Best Knockout Brawlers
Browse Knockout maps →Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list.
Brawler Tiers: S+ to D
Gray59.9% WR43,384games
Nori58.3% WR59,725games
Piper45.9% WR284,765games
Najia60.6% WR34,229games
Belle57.9% WR55,828games
Starr Nova60.6% WR28,812games
Meeple60.9% WR26,178games
Mina59.4% WR37,173games
Maisie60.5% WR26,583games
Amber60.6% WR22,742games
Gigi60.6% WR20,314games
Nani57.4% WR42,841games
Chester59.1% WR24,282games
Sprout59.8% WR19,407games
Gene58.8% WR25,112games
Janet59.9% WR16,936games
Colette54.9% WR61,719games
Trunk60.3% WR14,402games
R-T60.5% WR11,927games
Otis59.7% WR16,230games
Kit56.4% WR40,060games
Mr. P59.7% WR14,373games
Cordelius59.6% WR15,040games
Sirius58.9% WR18,992games
Lola59.2% WR17,271games
Squeak55.7% WR43,959games
Griff56.3% WR37,461games
Doug59.6% WR13,812games
Alli58.9% WR17,184games
Angelo57.3% WR28,327games
Glowy59% WR16,667games
Finx59.2% WR14,440games
Larry & Lawrie58.8% WR15,733games
Bo56.2% WR34,939games
Eve59.1% WR12,608games
Jae-Yong59.5% WR9,318games
Stu55.9% WR32,421games
Charlie58.7% WR12,852games
Bonnie57.7% WR17,966games
Ash59.2% WR9,339games
Bolt58.2% WR14,232games
Ruffs58.5% WR12,235games
Brock41.9% WR252,414games
Lily56.1% WR27,368games
Buzz57.1% WR19,245games
Draco58.8% WR8,908games
Lumi57.8% WR13,799games
Mortis52.8% WR54,623games
Willow57.8% WR11,789games
Ollie58.4% WR8,482games
Fang53.8% WR39,516games
Buster58% WR9,552games
Juju58% WR9,237games
Ziggy57.7% WR10,627games
Grom56.1% WR19,075games
Sandy57.5% WR11,233games
Lou57.1% WR13,271games
Bea51.6% WR56,072games
Gale56.5% WR14,361games
Kenji53.5% WR32,846games
Mico56.1% WR13,908games
Damian56.9% WR9,656games
Kaze55.3% WR18,598games
Max52.3% WR43,452games
Pam56.8% WR9,761games
Melodie55.6% WR13,296games
Moe55.9% WR8,966games
Spike49.6% WR58,159games
Berry55.3% WR10,936games
Surge52.1% WR32,283games
Bull52.4% WR24,490games
Byron46.4% WR88,971games
Edgar37% WR265,766games
Hank54.8% WR8,031games
Sam54.6% WR8,122games
Tick49.2% WR45,870games
Chuck54.3% WR6,607games
Poco48.7% WR41,190games
Bibi50.2% WR27,870games
Leon45.4% WR71,846games
Colt37.6% WR189,145games
Dynamike46.3% WR47,938games
Carl46.8% WR37,804games
Tara49.7% WR14,710games
Rosa49.5% WR15,865games
Clancy51.7% WR5,074games
Frank46.4% WR36,815games
Penny47.6% WR24,081games
Rico37.6% WR141,171games
Darryl46.2% WR28,527games
Barley44.1% WR27,016games
8-Bit37.8% WR90,996games
Emz37.3% WR69,048games
Jessie41% WR29,798games
Meg41.6% WR24,110games
Crow37.4% WR61,261games
Nita38.5% WR39,412games
Shelly34.4% WR82,776games
El Primo35.7% WR65,263games
Jacky32.3% WR15,766gamesFull Brawler Rankings
Every brawler in Knockout, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches | Trend |
|---|---|---|---|---|---|---|---|
| 1 | S+ | 77.8% | 0.12% | 5,266 | - | ||
| 2 | Support | S+ | 60.6% | 3.39% | 144,845 | - | |
