Best Knockout Brawlers
Browse Knockout maps →Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list.
Brawler Tiers: S+ to D
Gray59.9% WR44,138games
Nori58.4% WR60,735games
Najia60.7% WR34,672games
Piper45.9% WR288,263games
Belle58% WR56,603games
Meeple60.9% WR26,666games
Starr Nova60.6% WR29,233games
Mina59.4% WR37,699games
Maisie60.4% WR27,011games
Amber60.7% WR23,126games
Gigi60.6% WR20,638games
Nani57.4% WR43,335games
Sprout59.8% WR19,857games
Chester59.1% WR24,689games
Gene58.8% WR25,533games
Janet59.9% WR17,259games
Trunk60.3% WR14,653games
Colette54.8% WR62,554games
Otis59.6% WR16,512games
R-T60.3% WR12,096games
Lola59.3% WR17,633games
Kit56.4% WR40,784games
Sirius59% WR19,338games
Mr. P59.6% WR14,598games
Cordelius59.6% WR15,350games
Griff56.4% WR38,140games
Alli59.1% WR17,581games
Doug59.5% WR14,077games
Squeak55.6% WR44,614games
Glowy59% WR16,887games
Angelo57.3% WR28,722games
Finx59.2% WR14,607games
Larry & Lawrie58.7% WR15,977games
Bo56.1% WR35,616games
Eve59% WR12,775games
Jae-Yong59.5% WR9,460games
Charlie58.7% WR13,113games
Stu55.9% WR32,853games
Ash59.3% WR9,507games
Bonnie57.7% WR18,217games
Ruffs58.6% WR12,599games
Bolt58.2% WR14,486games
Buzz57.2% WR19,624games
Lily56% WR27,874games
Brock41.9% WR256,478games
Draco58.9% WR9,058games
Lumi57.8% WR13,972games
Mortis52.9% WR55,688games
Willow57.9% WR12,009games
Ollie58.5% WR8,661games
Buster58% WR9,794games
Fang53.7% WR40,093games
Ziggy57.7% WR10,797games
Sandy57.6% WR11,404games
Juju57.9% WR9,425games
Lou57.1% WR13,470games
Grom56.1% WR19,430games
Gale56.6% WR14,611games
Bea51.7% WR56,806games
Mico56.1% WR14,261games
Kaze55.4% WR18,937games
Damian56.9% WR9,813games
Kenji53.5% WR33,427games
Pam56.9% WR9,891games
Max52.3% WR43,956games
Melodie55.6% WR13,499games
Moe55.9% WR9,110games
Berry55.3% WR11,144games
Surge52.1% WR32,944games
Spike49.5% WR59,151games
Bull52.5% WR25,036games
Byron46.4% WR90,156games
Hank55% WR8,233games
Edgar37% WR270,979games
Sam54.7% WR8,289games
Tick49.1% WR46,645games
Chuck54.3% WR6,734games
Poco48.7% WR41,932games
Bibi50.2% WR28,438games
Leon45.4% WR73,122games
Colt37.6% WR192,618games
Dynamike46.2% WR49,005games
Carl46.9% WR38,560games
Rosa49.6% WR16,272games
Tara49.8% WR14,963games
Clancy51.7% WR5,161games
Frank46.5% WR37,564games
Penny47.7% WR24,547games
Rico37.6% WR144,880games
Darryl46.2% WR29,164games
Barley44.1% WR27,550games
8-Bit37.8% WR92,490games
Emz37.3% WR70,190games
Jessie40.9% WR30,422games
Meg41.3% WR24,619games
Crow37.3% WR62,239games
Nita38.6% WR40,210games
Shelly34.4% WR84,510games
El Primo35.7% WR66,583games
Jacky32.3% WR16,137gamesFull Brawler Rankings
Every brawler in Knockout, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | S+ | 77.3% | 0.16% | 7,145 | - | ||
| 2 | Support | S+ | 60.6% | 3.38% | 146,708 | - | |
| 3 | S | 68.1% | 0.82% | 35,423 | ▼ 2 | ||
| 4 | Support | S | 66.7% | 0.87% | 37,924 | ▼ 1 | |
| 5 | Marksman | S | 61.2% | 1.5% | 64,958 | ▲ 1 | |
| 6 | Marksman | S | 56.9% | 2.57% | 111,469 | ▲ 1 | |
| 7 | Damage Dealer | S | 63.9% | 0.6% | 25,923 | ▼ 3 | |
| 8 | Assassin | S | 59.6% | 1.36% | 59,009 | ▼ 3 | |
| 9 | Support | A | 59.9% | 1.02% | 44,138 | ▲ 3 | |
| 10 | Assassin | A | 58.4% | 1.4% | 60,735 | ▼ 2 | |
| 11 | Damage Dealer | A | 60.7% | 0.8% | 34,672 | ▲ 2 | |
