Best Knockout Brawlers
Browse Knockout maps →Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list.
Brawler Tiers: S+ to D
S Tier
A Tier
Starr Nova61.7% WR39,634games
Amber61.8% WR34,881games
Bolt61.8% WR28,886games
Meeple61.5% WR29,886games
Mandy57.7% WR104,151games
Chester60.9% WR34,411games
Meg60.8% WR34,277games
Sprout61.2% WR27,406games
Griff59.3% WR59,900games
Jae-Yong62.5% WR12,558games
Tara59.5% WR44,560games
Lola60.7% WR22,947games
Squeak58.7% WR54,989games
Gray59% WR47,025games
Trunk60.9% WR17,414gamesB Tier
Gigi60.5% WR17,786games
Najia59.6% WR28,567games
Maisie59.8% WR23,089games
Mina59.1% WR30,578games
Finx60.3% WR15,254games
Lumi60.1% WR15,367games
Doug59.8% WR17,330games
Glowy60% WR15,424games
Otis59.7% WR17,568games
Ash59.8% WR14,301games
Kit57.5% WR45,648games
Larry & Lawrie59.4% WR18,842games
Sandy59.1% WR21,068games
Stu57.4% WR45,788games
Charlie59.3% WR13,880games
Janet58.8% WR17,560games
Nani56.8% WR44,988games
Damian59% WR12,857games
Gale58.2% WR21,038games
Draco59.3% WR9,494games
Cordelius58.4% WR17,833games
Ruffs58.5% WR15,015games
Moe58.5% WR11,771games
R-T58.6% WR11,096games
Alli57.9% WR15,879games
Sirius57.9% WR16,529games
Surge55.9% WR44,454games
Buzz57.3% WR21,490games
Max55.1% WR54,256gamesC Tier
Angelo56.5% WR29,492games
Lou57.4% WR15,004games
Tick54.6% WR54,771games
Fang55.5% WR38,651games
Gene55.9% WR31,702games
Frank53.3% WR78,626games
Berry57.2% WR14,791games
Bibi54.5% WR52,415games
Mico57.1% WR15,034games
Bull55.1% WR39,890games
Kenji55.4% WR34,201games
Bonnie56.2% WR23,216games
Buster57.1% WR10,073games
Rosa55.4% WR28,736games
Eve56.7% WR12,702games
Belle54.7% WR37,724games
Spike52% WR83,289games
Melodie55.9% WR14,440games
Ziggy56.2% WR10,684games
Kaze55.1% WR21,840games
Colette52.9% WR55,412games
Lily54.8% WR24,941games
Willow55.4% WR15,190games
Bea52.1% WR63,648games
Sam55% WR11,920games
Juju55.2% WR8,638games
Darryl52.1% WR46,852games
Mr. P54.3% WR15,060games
Ollie55% WR7,693games
Hank53.7% WR13,995games
Penny51.8% WR38,913games
Leon48.7% WR101,349gamesD Tier
Piper43.5% WR253,750games
Carl49.4% WR66,722games
Dynamike48.9% WR74,140games
Grom51.5% WR21,377games
Byron47.2% WR91,006games
Clancy52.5% WR6,250games
Edgar37.9% WR450,352games
Pam50.5% WR22,511games
Poco48% WR61,608games
Chuck51.7% WR9,946games
Barley48.5% WR44,249games
Emz43.4% WR145,003games
Jessie46.9% WR51,682games
Nita45.3% WR79,347games
Crow42.6% WR101,118games
Brock37.2% WR284,625games
Jacky46% WR27,977games
Colt36.7% WR273,885games
Shelly39.4% WR150,612games
8-Bit38.7% WR169,279games
Rico36.3% WR233,007games
El Primo37.2% WR144,623gamesFull Brawler Rankings
Every brawler in Knockout, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Support | S+ | 69.8% | 1.33% | 75,931 | - | |
| 2 | Assassin | S+ | 62.2% | 3.58% | 204,327 | - | |
| 3 | Support | S | 63.8% | 1.71% | 97,795 | - | |
| 4 | Controller | S | 63.8% | 0.95% | 54,262 | - | |
| 5 | Damage Dealer | S | 64.1% | 0.5% | 28,517 | ▲ 2 | |
| 6 | Assassin | S | 60.5% | 1.57% | 89,295 | ▲ 9 | |
| 7 | Marksman | S | 61.7% | 0.95% | 54,382 | ▲ 2 | |
| 8 | Assassin | S | 62.3% | 0.67% | 38,319 | ▲ 5 | |
| 9 | Assassin | A | 61.7% | 0.69% | 39,634 | ▲ 1 | |
| 10 | Controller | A | 61.8% | 0.61% | 34,881 | ▲ 10 | |
