Best Heist Brawlers
Browse Heist maps →Heist has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
Nita52.8% WR33,177games
Jessie49.3% WR46,066games
Gigi63.2% WR6,819games
8-Bit50.4% WR34,731games
Vince66.4% WR1,198games
Sirius60.2% WR7,282games
Colt47% WR43,538games
Trunk62.1% WR4,157games
Melodie52.7% WR21,455games
Doug62% WR3,388games
Starr Nova59.4% WR5,147games
R-T60.8% WR3,353games
Lumi59.2% WR4,800games
Rico46.6% WR34,869games
Mandy54.4% WR12,888games
Lola58.9% WR4,110games
Cosmo59.2% WR3,682games
Griff50.1% WR20,030games
Bolt58.2% WR4,013games
Draco58.3% WR2,724games
Pierce56.3% WR4,737games
Brock44.5% WR32,240games
Wendy58.5% WR2,215games
Juju58.3% WR2,162games
Bibi50.3% WR14,388games
Bull47.1% WR22,085games
Penny48.1% WR19,032games
Finx57.9% WR1,833games
Bo52.4% WR8,656games
Chester55.7% WR3,417games
Glowy56.2% WR2,887games
Nani54.8% WR3,983games
Willow56% WR2,414games
Sam56.4% WR1,987games
Alli55.7% WR2,539games
Carl48.9% WR13,240games
Janet57% WR1,439games
El Primo47.1% WR16,624games
Kit54.4% WR3,665games
Hank56.1% WR1,778games
Gus51.8% WR6,373games
Berry47.7% WR13,807games
Damian55.1% WR1,708games
Barley45.9% WR14,445games
Ruffs54.5% WR1,523games
Angelo53.2% WR2,370games
Najia53.7% WR1,811games
Stu53% WR2,192games
Sprout53% WR2,081games
Ziggy52.8% WR1,850games
Dynamike42.3% WR19,737games
Emz43.5% WR15,736games
Moe52.6% WR1,448games
Gray52.6% WR1,206games
Maisie48.3% WR5,601games
Frank44.1% WR11,965games
Mina51.1% WR1,677games
Larry & Lawrie46.8% WR6,312games
Meeple50.4% WR1,754games
Shelly41.5% WR13,447games
Kenji44.8% WR6,986games
Darryl43.7% WR8,776games
Pearl45.9% WR4,304games
Buzz43.9% WR6,951games
Jae-Yong49.4% WR792games
Mortis44.3% WR3,923games
Rosa43% WR5,460games
Spike39% WR9,209games
Lily41.2% WR4,545games
Poco38.9% WR7,458games
Surge39.4% WR6,633games
Piper38.4% WR8,151games
Squeak39.2% WR6,526games
Crow35.8% WR12,214games
Pam40.9% WR3,284games
Eve39.9% WR3,874games
Cordelius37.8% WR6,742games
Ash38% WR3,875games
Clancy35.9% WR5,191games
Belle35.6% WR5,266games
Jacky35.4% WR4,884games
Leon33.6% WR6,087games
Max34.5% WR4,329games
Gale34.5% WR3,656games
Tara34.2% WR3,959games
Tick31.1% WR8,286games
Fang32.8% WR5,597games
Grom33.6% WR4,451games
Otis33% WR5,142games
Bea33.5% WR3,631games
Meg30.7% WR5,749games
Mr. P32.2% WR3,110games
Byron30.2% WR4,999games
Bonnie30.8% WR3,388games
Charlie29.6% WR3,151games
Lou29.2% WR3,465games
Sandy26.9% WR2,872games
Buster25.6% WR1,997games
Ollie23.1% WR1,550games
Gene17.8% WR1,670gamesFull Brawler Rankings
Every brawler in Heist, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 66.5% | 3.36% | 34,176 | - | |
| 2 | Assassin | S+ | 61.1% | 2.64% | 26,790 | ▲ 1 | |
| 3 | Assassin | S | 54.6% | 5% | 50,754 | ▼ 1 | |
| 4 | Assassin | S | 60% | 2.17% | 22,053 | ▲ 4 | |
| 5 | Damage Dealer | S | 53.4% | 4.05% | 41,162 | ▲ 5 | |
| 6 | Damage Dealer | S | 58.5% | 2.16% | 21,920 | - | |
| 7 | Assassin | S | 59.1% | 1.66% | 16,879 | ▲ 5 | |
| 8 | Controller | S | 59.7% | 1.38% | 14,046 | ▲ 3 | |
| 9 | Damage Dealer | A | 52.8% | 3.27% | 33,177 | ▼ 4 | |
| 10 | Controller | A | 49.3% | 4.54% | 46,066 | ▼ 1 | |
| 11 | Assassin | A | 63.2% | 0.67% | 6,819 | ▼ 4 | |