| 3 | S | 68% | 0.82% | 35,028 | ▼ 2 | ||
| 4 | Support | S | 66.7% | 0.87% | 37,257 | ▼ 1 | |
| 5 | Marksman | S | 61.2% | 1.51% | 64,290 | ▲ 1 | |
| 6 | Marksman | S | 56.9% | 2.57% | 109,853 | ▲ 1 | |
| 7 | Damage Dealer | S | 63.8% | 0.59% | 25,383 | ▼ 3 | |
| 8 | Assassin | S | 59.7% | 1.36% | 57,894 | ▼ 3 | |
| 9 | Support | A | 59.9% | 1.02% | 43,384 | ▲ 3 | |
| 10 | Assassin | A | 58.3% | 1.4% | 59,725 | ▼ 2 | |
| 11 | Marksman | A | 45.9% | 6.67% | 284,765 | ▲ 61 | |
| 12 | Damage Dealer | A | 60.6% | 0.8% | 34,229 | ▲ 1 | |
| 13 | Marksman | A | 57.9% | 1.31% | 55,828 | ▲ 7 | |
| 14 | Assassin | A | 60.6% | 0.68% | 28,812 | ▼ 5 | |
| 15 | Controller | A | 60.9% | 0.61% | 26,178 | ▼ 4 | |
| 16 | Damage Dealer | A | 59.4% | 0.87% | 37,173 | ▲ 3 | |
| 17 | Marksman | A | 60.5% | 0.62% | 26,583 | ▼ 7 | |
| 18 | Controller | A | 60.6% | 0.53% | 22,742 | ▼ 3 | |
| 19 | Assassin | A | 60.6% | 0.48% | 20,314 | ▼ 3 | |
| 20 | Marksman | A | 57.4% | 1% | 42,841 | ▲ 17 | |
| 21 | Damage Dealer | A | 59.1% | 0.57% | 24,282 | ▼ 4 | |
| 22 | Artillery | A | 59.8% | 0.45% | 19,407 | ▼ 1 | |
| 23 | Controller | A | 58.8% | 0.59% | 25,112 | ▲ 30 | |
| 24 | Marksman | A | 59.9% | 0.4% | 16,936 | ▼ 2 | |
| 25 | Damage Dealer | B | 54.9% | 1.45% | 61,719 | ▲ 19 | |
| 26 | Tank | B | 60.3% | 0.34% | 14,402 | ▼ 12 | |
| 27 | Damage Dealer | B | 60.5% | 0.28% | 11,927 | ▲ 8 | |
| 28 | Controller | B | 59.7% | 0.38% | 16,230 | ▲ 5 | |
| 29 | Support | B | 56.4% | 0.94% | 40,060 | ▲ 2 | |
| 30 | Controller | B | 59.7% | 0.34% | 14,373 | ▲ 10 | |
| 31 | Assassin | B | 59.6% | 0.35% | 15,040 | ▼ 8 | |
| 32 | Controller | B | 58.9% | 0.44% | 18,992 | ▼ 14 | |
| 33 | Damage Dealer | B | 59.2% | 0.4% | 17,271 | ▼ 8 | |
| 34 | Controller | B | 55.7% | 1.03% | 43,959 | ▼ 5 | |
| 35 | Controller | B | 56.3% | 0.88% | 37,461 | ▲ 28 | |
| 36 | Support | B | 59.6% | 0.32% | 13,812 | ▼ 12 | |
| 37 | Assassin | B | 58.9% | 0.4% | 17,184 | ▼ 11 | |
| 38 | Marksman | B | 57.3% | 0.66% | 28,327 | ▲ 4 | |
| 39 | Support | B | 59% | 0.39% | 16,667 | ▼ 7 | |
| 40 | Controller | B | 59.2% | 0.34% | 14,440 | ▼ 6 | |
| 41 | Artillery | B | 58.8% | 0.37% | 15,733 | ▼ 14 | |
| 42 | Controller | B | 56.2% | 0.82% | 34,939 | ▲ 36 | |
| 43 | Damage Dealer | B | 59.1% | 0.3% | 12,608 | ▼ 13 | |
| 44 | Support | B | 59.5% | 0.22% | 9,318 | ▲ 4 | |
| 45 | Assassin | B | 55.9% | 0.76% | 32,421 | ▲ 15 | |
| 46 | Controller | B | 58.7% | 0.3% | 12,852 | ▲ 5 | |
| 47 | Marksman | B | 57.7% | 0.42% | 17,966 | ▼ 2 | |
| 48 | Tank | B | 59.2% | 0.22% | 9,339 | ▼ 7 | |
| 49 | Tank | B | 58.2% | 0.33% | 14,232 | ▲ 6 | |
| 50 | Support | B | 58.5% | 0.29% | 12,235 | ▼ 1 | |
| 51 | Marksman | B | 41.9% | 5.91% | 252,414 | ▲ 14 | |
| 52 | Assassin | B | 56.1% | 0.64% | 27,368 | ▲ 5 | |
| 53 | Assassin | B | 57.1% | 0.45% | 19,245 | ▲ 1 | |
