Best Heist Brawlers
Browse Heist maps →Heist has its own pace, and the brawlers that thrive here are not always the same ones that top the overall list.
Brawler Tiers: S+ to D
S Tier
A Tier
Gus65% WR3,987games
Colt50.3% WR31,347games
Kaze59.6% WR10,097games
Jessie49.8% WR31,447games
Amber60.5% WR7,790games
Trunk65% WR2,606games
Gigi62.9% WR3,232games
Mico57.2% WR10,175games
Emz52.4% WR17,220games
Starr Nova60.7% WR3,833games
Mandy57.2% WR7,900games
Rico49.1% WR23,342games
Mortis59.6% WR4,772games
Lumi61.2% WR3,003games
Lola61.3% WR2,650gamesB Tier
Griff51.2% WR15,499games
Frank50.6% WR15,750games
Bolt59.1% WR3,306games
Sprout60.6% WR2,097games
Doug60.6% WR1,940games
Stu59.1% WR2,826games
Wendy59.6% WR1,916games
Sirius58.3% WR2,965games
Nani57.6% WR2,788games
Sam59.5% WR1,380games
R-T59% WR1,620games
Bibi51.4% WR9,897games
Finx60.1% WR932games
Chester57% WR2,582games
Penny49.2% WR12,678games
Glowy58.2% WR1,618games
Draco57.7% WR1,678games
Dynamike46% WR17,699games
Kit56.4% WR2,419games
Barley48.1% WR13,138games
Hank57.3% WR1,639games
Juju57.6% WR1,108games
Meeple56.9% WR1,273games
Bull45.5% WR15,406games
Brock42.4% WR21,506games
Damian56.5% WR1,193games
Carl48.5% WR9,606games
Pierce55.3% WR1,889games
Willow55.4% WR1,595gamesC Tier
Janet56.5% WR937games
Shelly44.5% WR14,752games
Jae-Yong56.2% WR800games
Ruffs55.3% WR1,035games
Angelo54.5% WR1,340games
Melodie45.6% WR11,169games
Gray54.7% WR1,057games
Darryl47.5% WR7,641games
Colette44.3% WR12,629games
Ziggy53.7% WR1,300games
Alli53.5% WR1,100games
Najia52% WR1,119games
Jacky46.9% WR4,678games
Rosa45.9% WR5,657games
Berry43.1% WR9,329games
Tara45.6% WR5,698games
Moe50.6% WR1,042games
Poco42.5% WR7,776games
Mina49% WR941games
Spike41.1% WR7,963games
Squeak41.6% WR6,174games
Crow37.9% WR11,104games
Larry & Lawrie41.9% WR4,940games
Pam42.7% WR4,091games
Pearl41.3% WR3,649games
Buzz39.7% WR4,802games
Surge38.5% WR5,114games
Leon36.7% WR6,669games
Tick35.1% WR8,663games
Piper37.6% WR5,119games
Maisie38.6% WR3,433games
Kenji36.6% WR5,191gamesD Tier
Max37.1% WR4,624games
Meg33.6% WR6,777games
Lily37.2% WR2,644games
Bea32.2% WR4,312games
Ash32.5% WR3,531games
Grom31.3% WR3,989games
Gale31.5% WR3,821games
Cordelius29% WR5,674games
Byron28.8% WR4,391games
Fang27.5% WR4,577games
Clancy27.3% WR4,001games
Otis25.5% WR4,404games
Eve27.1% WR2,702games
Bonnie25.7% WR3,676games
Lou24.9% WR3,399games
Gene25.9% WR2,507games
Charlie25.5% WR2,868games
Belle23.9% WR3,643games
Mr. P24% WR3,037games
Sandy23.1% WR3,173games
Buster22.5% WR1,911games
Ollie13.6% WR1,976gamesFull Brawler Rankings
Every brawler in Heist, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Assassin | S+ | 66.3% | 4.93% | 38,211 | - | |
| 2 | Assassin | S+ | 55.9% | 5.55% | 43,004 | - | |
| 3 | Damage Dealer | S | 55% | 3.6% | 27,871 | ▲ 1 | |
| 4 | Controller | S | 65% | 0.98% | 7,569 | ▲ 2 | |
| 5 | Damage Dealer | S | 53.5% | 3.83% | 29,687 | - | |
| 6 | Assassin | S | 63% | 1.11% | 8,627 | ▲ 9 | |
| 7 | Tank | S | 56.3% | 2.61% | 20,240 | ▼ 4 | |
| 8 | Damage Dealer | S | 56.8% | 2.23% | 17,246 | ▼ 1 | |
| 9 | Support | A | 65% | 0.51% | 3,987 | ▼ 1 | |
| 10 | Damage Dealer | A | 50.3% | 4.05% | 31,347 | ▲ 1 | |
| 11 | Assassin | A | 59.6% | 1.3% | 10,097 | ▼ 2 | |
| 12 | Controller | A | 49.8% | 4.06% | 31,447 | - | |
| 13 | Controller | A | 60.5% | 1.01% | 7,790 | ▲ 11 | |