| 12 | Damage Dealer | A | 50.4% | 3.42% | 34,731 | ▲ 1 | |
| 13 | A | 66.4% | 0.12% | 1,198 | - | ||
| 14 | Controller | A | 60.2% | 0.72% | 7,282 | ▲ 2 | |
| 15 | Damage Dealer | A | 47% | 4.29% | 43,538 | ▼ 1 | |
| 16 | Tank | A | 62.1% | 0.41% | 4,157 | ▼ 12 | |
| 17 | Assassin | A | 52.7% | 2.11% | 21,455 | ▲ 3 | |
| 18 | Support | A | 62% | 0.33% | 3,388 | ▲ 3 | |
| 19 | Assassin | A | 59.4% | 0.51% | 5,147 | ▼ 4 | |
| 20 | Damage Dealer | A | 60.8% | 0.33% | 3,353 | ▲ 7 | |
| 21 | Damage Dealer | A | 59.2% | 0.47% | 4,800 | ▼ 3 | |
| 22 | Damage Dealer | A | 46.6% | 3.43% | 34,869 | ▲ 20 | |
| 23 | Marksman | A | 54.4% | 1.27% | 12,888 | ▼ 6 | |
| 24 | Damage Dealer | A | 58.9% | 0.4% | 4,110 | ▼ 5 | |
| 25 | B | 59.2% | 0.36% | 3,682 | ▼ 1 | ||
| 26 | Controller | B | 50.1% | 1.97% | 20,030 | ▼ 1 | |
| 27 | Tank | B | 58.2% | 0.4% | 4,013 | ▼ 5 | |
| 28 | Tank | B | 58.3% | 0.27% | 2,724 | ▲ 1 | |
| 29 | Marksman | B | 56.3% | 0.47% | 4,737 | ▲ 3 | |
| 30 | Marksman | B | 44.5% | 3.17% | 32,240 | ▲ 4 | |
| 31 | Support | B | 58.5% | 0.22% | 2,215 | ▲ 13 | |
| 32 | Artillery | B | 58.3% | 0.21% | 2,162 | ▲ 3 | |
| 33 | Tank | B | 50.3% | 1.42% | 14,388 | ▲ 10 | |
| 34 | Tank | B | 47.1% | 2.17% | 22,085 | ▲ 13 | |
| 35 | Artillery | B | 48.1% | 1.87% | 19,032 | ▲ 11 | |
| 36 | Controller | B | 57.9% | 0.18% | 1,833 | ▲ 15 | |
| 37 | Controller | B | 52.4% | 0.85% | 8,656 | ▼ 9 | |
| 38 | Damage Dealer | B | 55.7% | 0.34% | 3,417 | ▼ 1 | |
| 39 | Support | B | 56.2% | 0.28% | 2,887 | ▼ 8 | |
| 40 | Marksman | B | 54.8% | 0.39% | 3,983 | ▼ 2 | |
| 41 | Controller | B | 56% | 0.24% | 2,414 | ▼ 5 | |
| 42 | Assassin | B | 56.4% | 0.2% | 1,987 | ▼ 19 | |
| 43 | Assassin | B | 55.7% | 0.25% | 2,539 | ▲ 21 | |
| 44 | Damage Dealer | B | 48.9% | 1.3% | 13,240 | ▲ 10 | |
| 45 | Marksman | B | 57% | 0.14% | 1,439 | ▲ 5 | |
| 46 | Tank | B | 47.1% | 1.64% | 16,624 | ▼ 5 | |
| 47 | Support | B | 54.4% | 0.36% | 3,665 | ▼ 7 | |
| 48 | Tank | B | 56.1% | 0.18% | 1,778 | ▼ 18 | |
| 49 | Support | B | 51.8% | 0.63% | 6,373 | ▼ 23 | |
| 50 | Support | B | 47.7% | 1.36% | 13,807 | ▲ 5 | |
| 51 | Tank | B | 55.1% | 0.17% | 1,708 | ▼ 6 | |
| 52 | Artillery | B | 45.9% | 1.42% | 14,445 | - | |
| 53 | Support | B | 54.5% | 0.15% | 1,523 | ▼ 20 | |
| 54 | Marksman | C | 53.2% | 0.23% | 2,370 | ▲ 5 | |
| 55 | Damage Dealer | C | 53.7% | 0.18% | 1,811 | ▲ 8 | |
| 56 | Assassin | C | 53% | 0.22% | 2,192 | ▼ 17 | |
| 57 | Artillery | C | 53% | 0.2% | 2,081 | - | |
| 58 | Controller | C | 52.8% | 0.18% | 1,850 | ▼ 9 | |
| 59 | Artillery | C | 42.3% | 1.94% | 19,737 | ▲ 1 | |
| 60 | Controller | C | 43.5% | 1.55% | 15,736 | ▼ 2 | |
| 61 | Damage Dealer | C | 52.6% | 0.14% | 1,448 | ▼ 13 | |
| 62 | Support | C | 52.6% | 0.12% | 1,206 | ▼ 1 | |
| 63 | Marksman | C | 48.3% | 0.55% | 5,601 | ▲ 11 | |
| 64 | Tank | C | 44.1% | 1.18% | 11,965 | ▼ 2 | |
| 65 | Damage Dealer | C | 51.1% | 0.17% | 1,677 | ▼ 12 | |
| 66 | Artillery | C | 46.8% | 0.62% | 6,312 | ▲ 2 | |
| 67 | Controller | C | 50.4% | 0.17% | 1,754 | ▼ 11 | |
| 68 | Damage Dealer | C | 41.5% | 1.32% | 13,447 | ▼ 2 | |
| 69 | Assassin | C | 44.8% | 0.69% | 6,986 | ▲ 3 | |