| 54 | Tank | C | 58.8% | 0.21% | 8,908 | ▼ 26 | |
| 55 | Damage Dealer | C | 57.8% | 0.32% | 13,799 | ▼ 17 | |
| 56 | Assassin | C | 52.8% | 1.28% | 54,623 | ▲ 15 | |
| 57 | Controller | C | 57.8% | 0.28% | 11,789 | ▼ 18 | |
| 58 | Tank | C | 58.4% | 0.2% | 8,482 | ▼ 22 | |
| 59 | Assassin | C | 53.8% | 0.93% | 39,516 | ▲ 3 | |
| 60 | Tank | C | 58% | 0.22% | 9,552 | ▼ 4 | |
| 61 | Artillery | C | 58% | 0.22% | 9,237 | - | |
| 62 | Controller | C | 57.7% | 0.25% | 10,627 | ▼ 16 | |
| 63 | Artillery | C | 56.1% | 0.45% | 19,075 | ▲ 4 | |
| 64 | Controller | C | 57.5% | 0.26% | 11,233 | ▼ 14 | |
| 65 | Controller | C | 57.1% | 0.31% | 13,271 | ▼ 7 | |
| 66 | Marksman | C | 51.6% | 1.31% | 56,072 | ▲ 8 | |
| 67 | Controller | C | 56.5% | 0.34% | 14,361 | ▼ 15 | |
| 68 | Assassin | C | 53.5% | 0.77% | 32,846 | - | |
| 69 | Assassin | C | 56.1% | 0.33% | 13,908 | ▼ 26 | |
| 70 | Tank | C | 56.9% | 0.23% | 9,656 | ▼ 23 | |
| 71 | Assassin | C | 55.3% | 0.44% | 18,598 | ▼ 12 | |
| 72 | Support | C | 52.3% | 1.02% | 43,452 | ▲ 15 | |
| 73 | Support | C | 56.8% | 0.23% | 9,761 | ▼ 9 | |
| 74 | Assassin | C | 55.6% | 0.31% | 13,296 | ▼ 8 | |
| 75 | Damage Dealer | C | 55.9% | 0.21% | 8,966 | ▼ 6 | |
| 76 | Damage Dealer | C | 49.6% | 1.36% | 58,159 | ▲ 1 | |
| 77 | Support | C | 55.3% | 0.26% | 10,936 | ▼ 2 | |
| 78 | Damage Dealer | C | 52.1% | 0.76% | 32,283 | ▲ 7 | |
| 79 | Tank | C | 52.4% | 0.57% | 24,490 | ▲ 2 | |
| 80 | Support | C | 46.4% | 2.08% | 88,971 | - | |
| 81 | Assassin | C | 37% | 6.23% | 265,766 | ▼ 2 | |
| 82 | Tank | C | 54.8% | 0.19% | 8,031 | ▼ 12 | |
| 83 | Assassin | C | 54.6% | 0.19% | 8,122 | ▼ 7 | |
| 84 | Artillery | C | 49.2% | 1.07% | 45,870 | ▲ 2 | |
| 85 | Damage Dealer | C | 54.3% | 0.15% | 6,607 | ▼ 12 | |
| 86 | Support | C | 48.7% | 0.96% | 41,190 | ▲ 4 | |
| 87 | Tank | D | 50.2% | 0.65% | 27,870 | ▲ 5 | |
| 88 | Assassin | D | 45.4% | 1.68% | 71,846 | - | |
| 89 | Damage Dealer | D | 37.6% | 4.43% | 189,145 | ▲ 4 | |
| 90 | Artillery | D | 46.3% | 1.12% | 47,938 | ▲ 6 | |
| 91 | Damage Dealer | D | 46.8% | 0.89% | 37,804 | ▼ 2 | |
| 92 | Damage Dealer | D | 49.7% | 0.34% | 14,710 | ▲ 2 | |
| 93 | Tank | D | 49.5% | 0.37% | 15,865 | ▼ 9 | |
| 94 | Damage Dealer | D | 51.7% | 0.12% | 5,074 | ▼ 12 | |
| 95 | Tank | D | 46.4% | 0.86% | 36,815 | - | |
| 96 | Artillery | D | 47.6% | 0.56% | 24,081 | ▼ 5 | |
| 97 | Damage Dealer | D | 37.6% | 3.31% | 141,171 | ▲ 1 | |
| 98 | Tank | D | 46.2% | 0.67% | 28,527 | ▼ 1 | |
| 99 | Artillery | D | 44.1% | 0.63% | 27,016 | - | |
| 100 | Damage Dealer | D | 37.8% | 2.13% | 90,996 | ▲ 1 | |
| 101 | Controller | D | 37.3% | 1.62% | 69,048 | ▼ 1 | |
| 102 | Controller | D | 41% | 0.7% | 29,798 | ▲ 3 | |
| 103 | Tank | D | 41.6% | 0.56% | 24,110 | ▼ 20 | |
| 104 | Assassin | D | 37.4% | 1.44% | 61,261 | ▼ 2 | |
