | 19,808 | ▼ 20 | |
| 42 | Marksman | B | 54.5% | 0.43% | 3,203 | ▼ 3 | |
| 43 | Tank | B | 47.6% | 1.7% | 12,667 | ▲ 2 | |
| 44 | Marksman | B | 56.9% | 0.15% | 1,128 | ▲ 7 | |
| 45 | Assassin | B | 56% | 0.21% | 1,532 | ▼ 19 | |
| 46 | Support | B | 51.6% | 0.68% | 5,025 | ▼ 19 | |
| 47 | Support | B | 53.7% | 0.38% | 2,849 | ▼ 6 | |
| 48 | Damage Dealer | B | 47.9% | 1.29% | 9,604 | ▲ 5 | |
| 49 | Tank | B | 55% | 0.18% | 1,364 | ▼ 2 | |
| 50 | Marksman | B | 53.9% | 0.28% | 2,052 | ▲ 10 | |
| 51 | Tank | B | 54.4% | 0.18% | 1,325 | ▼ 23 | |
| 52 | Assassin | B | 53% | 0.23% | 1,687 | ▼ 9 | |
| 53 | Damage Dealer | B | 53.5% | 0.19% | 1,387 | ▲ 8 | |
| 54 | Controller | C | 52.8% | 0.19% | 1,380 | - | |
| 55 | Artillery | C | 52.6% | 0.2% | 1,494 | - | |
| 56 | Artillery | C | 44.8% | 1.42% | 10,569 | ▼ 4 | |
| 57 | Support | C | 53% | 0.15% | 1,083 | ▼ 22 | |
| 58 | Support | C | 45.5% | 1.2% | 8,960 | ▼ 8 | |
| 59 | Damage Dealer | C | 52.8% | 0.15% | 1,112 | ▼ 10 | |
| 60 | Artillery | C | 41.9% | 1.97% | 14,654 | ▼ 1 | |
| 61 | Support | C | 52.5% | 0.12% | 892 | ▲ 2 | |
| 62 | Marksman | C | 48.1% | 0.56% | 4,188 | ▲ 9 | |
| 63 | Controller | C | 42.8% | 1.54% | 11,448 | ▼ 6 | |
| 64 | Controller | C | 51% | 0.19% | 1,437 | ▼ 6 | |
| 65 | Tank | C | 44% | 1.24% | 9,187 | ▼ 1 | |
| 66 | Artillery | C | 46.8% | 0.66% | 4,878 | ▲ 1 | |
| 67 | Damage Dealer | C | 50.5% | 0.17% | 1,285 | ▼ 11 | |
| 68 | Assassin | C | 45.2% | 0.75% | 5,542 | ▲ 5 | |
| 69 | Damage Dealer | C | 41.8% | 1.43% | 10,658 | ▼ 3 | |
| 70 | Tank | C | 43.5% | 0.9% | 6,721 | ▼ 2 | |
| 71 | Assassin | C | 43.9% | 0.68% | 5,042 | ▲ 1 | |
| 72 | Damage Dealer | C | 45.3% | 0.45% | 3,355 | ▼ 2 | |
| 73 | Assassin | C | 45.6% | 0.4% | 2,980 | ▲ 1 | |
| 74 | Support | C | 48.8% | 0.08% | 615 | ▼ 9 | |
| 75 | Tank | C | 43.4% | 0.58% | 4,293 | ▼ 6 | |
| 76 | Damage Dealer | C | 39.7% | 0.94% | 6,959 | ▼ 1 | |
| 77 | Marksman | C | 39.2% | 0.89% | 6,654 | ▲ 5 | |
| 78 | Assassin | C | 36.7% | 1.29% | 9,556 | ▲ 5 | |
| 79 | Damage Dealer | C | 39.6% | 0.67% | 5,012 | ▼ 2 | |
| 80 | Damage Dealer | C | 41.3% | 0.43% | 3,226 | ▲ 13 | |
| 81 | Support | C | 38.9% | 0.79% | 5,844 | ▼ 5 | |
| 82 | Support | C | 41.7% | 0.35% | 2,578 | ▼ 2 | |
| 83 | Assassin | C | 40.5% | 0.44% | 3,250 | ▼ 4 | |
| 84 | Controller | C | 38.7% | 0.66% | 4,944 | ▼ 6 | |
| 85 | Marksman | C | 37% | 0.57% | 4,249 | ▲ 11 | |
| 86 | Assassin | C | 35.4% | 0.63% | 4,698 | ▼ 5 | |
| 87 | Tank | D | 36.6% | 0.38% | 2,862 | ▼ 3 | |
| 88 | Tank | D | 35% | 0.53% | 3,907 | ▼ 2 | |
| 89 | Assassin | D | 34.1% | 0.65% | 4,821 | ▼ 1 | |
| 90 | Damage Dealer | D | 35% | 0.5% | 3,696 | ▼ 1 | |
| 91 | Assassin | D | 33.3% | 0.58% | 4,291 | ▲ 1 | |
| 92 | Marksman | D | 34.3% | 0.39% | 2,886 | ▲ 10 | |
| 93 | Artillery | D | 31% | 0.88% | 6,509 | ▼ 6 | |
| 94 | Support | D | 33.8% | 0.43% | 3,228 | ▲ 1 | |
| 95 | Damage Dealer | D | 33.7% | 0.39% | 2,920 | ▼ 4 | |
| 96 | Controller | D | 33.5% | 0.39% | 2,878 | ▼ 11 | |
| 97 | Artillery | D | 32.6% | 0.45% | 3,335 | ▼ 7 | |
| 98 | Controller | D | 31.9% | 0.51% | 3,760 | ▼ 1 | |
| 99 | Tank | D | 31% | 0.59% | 4,422 | ▼ 5 | |
| 100 | Support | D | 30.9% | 0.52% | 3,896 | ▲ 3 | |
| 101 | Marksman | D | 31.2% | 0.36% | 2,654 | - | |
| 102 | Controller | D | 31.4% | 0.33% | 2,427 | ▼ 4 | |
| 103 | Controller | D | 29.3% | 0.32% | 2,386 | ▼ 4 | |
| 104 | Controller | D | 28.3% | 0.35% | 2,596 | ▼ 4 | |
| 105 | Controller | D | 25.5% | 0.3% | 2,240 | ▼ 1 | |
| 106 | Tank | D | 25.4% | 0.21% | 1,577 | ▼ 1 | |
| 107 | Tank | D | 23.4% | 0.16% | 1,199 | ▼ 1 | |
| 108 | Controller | D | 17.9% | 0.17% | 1,293 | ▼ 1 |
Best Brawlers in Heist right now
In the Heist meta, Nori leads with a Meta Score of 9.3/10. Nori has the highest win rate at 66.3%, while Edgar is the most used at 5.32%. Trunk is the most underrated brawler here: it ranks #6 by win rate but only #61 by use rate. That gap suggests its results are stronger than its popularity. Alli moved the most since the last update, climbing 22 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 743,628 recorded brawler appearances across Heist.
About this tier list
This is the Heist tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Heist has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Heist picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Heist individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Heist are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 743,628 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Heist?
Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Heist has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Heist, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








