
Crossing The Coast Best Brawlers
Best Brawlers for Crossing The Coast
Best Picks
High win rate and high use rate
Showdown Placement Rankings
Every brawler with recorded games on this map, ranked by average placement
| Rank | Class | Brawler | Tier | ||||
|---|---|---|---|---|---|---|---|
| 1 | Tank | S+ | 8,170 | #1.9 | 47% | 100% | |
| 2 | Controller | C | 3,200 | #2 | 47.5% | 100% | |
| 3 | Assassin | S | 9,730 | #2 | 46% | 100% | |
| 4 | Assassin | S+ | 9,250 | #2 | 44.2% | 100% | |
| 5 | Tank | C | 1,780 | #2 | 47.8% | 100% | |
| 6 | Damage Dealer | D | 2,380 | #2 | 44.1% | 100% | |
| 7 | Support | D | 2,780 | #2 | 46.4% | 100% | |
| 8 | Tank | C | 1,330 | #2 | 39.8% | 100% | |
| 9 | Tank | B | 5,040 | #2 | 44.4% | 100% | |
| 10 | Assassin | D | 3,470 | #2 | 43.2% | 100% | |
| 11 | Marksman | D | 1,610 | #2 | 44.1% | 100% | |
| 12 | Controller | C | 2,190 | #2.1 | 46.1% | 100% | |
| 13 | Support | B | 6,240 | #2.1 | 43.8% | 100% | |
| 14 | Tank | B | 990 | #2.1 | 45.5% | 100% | |
| 15 | Marksman | C | 2,320 | #2.1 | 40.9% | 100% | |
| 16 | Tank | S | 2,390 | #2.1 | 43.1% | 100% | |
| 17 | Tank | C | 900 | #2.1 | 46.7% | 100% | |
| 18 | Damage Dealer | A | 3,180 | #2.1 | 41.2% | 100% | |
| 19 | Tank | D | 1,010 | #2.1 | 35.6% | 100% | |
| 20 | Assassin | C | 3,450 | #2.1 | 42.9% | 100% | |
| 21 | Assassin | B | 1,680 | #2.1 | 40.5% | 100% | |
| 22 | Support | B | 3,130 | #2.1 | 39% | 100% | |
| 23 | Support | A | 4,720 | #2.1 | 40.7% | 100% | |
| 24 | Damage Dealer | B | 2,590 | #2.1 | 40.5% | 100% | |
| 25 | Marksman | C | 2,520 | #2.1 | 37.7% | 100% | |
| 26 | Support | D | 7,280 | #2.1 | 41.2% | 100% | |
| 27 | Artillery | B | 1,860 | #2.1 | 40.3% | 100% | |
| 28 | Controller | C | 2,420 | #2.1 | 38.4% | 100% | |
| 29 | Marksman | C | 4,410 | #2.1 | 40.8% | 100% | |
| 30 | Marksman | B | 3,910 | #2.1 | 39.6% | 100% | |
| 31 | Damage Dealer | S | 14,260 | #2.1 | 40.5% | 100% | |
| 32 | Marksman | B | 5,460 | #2.1 | 42.3% | 100% | |
| 33 | Damage Dealer | B | 5,180 | #2.1 | 41.1% | 100% | |
| 34 | Assassin | A | 2,920 | #2.1 | 35.6% | 100% | |
| 35 | Controller | B | 3,670 | #2.1 | 42% | 100% | |
| 36 | Controller | B | 2,510 | #2.1 | 42.6% | 100% | |
| 37 | Damage Dealer | C | 2,870 | #2.1 | 39.4% | 100% | |
| 38 | Assassin | D | 3,580 | #2.2 | 40.2% | 100% | |
| 39 | Assassin | A | 6,010 | #2.2 | 38.6% | 100% | |
| 40 | Damage Dealer | A | 870 | #2.2 | 40.2% | 100% | |
| 41 | Damage Dealer | D | 9,580 | #2.2 | 38.3% | 100% | |
| 42 | Marksman | B | 4,340 | #2.2 | 41.7% | 100% | |
| 43 | Support | D | 2,670 | #2.2 | 41.2% | 100% | |
| 44 | Controller | C | 1,700 | #2.2 | 39.4% | 100% | |
| 45 | Support | A | 2,570 | #2.2 | 39.3% | 100% | |
| 46 | Artillery | C | 3,030 | #2.2 | 38% | 100% | |