| 11 | Tank | A | 61.8% | 0.51% | 28,886 | ▼ 5 | |
| 12 | Controller | A | 61.5% | 0.52% | 29,886 | ▲ 2 | |
| 13 | Marksman | A | 57.7% | 1.83% | 104,151 | ▼ 2 | |
| 14 | Damage Dealer | A | 60.9% | 0.6% | 34,411 | ▲ 5 | |
| 15 | Tank | A | 60.8% | 0.6% | 34,277 | ▲ 91 | |
| 16 | Artillery | A | 61.2% | 0.48% | 27,406 | ▼ 8 | |
| 17 | Controller | A | 59.3% | 1.05% | 59,900 | ▲ 5 | |
| 18 | Support | A | 62.5% | 0.22% | 12,558 | ▼ 13 | |
| 19 | Damage Dealer | A | 59.5% | 0.78% | 44,560 | ▲ 34 | |
| 20 | Damage Dealer | A | 60.7% | 0.4% | 22,947 | ▲ 8 | |
| 21 | Controller | A | 58.7% | 0.96% | 54,989 | ▼ 4 | |
| 22 | Support | A | 59% | 0.82% | 47,025 | ▼ 4 | |
| 23 | Tank | A | 60.9% | 0.31% | 17,414 | ▼ 11 | |
| 24 | Assassin | B | 60.5% | 0.31% | 17,786 | ▲ 1 | |
| 25 | Damage Dealer | B | 59.6% | 0.5% | 28,567 | ▲ 4 | |
| 26 | Marksman | B | 59.8% | 0.4% | 23,089 | ▼ 5 | |
| 27 | Damage Dealer | B | 59.1% | 0.54% | 30,578 | ▲ 4 | |
| 28 | Controller | B | 60.3% | 0.27% | 15,254 | ▼ 12 | |
| 29 | Damage Dealer | B | 60.1% | 0.27% | 15,367 | ▼ 6 | |
| 30 | Support | B | 59.8% | 0.3% | 17,330 | ▲ 27 | |
| 31 | Support | B | 60% | 0.27% | 15,424 | ▼ 1 | |
| 32 | Controller | B | 59.7% | 0.31% | 17,568 | ▲ 1 | |
| 33 | Tank | B | 59.8% | 0.25% | 14,301 | ▲ 14 | |
| 34 | Support | B | 57.5% | 0.8% | 45,648 | ▼ 8 | |
| 35 | Artillery | B | 59.4% | 0.33% | 18,842 | ▼ 8 | |
| 36 | Controller | B | 59.1% | 0.37% | 21,068 | ▲ 24 | |
| 37 | Assassin | B | 57.4% | 0.8% | 45,788 | ▲ 45 | |
| 38 | Controller | B | 59.3% | 0.24% | 13,880 | ▼ 2 | |
| 39 | Marksman | B | 58.8% | 0.31% | 17,560 | ▲ 1 | |
| 40 | Marksman | B | 56.8% | 0.79% | 44,988 | ▲ 10 | |
| 41 | Tank | B | 59% | 0.23% | 12,857 | - | |
| 42 | Controller | B | 58.2% | 0.37% | 21,038 | ▲ 12 | |
| 43 | Tank | B | 59.3% | 0.17% | 9,494 | ▼ 19 | |
| 44 | Assassin | B | 58.4% | 0.31% | 17,833 | ▼ 5 | |
| 45 | Support | B | 58.5% | 0.26% | 15,015 | ▼ 10 | |
| 46 | Damage Dealer | B | 58.5% | 0.21% | 11,771 | ▼ 12 | |
| 47 | Damage Dealer | B | 58.6% | 0.19% | 11,096 | ▲ 4 | |
| 48 | Assassin | B | 57.9% | 0.28% | 15,879 | ▲ 16 | |
| 49 | Controller | B | 57.9% | 0.29% | 16,529 | ▼ 6 | |
| 50 | Damage Dealer | B | 55.9% | 0.78% | 44,454 | ▲ 12 | |
| 51 | Assassin | B | 57.3% | 0.38% | 21,490 | ▲ 5 | |
| 52 | Support | B | 55.1% | 0.95% | 54,256 | ▲ 20 | |
| 53 | Marksman | C | 56.5% | 0.52% | 29,492 | ▼ 4 | |
| 54 | Controller | C | 57.4% | 0.26% | 15,004 | ▲ 9 | |
| 55 | Artillery | C | 54.6% | 0.96% | 54,771 | ▼ 17 | |
| 56 | Assassin | C | 55.5% | 0.68% | 38,651 | ▲ 12 | |
| 57 | Controller | C | 55.9% | 0.56% | 31,702 | ▲ 34 | |
| 58 | Tank | C | 53.3% | 1.38% | 78,626 | ▲ 13 | |
| 59 | Support | C | 57.2% | 0.26% | 14,791 | ▼ 17 | |
| 60 | Tank | C | 54.5% | 0.92% | 52,415 | ▲ 7 | |
| 61 | Assassin | C | 57.1% | 0.26% | 15,034 | ▼ 6 | |
| 62 | Tank | C | 55.1% | 0.7% | 39,890 | ▲ 18 | |
| 63 | Assassin | C | 55.4% | 0.6% | 34,201 | ▲ 16 | |
| 64 | Marksman | C | 56.2% | 0.41% | 23,216 | ▲ 12 | |
| 65 | Tank | C | 57.1% | 0.18% | 10,073 | ▼ 13 | |
| 66 | Tank | C | 55.4% | 0.5% | 28,736 | ▲ 4 | |
| 67 | Damage Dealer | C | 56.7% | 0.22% | 12,702 | ▼ 9 | |
| 68 | Marksman | C | 54.7% | 0.66% | 37,724 | ▼ 24 | |
| 69 | Damage Dealer | C | 52% | 1.46% | 83,289 | ▲ 14 | |
