Best Brawlers for Pro Rank
Win rate and use rate for brawlers played specifically at Pro rank, not the wider player base.
Brawler Tiers: S+ to D
Full Brawler Rankings
Every brawler in Pro, ranked by score| Rank | Class | Brawler | Tier | Win Rate | Use Rate | Matches |
|---|---|---|---|---|---|---|
| - | Support | - | - | 10.98% | 9 | |
| - | Assassin | - | - | 7.32% | 6 | |
| - | Damage Dealer | - | - | 6.1% | 5 | |
| - | Support | - | - | 6.1% | 5 | |
| - | Damage Dealer | - | - | 6.1% | 5 | |
| - | Damage Dealer | - | - | 4.88% | 4 | |
| - | Controller | - | - | 4.88% | 4 | |
| - | Controller | - | - | 4.88% | 4 | |
| - | Controller | - | - | 4.88% | 4 | |
| - | Assassin | - | - | 4.88% | 4 | |
| - | Marksman | - | - | 4.88% | 4 | |
| - | Tank | - | - | 3.66% | 3 | |
| - | Damage Dealer | - | - | 3.66% | 3 | |
| - | Damage Dealer | - | - | 2.44% | 2 | |
| - | Support | - | - | 2.44% | 2 | |
| - | Artillery | - | - | 2.44% | 2 | |
| - | Controller | - | - | 2.44% | 2 | |
| - | Support | - | - | 2.44% | 2 | |
| - | Tank | - | - | 2.44% | 2 | |
| - | Assassin | - | - | 2.44% | 2 | |
| - | Damage Dealer | - | - | 2.44% | 2 | |
| - | Assassin | - | - | 2.44% | 2 | |
| - | Assassin | - | - | 2.44% | 2 | |
| - | Support | - | - | 2.44% | 2 |
Best Brawlers in Pro right now
Best Overall
-Highest Win Rate
-Most Used
-Every ranking on this page weighs win rate more heavily than raw popularity, so a widely picked brawler with a mediocre win rate does not automatically outrank one that is rarer but quietly wins more often. This view is built from 82 recorded brawler appearances across Pro.
About this tier list
This is the Brawl Stars Pro rank tier list for September 2026, based on battles recorded specifically at Pro rank. Ranked play is decided by draft and bans as much as raw power, so a brawler that looks mediocre in casual modes can be a top ranked pick if it counters what gets banned around it. Win rate here reflects performance against other players actively climbing at this exact skill band, not the wider player base. Every brawler here is scored the same way regardless of class, so a support and a tank can be compared directly by how much they win and get picked.
Computed from 82 battles BrawlMetrics counted itself over the last 7 days. The rate shown is a Wilson score lower bound, not the raw rate, so a small sample cannot outrank a large one on a hot streak. Composite score is 70% of that plus 30% use rate. Tiers are assigned by percentile of that score (S+ top 2%, S next 6%, A next 15%, B next 27%, C next 30%, D bottom 20%). Brawlers under 300 battles in this slice are marked Unranked rather than tiered on too little data, and a movement arrow is only shown when the previous 7 days also had at least 300 battles for that brawler.
This page pulls fresh battle data on a daily cycle, so tiers shift gradually as the metagame evolves rather than jumping around from a single unusual day of results. The same underlying pipeline feeds every mode, rank, and Showdown variant tier list on this site, so a brawler's tier here and its tier on a mode-specific page are always built from a consistent, comparable methodology, never two different formulas pretending to agree.
Tier List FAQ
Is the meta different at Pro rank?
Yes. Lower ranks tend to reward simple, forgiving brawlers, while the meta at higher ranks like Legendary, Masters, and Pro shifts toward brawlers that punish precise play and coordinated bans.
How is the tier list score calculated?
Each brawler gets a composite score: 70% a Wilson lower-bound win rate plus 30% use rate, both normalized against the rest of the brawlers in that same slice. The Wilson bound stops a brawler with very few games and a lucky streak from outranking one with a huge, reliable sample. Win rate is weighted more heavily than use rate on purpose: a brawler that a lot of players happen to pick is not automatically a strong one, but a brawler that wins consistently almost always deserves the higher tier.
How are S+ through D tiers assigned?
By percentile of the composite score, not fixed cutoffs: S+ is the top 2%, S the next 6%, A the next 15%, B the next 27%, C the next 30%, and D the bottom 20%. Percentiles keep every tier populated even as the numbers shift, so S+ never quietly empties out after a balance patch and D never quietly fills up with half the roster.
What do win rate and use rate mean?
Win rate is the share of recorded battles that brawler won, Wilson-adjusted for sample size. Use rate is how often that brawler was picked relative to every other brawler in the same slice. A brawler can have a great win rate on a small player base or a middling win rate across a huge one, which is exactly why both numbers are shown side by side instead of collapsing everything into one figure.
How often is this tier list updated?
The date at the top of every page is the exact time this data was last refreshed from a new scrape of recorded battles, shown next to the total number of battles that refresh was built from. Judge freshness by that date rather than by a promised schedule: it is the real timestamp of the data on the page, not the time the page was generated.
Why do some brawlers show as Unranked or New?
A brawler needs at least 1,000 recorded matches in a given slice to be tiered. Below that, the sample is too small to trust, so it is shown separately instead of forced into a tier. This most often catches a brawler recently released, or an older brawler that is simply rare in this specific mode or rank.