| 47 | Damage Dealer | D | 6,480 | #2.2 | 37.3% | 100% | |
| 48 | Controller | B | 3,490 | #2.2 | 40.1% | 100% | |
| 49 | Support | D | 2,890 | #2.2 | 39.4% | 100% | |
| 50 | Assassin | A | 4,000 | #2.2 | 36.3% | 100% | |
| 51 | Controller | C | 2,850 | #2.2 | 39.6% | 100% | |
| 52 | Marksman | S | 29,750 | #2.2 | 38.5% | 100% | |
| 53 | Assassin | C | 5,210 | #2.2 | 38.6% | 100% | |
| 54 | Controller | S | 7,800 | #2.2 | 39.2% | 100% | |
| 55 | Damage Dealer | B | 2,500 | #2.2 | 36% | 100% | |
| 56 | Damage Dealer | B | 1,510 | #2.2 | 35.1% | 100% | |
| 57 | Support | C | 3,200 | #2.2 | 37.2% | 100% | |
| 58 | Assassin | B | 13,430 | #2.2 | 36.6% | 100% | |
| 59 | Marksman | D | 3,440 | #2.2 | 39% | 100% | |
| 60 | Assassin | D | 3,840 | #2.2 | 35.4% | 100% | |
| 61 | Damage Dealer | B | 6,570 | #2.2 | 40% | 100% | |
| 62 | Tank | A | 1,490 | #2.2 | 40.9% | 100% | |
| 63 | Support | A | 9,390 | #2.2 | 37.8% | 100% | |
| 64 | Damage Dealer | S | 6,060 | #2.2 | 39.3% | 100% | |
| 65 | Tank | B | 4,950 | #2.2 | 35.6% | 100% | |
| 66 | Artillery | C | 1,590 | #2.2 | 39% | 100% | |
| 67 | Assassin | D | 9,190 | #2.2 | 35.3% | 100% | |
| 68 | Support | C | 1,860 | #2.2 | 35.5% | 100% | |
| 69 | Marksman | B | 9,370 | #2.2 | 36.6% | 100% | |
| 70 | Controller | C | 4,250 | #2.2 | 35.8% | 100% | |
| 71 | Controller | A | 5,140 | #2.2 | 37.4% | 100% | |
| 72 | Assassin | B | 5,860 | #2.2 | 37.5% | 100% | |
| 73 | Controller | C | 9,480 | #2.2 | 37.6% | 100% | |
| 74 | Support | C | 3,340 | #2.2 | 35.9% | 100% | |
| 75 | Damage Dealer | C | 2,740 | #2.2 | 33.9% | 100% | |
| 76 | Marksman | B | 12,810 | #2.2 | 35.6% | 100% | |
| 77 | Damage Dealer | C | 1,150 | #2.2 | 38.3% | 100% | |
| 78 | Controller | D | 6,070 | #2.2 | 37.2% | 100% | |
| 79 | Damage Dealer | B | 1,050 | #2.2 | 32.4% | 100% | |
| 80 | Controller | C | 2,810 | #2.2 | 36.7% | 100% | |
| 81 | Artillery | D | 2,060 | #2.3 | 38.8% | 100% | |
| 82 | Artillery | A | 4,820 | #2.3 | 35.3% | 100% | |
| 83 | Tank | D | 3,430 | #2.3 | 34.1% | 100% | |
| 84 | Tank | C | 2,370 | #2.3 | 36.3% | 100% | |
| 85 | Tank | C | 1,380 | #2.3 | 31.9% | 100% | |
| 86 | Assassin | B | 3,980 | #2.3 | 33.9% | 100% | |
| 87 | Controller | A | 5,520 | #2.3 | 36.2% | 100% | |
| 88 | Controller | C | 2,190 | #2.3 | 38.4% | 100% | |
| 89 | Artillery | B | 1,950 | #2.3 | 32.8% | 100% | |
| 90 | Damage Dealer | D | 7,770 | #2.3 | 34.2% | 100% | |
| 91 | Tank | A | 6,530 | #2.3 | 34.3% | 100% | |
| 92 | Assassin | A | 9,080 | #2.3 | 32.9% | 100% | |
| 93 | Assassin | B | 2,050 | #2.3 | 29.8% | 100% | |
| 94 | Tank | D | 3,400 | #2.3 | 32.6% | 100% | |
| 95 | Damage Dealer | C | 3,430 | #2.3 | 38.5% | 100% | |
| 96 | Damage Dealer | C | 2,150 | #2.3 | 36.7% | 100% | |
| 97 | Damage Dealer | C | 7,940 | #2.3 | 35.1% | 100% | |