| 70 | Tank | C | 43.7% | 0.86% | 8,776 | ▼ 1 | |
| 71 | Damage Dealer | C | 45.9% | 0.42% | 4,304 | - | |
| 72 | Assassin | C | 43.9% | 0.68% | 6,951 | ▲ 1 | |
| 73 | Support | C | 49.4% | 0.08% | 792 | ▼ 8 | |
| 74 | Assassin | C | 44.3% | 0.39% | 3,923 | ▼ 4 | |
| 75 | Tank | C | 43% | 0.54% | 5,460 | ▼ 8 | |
| 76 | Damage Dealer | C | 39% | 0.91% | 9,209 | ▼ 1 | |
| 77 | Assassin | C | 41.2% | 0.45% | 4,545 | ▲ 5 | |
| 78 | Support | C | 38.9% | 0.73% | 7,458 | ▼ 2 | |
| 79 | Damage Dealer | C | 39.4% | 0.65% | 6,633 | ▼ 2 | |
| 80 | Marksman | C | 38.4% | 0.8% | 8,151 | - | |
| 81 | Controller | C | 39.2% | 0.64% | 6,526 | ▼ 3 | |
| 82 | Assassin | C | 35.8% | 1.2% | 12,214 | ▼ 1 | |
| 83 | Support | C | 40.9% | 0.32% | 3,284 | ▼ 4 | |
| 84 | Damage Dealer | C | 39.9% | 0.38% | 3,874 | ▲ 6 | |
| 85 | Assassin | C | 37.8% | 0.66% | 6,742 | ▼ 2 | |
| 86 | Tank | C | 38% | 0.38% | 3,875 | ▼ 2 | |
| 87 | Damage Dealer | D | 35.9% | 0.51% | 5,191 | ▲ 6 | |
| 88 | Marksman | D | 35.6% | 0.52% | 5,266 | ▲ 7 | |
| 89 | Tank | D | 35.4% | 0.48% | 4,884 | ▼ 3 | |
| 90 | Assassin | D | 33.6% | 0.6% | 6,087 | ▼ 3 | |
| 91 | Support | D | 34.5% | 0.43% | 4,329 | ▲ 5 | |
| 92 | Controller | D | 34.5% | 0.36% | 3,656 | ▼ 7 | |
| 93 | Damage Dealer | D | 34.2% | 0.39% | 3,959 | ▼ 2 | |
| 94 | Artillery | D | 31.1% | 0.82% | 8,286 | ▼ 6 | |
| 95 | Assassin | D | 32.8% | 0.55% | 5,597 | ▼ 6 | |
| 96 | Artillery | D | 33.6% | 0.44% | 4,451 | ▼ 4 | |
| 97 | Controller | D | 33% | 0.51% | 5,142 | ▲ 2 | |
| 98 | Marksman | D | 33.5% | 0.36% | 3,631 | ▲ 4 | |
| 99 | Tank | D | 30.7% | 0.57% | 5,749 | ▼ 5 | |
| 100 | Controller | D | 32.2% | 0.31% | 3,110 | ▼ 2 | |
| 101 | Support | D | 30.2% | 0.49% | 4,999 | ▼ 1 | |
| 102 | Marksman | D | 30.8% | 0.33% | 3,388 | ▼ 1 | |
| 103 | Controller | D | 29.6% | 0.31% | 3,151 | ▼ 6 | |
| 104 | Controller | D | 29.2% | 0.34% | 3,465 | ▼ 1 | |
| 105 | Controller | D | 26.9% | 0.28% | 2,872 | - | |
| 106 | Tank | D | 25.6% | 0.2% | 1,997 | ▼ 2 | |
| 107 | Tank | D | 23.1% | 0.15% | 1,550 | ▼ 1 | |
| 108 | Controller | D | 17.8% | 0.16% | 1,670 | ▼ 1 |
Best Brawlers in Heist right now
In the Heist meta, Nori leads with a Meta Score of 9.4/10. Nori has the highest win rate at 66.5%, while Edgar is the most used at 5%. Doug is the most underrated brawler here: it ranks #5 by win rate but only #76 by use rate. That gap suggests its results are stronger than its popularity. Alli moved the most since the last update, climbing 21 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 1,015,704 recorded brawler appearances across Heist.
About this tier list
This is the Heist tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Heist has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Heist picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Heist individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Heist are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 1,015,704 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Heist?
Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Heist has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Heist, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