| 12 | Marksman | A | 45.9% | 6.64% | 288,263 | ▲ 60 | |
| 13 | Marksman | A | 58% | 1.3% | 56,603 | ▲ 7 | |
| 14 | Controller | A | 60.9% | 0.61% | 26,666 | ▼ 3 | |
| 15 | Assassin | A | 60.6% | 0.67% | 29,233 | ▼ 6 | |
| 16 | Damage Dealer | A | 59.4% | 0.87% | 37,699 | ▲ 3 | |
| 17 | Marksman | A | 60.4% | 0.62% | 27,011 | ▼ 7 | |
| 18 | Controller | A | 60.7% | 0.53% | 23,126 | ▼ 3 | |
| 19 | Assassin | A | 60.6% | 0.48% | 20,638 | ▼ 3 | |
| 20 | Marksman | A | 57.4% | 1% | 43,335 | ▲ 17 | |
| 21 | Artillery | A | 59.8% | 0.46% | 19,857 | - | |
| 22 | Damage Dealer | A | 59.1% | 0.57% | 24,689 | ▼ 5 | |
| 23 | Controller | A | 58.8% | 0.59% | 25,533 | ▲ 30 | |
| 24 | Marksman | A | 59.9% | 0.4% | 17,259 | ▼ 2 | |
| 25 | Tank | B | 60.3% | 0.34% | 14,653 | ▼ 11 | |
| 26 | Damage Dealer | B | 54.8% | 1.44% | 62,554 | ▲ 18 | |
| 27 | Controller | B | 59.6% | 0.38% | 16,512 | ▲ 6 | |
| 28 | Damage Dealer | B | 60.3% | 0.28% | 12,096 | ▲ 7 | |
| 29 | Damage Dealer | B | 59.3% | 0.41% | 17,633 | ▼ 4 | |
| 30 | Support | B | 56.4% | 0.94% | 40,784 | ▲ 1 | |
| 31 | Controller | B | 59% | 0.45% | 19,338 | ▼ 13 | |
| 32 | Controller | B | 59.6% | 0.34% | 14,598 | ▲ 8 | |
| 33 | Assassin | B | 59.6% | 0.35% | 15,350 | ▼ 10 | |
| 34 | Controller | B | 56.4% | 0.88% | 38,140 | ▲ 29 | |
| 35 | Assassin | B | 59.1% | 0.4% | 17,581 | ▼ 9 | |
| 36 | Support | B | 59.5% | 0.32% | 14,077 | ▼ 12 | |
| 37 | Controller | B | 55.6% | 1.03% | 44,614 | ▼ 8 | |
| 38 | Support | B | 59% | 0.39% | 16,887 | ▼ 6 | |
| 39 | Marksman | B | 57.3% | 0.66% | 28,722 | ▲ 3 | |
| 40 | Controller | B | 59.2% | 0.34% | 14,607 | ▼ 6 | |
| 41 | Artillery | B | 58.7% | 0.37% | 15,977 | ▼ 14 | |
| 42 | Controller | B | 56.1% | 0.82% | 35,616 | ▲ 36 | |
| 43 | Damage Dealer | B | 59% | 0.29% | 12,775 | ▼ 13 | |
| 44 | Support | B | 59.5% | 0.22% | 9,460 | ▲ 4 | |
| 45 | Controller | B | 58.7% | 0.3% | 13,113 | ▲ 6 | |
| 46 | Assassin | B | 55.9% | 0.76% | 32,853 | ▲ 14 | |
| 47 | Tank | B | 59.3% | 0.22% | 9,507 | ▼ 6 | |
| 48 | Marksman | B | 57.7% | 0.42% | 18,217 | ▼ 3 | |
| 49 | Support | B | 58.6% | 0.29% | 12,599 | - | |
| 50 | Tank | B | 58.2% | 0.33% | 14,486 | ▲ 5 | |
| 51 | Assassin | B | 57.2% | 0.45% | 19,624 | ▲ 3 | |
| 52 | Assassin | B | 56% | 0.64% | 27,874 | ▲ 5 | |
| 53 | Marksman | B | 41.9% | 5.91% | 256,478 | ▲ 12 | |
| 54 | Tank | C | 58.9% | 0.21% | 9,058 | ▼ 26 | |
| 55 | Damage Dealer | C | 57.8% | 0.32% | 13,972 | ▼ 17 | |
| 56 | Assassin | C | 52.9% | 1.28% | 55,688 | ▲ 15 | |
| 57 | Controller | C | 57.9% | 0.28% | 12,009 | ▼ 18 | |
| 58 | Tank | C | 58.5% | 0.2% | 8,661 | ▼ 22 | |
| 59 | Tank | C | 58% | 0.23% | 9,794 | ▼ 3 | |
| 60 | Assassin | C | 53.7% | 0.92% | 40,093 | ▲ 2 | |
| 61 | Controller | C | 57.7% | 0.25% | 10,797 | ▼ 15 | |
| 62 | Controller | C | 57.6% | 0.26% | 11,404 | ▼ 12 | |
| 63 | Artillery | C | 57.9% | 0.22% | 9,425 | ▼ 2 | |
| 64 | Controller | C | 57.1% | 0.31% | 13,470 | ▼ 6 | |
| 65 | Artillery | C | 56.1% | 0.45% | 19,430 | ▲ 2 | |
| 66 | Controller | C | 56.6% | 0.34% | 14,611 | ▼ 14 | |
| 67 | Marksman | C | 51.7% | 1.31% | 56,806 | ▲ 7 | |
| 68 | Assassin | C | 56.1% | 0.33% | 14,261 | ▼ 25 | |
| 69 | Assassin | C | 55.4% | 0.44% | 18,937 | ▼ 10 | |
| 70 | Tank | C | 56.9% | 0.23% | 9,813 | ▼ 23 | |