| 105 | Damage Dealer | D | 38.5% | 0.92% | 39,412 | ▲ 1 | |
| 106 | Damage Dealer | D | 34.4% | 1.94% | 82,776 | ▼ 2 | |
| 107 | Tank | D | 35.7% | 1.53% | 65,263 | ▼ 4 | |
| 108 | Tank | D | 32.3% | 0.37% | 15,766 | ▼ 1 |
Best Brawlers in Knockout right now
In the Knockout meta, Vince leads with a Meta Score of 7.0/10. Vince has the highest win rate at 77.8%, while Piper is the most used at 6.67%. Vince is the most underrated brawler here: it ranks #1 by win rate but only #107 by use rate. That gap suggests its results are stronger than its popularity. Piper moved the most since the last update, climbing 61 ranks as the rest of the roster shifted around it. Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 4,268,406 recorded brawler appearances across Knockout.
About this tier list
This is the Knockout tier list for October 2026, ranking every eligible brawler by win rate and pick rate in this mode specifically. Knockout is a bush-heavy, no-respawn mode where positioning mistakes are final, so brawlers with strong pick potential and safe engage tools dominate the tier list. There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked. A class filter sits below the tier grid too, so you can jump straight to the Knockout picks that matter for your preferred role without wading through every brawler outside it. The full table further down lists every eligible brawler in Knockout individually with its exact win rate, use rate, and match count, so two brawlers that land in the same tier can still be compared side by side before you settle on a pick. Brawlers with too few recorded matches in Knockout are shown separately as Unranked rather than forced into a tier on thin data. Their win rate is hidden rather than shown too, since a rate built on a sample that small is not something you should treat as a real signal, even though the exact number looks precise enough to invite reading it as one.
Computed from 4,268,406 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
What matters most in Knockout?
There are no respawns within a round, so a single bad engage can cost a team the numbers advantage for the rest of it. Bush-heavy maps reward brawlers with strong pick potential from cover and safe engage tools that do not require walking into the open, since a death here cannot be undone until the next round starts.
Why might this list differ from the overall Brawl Stars tier list?
A brawler can lead the overall tier list and still land lower here, or the other way around, because Knockout has its own pace and its own objective. The overall list blends every mode's results together, while this page only counts battles played in Knockout, so a kit that is only average in the wider blend can still be one of the best picks for this specific mode.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.