| 98 | Damage Dealer | C | 10,940 | #2.3 | 33.5% | 100% | |
| 99 | Assassin | A | 20,390 | #2.3 | 32.7% | 100% | |
| 100 | Tank | B | 1,860 | #2.3 | 31.7% | 100% | |
| 101 | Assassin | B | 1,360 | #2.3 | 30.9% | 100% | |
| 102 | Controller | C | 1,960 | #2.3 | 31.1% | 100% | |
| 103 | Artillery | D | 4,820 | #2.4 | 31.1% | 100% | |
| 104 | Controller | D | 2,290 | #2.4 | 32.3% | 100% | |
| 105 | Artillery | D | 2,580 | #2.4 | 34.1% | 100% |
More Trio Showdown Maps
About this map
Crossing The Coast is a Trio Showdown map in Brawl Stars, with 397,870 battles recorded across 105 tracked brawlers. No one closes out the circle better than Trunk here (47.8% first-place rate), with Otis next at 47.5%. The most-picked brawler here is Brock (6% use rate), landing a 48% win rate. Trio Showdown maps need room for three-player squads to fight as a group without turning into total chaos, so open ground for team fights and tight corners for safe retreats both matter as the zone shrinks.
Trunk stands out in the placement rankings, finishing first 9.4 percentage points more often than the average brawler tracked on this map. The most-used pick here isn't the strongest one, Trunk still edges it out. Melodie is one to avoid, sitting at just 36% on this map. Crossing The Coast is currently live in the rotation, so this reflects an active window of play.
Crossing The Coast FAQ
Who is the best brawler on Crossing The Coast?
Trunk has the best placement results on Crossing The Coast, finishing first 47.8% of the time. Otis (47.5%) and Bolt (47%) are the next best options.
What is the most used brawler on Crossing The Coast?
Brock is the most-used brawler on Crossing The Coast, appearing in 6% of tracked games with a 48% win rate. Popularity and win rate don't always line up, so it's worth checking the full rankings table before assuming the most common pick is the best one.
Who plays badly on Crossing The Coast?
Melodie, Jacky and Chuck have the weakest combination of win rate and use rate on Crossing The Coast, with Melodie sitting at 36%. These aren't unplayable, but they're fighting the map's layout rather than working with it.
Who should you pick for consistent placement on Crossing The Coast?
Trunk has the best top 4 finish rate on Crossing The Coast at 100%, across 1,780 recorded games. A high top 4 rate matters more than a single first-place finish since it reflects consistently surviving deep into the circle rather than one lucky run.
When is Crossing The Coast next available?
Crossing The Coast is a Trio Showdown map. It's live in the current rotation right now, so these numbers reflect an active sample. This page is built entirely from real recorded battles, never simulated or estimated numbers.