| 14 | Tank | A | 65% | 0.34% | 2,606 | - | |
| 15 | Assassin | A | 62.9% | 0.42% | 3,232 | ▲ 2 | |
| 16 | Assassin | A | 57.2% | 1.31% | 10,175 | ▼ 3 | |
| 17 | Controller | A | 52.4% | 2.22% | 17,220 | ▲ 2 | |
| 18 | Assassin | A | 60.7% | 0.49% | 3,833 | ▲ 3 | |
| 19 | Marksman | A | 57.2% | 1.02% | 7,900 | ▲ 1 | |
| 20 | Damage Dealer | A | 49.1% | 3.01% | 23,342 | ▼ 10 | |
| 21 | Assassin | A | 59.6% | 0.62% | 4,772 | ▲ 26 | |
| 22 | Damage Dealer | A | 61.2% | 0.39% | 3,003 | ▼ 4 | |
| 23 | Damage Dealer | A | 61.3% | 0.34% | 2,650 | ▲ 4 | |
| 24 | Controller | B | 51.2% | 2% | 15,499 | ▼ 2 | |
| 25 | Tank | B | 50.6% | 2.03% | 15,750 | ▼ 2 | |
| 26 | Tank | B | 59.1% | 0.43% | 3,306 | - | |
| 27 | Artillery | B | 60.6% | 0.27% | 2,097 | ▲ 4 | |
| 28 | Support | B | 60.6% | 0.25% | 1,940 | ▲ 4 | |
| 29 | Assassin | B | 59.1% | 0.36% | 2,826 | ▲ 26 | |
| 30 | Support | B | 59.6% | 0.25% | 1,916 | ▼ 14 | |
| 31 | Controller | B | 58.3% | 0.38% | 2,965 | ▲ 8 | |
| 32 | Marksman | B | 57.6% | 0.36% | 2,788 | ▲ 4 | |
| 33 | Assassin | B | 59.5% | 0.18% | 1,380 | ▲ 9 | |
| 34 | Damage Dealer | B | 59% | 0.21% | 1,620 | ▲ 6 | |
| 35 | Tank | B | 51.4% | 1.28% | 9,897 | ▲ 3 | |
| 36 | Controller | B | 60.1% | 0.12% | 932 | ▲ 10 | |
| 37 | Damage Dealer | B | 57% | 0.33% | 2,582 | ▲ 6 | |
| 38 | Artillery | B | 49.2% | 1.64% | 12,678 | ▼ 9 | |
| 39 | Support | B | 58.2% | 0.21% | 1,618 | ▼ 4 | |
| 40 | Tank | B | 57.7% | 0.22% | 1,678 | ▼ 6 | |
| 41 | Artillery | B | 46% | 2.29% | 17,699 | ▼ 16 | |
| 42 | Support | B | 56.4% | 0.31% | 2,419 | ▼ 5 | |
| 43 | Artillery | B | 48.1% | 1.7% | 13,138 | ▼ 13 | |
| 44 | Tank | B | 57.3% | 0.21% | 1,639 | ▲ 5 | |
| 45 | Artillery | B | 57.6% | 0.14% | 1,108 | ▲ 7 | |
| 46 | Controller | B | 56.9% | 0.16% | 1,273 | ▲ 4 | |
| 47 | Tank | B | 45.5% | 1.99% | 15,406 | ▲ 13 | |
| 48 | Marksman | B | 42.4% | 2.78% | 21,506 | ▲ 6 | |
| 49 | Tank | B | 56.5% | 0.15% | 1,193 | ▲ 10 | |
| 50 | Damage Dealer | B | 48.5% | 1.24% | 9,606 | ▼ 22 | |
| 51 | Marksman | B | 55.3% | 0.24% | 1,889 | ▼ 18 | |
| 52 | Controller | B | 55.4% | 0.21% | 1,595 | ▼ 8 | |
| 53 | Marksman | C | 56.5% | 0.12% | 937 | ▼ 2 | |
| 54 | Damage Dealer | C | 44.5% | 1.91% | 14,752 | ▼ 6 | |
| 55 | Support | C | 56.2% | 0.1% | 800 | ▼ 10 | |
| 56 | Support | C | 55.3% | 0.13% | 1,035 | ▲ 2 | |
| 57 | Marksman | C | 54.5% | 0.17% | 1,340 | ▲ 11 | |
| 58 | Assassin | C | 45.6% | 1.44% | 11,169 | ▼ 5 | |
| 59 | Support | C | 54.7% | 0.14% | 1,057 | ▲ 7 | |
| 60 | Tank | C | 47.5% | 0.99% | 7,641 | ▼ 19 | |
| 61 | Damage Dealer | C | 44.3% | 1.63% | 12,629 | ▲ 3 | |
| 62 | Controller | C | 53.7% | 0.17% | 1,300 | ▲ 1 | |
| 63 | Assassin | C | 53.5% | 0.14% | 1,100 | ▼ 6 | |
| 64 | Damage Dealer | C | 52% | 0.14% | 1,119 | ▼ 2 | |
| 65 | Tank | C | 46.9% | 0.6% | 4,678 | ▲ 2 | |
| 66 | Tank | C | 45.9% | 0.73% | 5,657 | ▲ 3 | |
| 67 | Support | C | 43.1% | 1.2% | 9,329 | ▼ 11 | |
| 68 | Damage Dealer | C | 45.6% | 0.74% | 5,698 | ▲ 8 | |
| 69 | Damage Dealer | C | 50.6% | 0.13% | 1,042 | ▼ 4 | |
| 70 | Support | C | 42.5% | 1% | 7,776 | ▲ 7 | |
| 71 | Damage Dealer | C | 49% | 0.12% | 941 | ▼ 10 | |
| 72 | Damage Dealer | C | 41.1% | 1.03% | 7,963 | ▼ 2 | |
| 73 | Controller | C | 41.6% | 0.8% | 6,174 | ▲ 7 | |
| 74 | Assassin | C | 37.9% | 1.43% | 11,104 | ▼ 3 | |