| 70 | Assassin | C | 55.9% | 0.25% | 14,440 | ▼ 11 | |
| 71 | Controller | C | 56.2% | 0.19% | 10,684 | ▼ 34 | |
| 72 | Assassin | C | 55.1% | 0.38% | 21,840 | ▲ 2 | |
| 73 | Damage Dealer | C | 52.9% | 0.97% | 55,412 | ▲ 5 | |
| 74 | Assassin | C | 54.8% | 0.44% | 24,941 | ▼ 13 | |
| 75 | Controller | C | 55.4% | 0.27% | 15,190 | ▲ 2 | |
| 76 | Marksman | C | 52.1% | 1.12% | 63,648 | ▲ 5 | |
| 77 | Assassin | C | 55% | 0.21% | 11,920 | ▼ 11 | |
| 78 | Artillery | C | 55.2% | 0.15% | 8,638 | ▼ 30 | |
| 79 | Tank | C | 52.1% | 0.82% | 46,852 | ▼ 34 | |
| 80 | Controller | C | 54.3% | 0.26% | 15,060 | ▲ 10 | |
| 81 | Tank | C | 55% | 0.13% | 7,693 | ▼ 12 | |
| 82 | Tank | C | 53.7% | 0.25% | 13,995 | ▼ 9 | |
| 83 | Artillery | C | 51.8% | 0.68% | 38,913 | ▼ 51 | |
| 84 | Assassin | C | 48.7% | 1.78% | 101,349 | ▲ 12 | |
| 85 | Marksman | D | 43.5% | 4.45% | 253,750 | ▲ 1 | |
| 86 | Damage Dealer | D | 49.4% | 1.17% | 66,722 | ▼ 40 | |
| 87 | Artillery | D | 48.9% | 1.3% | 74,140 | ▼ 22 | |
| 88 | Artillery | D | 51.5% | 0.37% | 21,377 | ▲ 4 | |
| 89 | Support | D | 47.2% | 1.6% | 91,006 | ▲ 4 | |
| 90 | Damage Dealer | D | 52.5% | 0.11% | 6,250 | ▼ 6 | |
| 91 | Assassin | D | 37.9% | 7.89% | 450,352 | ▼ 16 | |
| 92 | Support | D | 50.5% | 0.39% | 22,511 | ▲ 13 | |
| 93 | Support | D | 48% | 1.08% | 61,608 | ▲ 4 | |
| 94 | Damage Dealer | D | 51.7% | 0.17% | 9,946 | ▲ 10 | |
| 95 | Artillery | D | 48.5% | 0.78% | 44,249 | ▼ 7 | |
| 96 | Controller | D | 43.4% | 2.54% | 145,003 | ▼ 11 | |
| 97 | Controller | D | 46.9% | 0.91% | 51,682 | ▼ 8 | |
| 98 | Damage Dealer | D | 45.3% | 1.39% | 79,347 | ▼ 4 | |
| 99 | Assassin | D | 42.6% | 1.77% | 101,118 | ▲ 4 | |
| 100 | Marksman | D | 37.2% | 4.99% | 284,625 | ▼ 2 | |
| 101 | Tank | D | 46% | 0.49% | 27,977 | ▼ 14 | |
| 102 | Damage Dealer | D | 36.7% | 4.8% | 273,885 | ▼ 3 | |
| 103 | Damage Dealer | D | 39.4% | 2.64% | 150,612 | ▼ 2 | |
| 104 | Damage Dealer | D | 38.7% | 2.97% | 169,279 | ▼ 4 | |
| 105 | Damage Dealer | D | 36.3% | 4.08% | 233,007 | ▼ 10 | |
| 106 | Tank | D | 37.2% | 2.54% | 144,623 | ▼ 4 |
Best Brawlers in Knockout right now
In the Knockout meta, Wendy leads with a Meta Score of 8.0/10. Wendy has the highest win rate at 69.8%, while Edgar is the most used at 7.89%. Jae-Yong is the most underrated brawler here: it ranks #5 by win rate but only #95 by use rate. That gap suggests its results are stronger than its popularity. Meg moved the most since the last update, climbing 91 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 5,704,464 recorded brawler appearances across Knockout.
About this tier list
This is the Knockout tier list for September 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list. There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Knockout picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Knockout individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Knockout are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 5,704,464 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Knockout?
There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Knockout has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Knockout, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