| 71 | Assassin | C | 53.5% | 0.77% | 33,427 | ▼ 3 | |
| 72 | Support | C | 56.9% | 0.23% | 9,891 | ▼ 8 | |
| 73 | Support | C | 52.3% | 1.01% | 43,956 | ▲ 14 | |
| 74 | Assassin | C | 55.6% | 0.31% | 13,499 | ▼ 8 | |
| 75 | Damage Dealer | C | 55.9% | 0.21% | 9,110 | ▼ 6 | |
| 76 | Support | C | 55.3% | 0.26% | 11,144 | ▼ 1 | |
| 77 | Damage Dealer | C | 52.1% | 0.76% | 32,944 | ▲ 8 | |
| 78 | Damage Dealer | C | 49.5% | 1.36% | 59,151 | ▼ 1 | |
| 79 | Tank | C | 52.5% | 0.58% | 25,036 | ▲ 2 | |
| 80 | Support | C | 46.4% | 2.08% | 90,156 | - | |
| 81 | Tank | C | 55% | 0.19% | 8,233 | ▼ 11 | |
| 82 | Assassin | C | 37% | 6.24% | 270,979 | ▼ 3 | |
| 83 | Assassin | C | 54.7% | 0.19% | 8,289 | ▼ 7 | |
| 84 | Artillery | C | 49.1% | 1.07% | 46,645 | ▲ 2 | |
| 85 | Damage Dealer | C | 54.3% | 0.16% | 6,734 | ▼ 12 | |
| 86 | Support | C | 48.7% | 0.97% | 41,932 | ▲ 4 | |
| 87 | Tank | D | 50.2% | 0.65% | 28,438 | ▲ 5 | |
| 88 | Assassin | D | 45.4% | 1.68% | 73,122 | - | |
| 89 | Damage Dealer | D | 37.6% | 4.43% | 192,618 | ▲ 4 | |
| 90 | Artillery | D | 46.2% | 1.13% | 49,005 | ▲ 6 | |
| 91 | Damage Dealer | D | 46.9% | 0.89% | 38,560 | ▼ 2 | |
| 92 | Tank | D | 49.6% | 0.37% | 16,272 | ▼ 8 | |
| 93 | Damage Dealer | D | 49.8% | 0.34% | 14,963 | ▲ 1 | |
| 94 | Damage Dealer | D | 51.7% | 0.12% | 5,161 | ▼ 12 | |
| 95 | Tank | D | 46.5% | 0.86% | 37,564 | - | |
| 96 | Artillery | D | 47.7% | 0.57% | 24,547 | ▼ 5 | |
| 97 | Damage Dealer | D | 37.6% | 3.34% | 144,880 | ▲ 1 | |
| 98 | Tank | D | 46.2% | 0.67% | 29,164 | ▼ 1 | |
| 99 | Artillery | D | 44.1% | 0.63% | 27,550 | - | |
| 100 | Damage Dealer | D | 37.8% | 2.13% | 92,490 | ▲ 1 | |
| 101 | Controller | D | 37.3% | 1.62% | 70,190 | ▼ 1 | |
| 102 | Controller | D | 40.9% | 0.7% | 30,422 | ▲ 3 | |
| 103 | Tank | D | 41.3% | 0.57% | 24,619 | ▼ 20 | |
| 104 | Assassin | D | 37.3% | 1.43% | 62,239 | ▼ 2 | |
| 105 | Damage Dealer | D | 38.6% | 0.93% | 40,210 | ▲ 1 | |
| 106 | Damage Dealer | D | 34.4% | 1.95% | 84,510 | ▼ 2 | |
| 107 | Tank | D | 35.7% | 1.53% | 66,583 | ▼ 4 | |
| 108 | Tank | D | 32.3% | 0.37% | 16,137 | ▼ 1 |
Best Brawlers in Knockout right now
In the Knockout meta, Vince leads with a Meta Score of 7.1/10. Vince has the highest win rate at 77.3%, while Piper is the most used at 6.64%. Vince is the most underrated brawler here: it ranks #1 by win rate but only #106 by use rate. That gap suggests its results are stronger than its popularity. Piper moved the most since the last update, climbing 60 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 4,343,340 recorded brawler appearances across Knockout.
About this tier list
This is the Knockout tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list. There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Knockout picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Knockout individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Knockout are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 4,343,340 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Knockout?
There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Knockout has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Knockout, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