| 75 | Artillery | C | 41.9% | 0.64% | 4,940 | ▼ 1 | |
| 76 | Support | C | 42.7% | 0.53% | 4,091 | ▲ 2 | |
| 77 | Damage Dealer | C | 41.3% | 0.47% | 3,649 | ▲ 4 | |
| 78 | Assassin | C | 39.7% | 0.62% | 4,802 | ▼ 3 | |
| 79 | Damage Dealer | C | 38.5% | 0.66% | 5,114 | ▼ 6 | |
| 80 | Assassin | C | 36.7% | 0.86% | 6,669 | ▲ 3 | |
| 81 | Artillery | C | 35.1% | 1.12% | 8,663 | ▼ 9 | |
| 82 | Marksman | C | 37.6% | 0.66% | 5,119 | - | |
| 83 | Marksman | C | 38.6% | 0.44% | 3,433 | ▲ 4 | |
| 84 | Assassin | C | 36.6% | 0.67% | 5,191 | ▲ 1 | |
| 85 | Support | D | 37.1% | 0.6% | 4,624 | ▼ 6 | |
| 86 | Tank | D | 33.6% | 0.88% | 6,777 | ▼ 2 | |
| 87 | Assassin | D | 37.2% | 0.34% | 2,644 | ▼ 1 | |
| 88 | Marksman | D | 32.2% | 0.56% | 4,312 | - | |
| 89 | Tank | D | 32.5% | 0.46% | 3,531 | ▲ 1 | |
| 90 | Artillery | D | 31.3% | 0.52% | 3,989 | ▲ 1 | |
| 91 | Controller | D | 31.5% | 0.49% | 3,821 | ▲ 1 | |
| 92 | Assassin | D | 29% | 0.73% | 5,674 | ▼ 3 | |
| 93 | Support | D | 28.8% | 0.57% | 4,391 | ▲ 2 | |
| 94 | Assassin | D | 27.5% | 0.59% | 4,577 | ▼ 1 | |
| 95 | Damage Dealer | D | 27.3% | 0.52% | 4,001 | ▲ 3 | |
| 96 | Controller | D | 25.5% | 0.57% | 4,404 | ▼ 2 | |
| 97 | Damage Dealer | D | 27.1% | 0.35% | 2,702 | ▲ 3 | |
| 98 | Marksman | D | 25.7% | 0.47% | 3,676 | ▼ 1 | |
| 99 | Controller | D | 24.9% | 0.44% | 3,399 | ▲ 2 | |
| 100 | Controller | D | 25.9% | 0.32% | 2,507 | ▲ 2 | |
| 101 | Controller | D | 25.5% | 0.37% | 2,868 | ▲ 4 | |
| 102 | Marksman | D | 23.9% | 0.47% | 3,643 | ▼ 6 | |
| 103 | Controller | D | 24% | 0.39% | 3,037 | ▲ 1 | |
| 104 | Controller | D | 23.1% | 0.41% | 3,173 | ▼ 5 | |
| 105 | Tank | D | 22.5% | 0.25% | 1,911 | ▼ 2 | |
| 106 | Tank | D | 13.6% | 0.26% | 1,976 | - |
Best Brawlers in Heist right now
In the Heist meta, Nori leads with a Meta Score of 9.8/10. Nori has the highest win rate at 66.3%, while Edgar is the most used at 5.55%. Gigi is the most underrated brawler here: it ranks #6 by win rate but only #66 by use rate. That gap suggests its results are stronger than its popularity. Mortis moved the most since the last update, climbing 26 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 774,348 recorded brawler appearances across Heist.
About this tier list
This is the Heist tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Heist has its own pace and priorities, and the brawlers that thrive here are not always the same ones that top the overall list. Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Heist picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Heist individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Heist are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 774,348 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Heist?
Heist gives each team a fixed thing to attack and a fixed thing to defend at the same time, so a brawler's value depends on whether it can chew through a safe's health quickly or hold a choke point long enough to stop the enemy from doing the same to yours. Splash damage that clears a lane toward the safe tends to matter more here than raw single-target damage.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Heist has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Heist, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








