Two new brawlers headline the current run of updates: Nori, a Legendary assassin you can unlock now, and Wendy, a Mythic support arriving in Season 53. Their full kits are confirmed in the official notes, and they are nothing alike. Nori is a fish-collecting dasher built to hunt, Wendy is the squishiest brawler in the game, a support who survives entirely on the shields she hands her team. Neither has enough battle data yet to rank, so this is a kit and role breakdown, not a win-rate verdict.
Nori: the Legendary assassin
| Ability | What it does |
|---|---|
| Fishing Fury (attack) | Three modes: tap for a wide close-range arc, hold to charge the hook for more reach, and a full 2-second charge to jump over walls. The hook pulls Nori to a wall or brawler, dashing through for damage. |
| Fish mechanic | Hitting brawlers catches fish, up to 10. A rod swing can catch several at once; the hook catches only one per use. |
| Catch of the Day (Super) | Dives and erupts for area damage. Consumes all fish, +5% size and +4% damage each, up to +50% size and +40% damage at 10 fish. |
| Sushi Snack (Gadget, 12s) | Heals 1000 per fish, up to 3 fish (3000). Does not scale with Power Cubes or level-ups. |
| Gonna Need A Bigger Net (Gadget, 20s) | Roots the first brawler hit for 1.25s and deals 800 damage. |
| Big Haul (Star Power) | Catches 3 fish when his Super hits enemies. They arrive after the damage, so they stock his next Super, not the one that just fired. |
| His Mother’s Son (Star Power) | Gains +20% speed for 1s after hitting enemies with his main attack. Does not stack on multiple hits. |
Nori is a snowball assassin, and a more technical one than he looks. His attack has three modes: a quick close-range arc, a chargeable hook that reaches further the longer you hold it, and a full two-second charge that vaults him over walls into the backline. Landing hits banks fish, up to ten, and each one makes his next Super bigger and harder-hitting, up to +50% size and +40% damage. The counterplay is specific and worth knowing: Nori cannot heal while he is charging, and any stun, push or knockback cancels the charge outright. Interrupt the charge and you shut off both his mobility and his damage at once.
Wendy: the Mythic support
| Ability | What it does |
|---|---|
| Trait | Charges her Super when Wendy or an ally takes shield damage. Can also walk over water. |
| Blow Dryer (attack) | Deals 2200 to enemies, shields herself for 1268 (does not decay), and shields an ally for 2000 on hit. |
| Planet Protector (Super) | Deploys a turbine over a 10-tile radius that redirects 75% of incoming damage to itself for Wendy and nearby teammates. |
| Wind-Powered (Gadget, 18s) | Jumps 5 tiles and grants full damage immunity in the air, except status effects and damage over time. |
| Green Grenade (Gadget, 18s) | Blocks auto-regeneration for 5s in a 2-tile radius and slows enemies. |
| Slowing Shield (Star Power) | Enemies inside the turbine are slowed. |
| Solar Shield (Star Power) | The turbine gains +2000 health. |
Wendy has the lowest health of any brawler in the game, so read her as the squishiest brawler alive, one who survives entirely on shields. She spawns with a shield equal to her full health that never decays, and her attack tops up a non-decaying self shield of 1268 (about 31.7% of that tiny health pool) while chipping enemies for 2200. Her real job is her team: every hit shields an ally for 2000, that ally shield can stack up to four times their health, and it decays slowly at 5% every half second. Her Super, Planet Protector, drops a turbine over a 10-tile radius that soaks 75% of incoming damage by redirecting it to itself rather than negating it. The whole kit charges her next Super off shield damage taken by her or her team, so the more her shields absorb, the sooner the next turbine lands. She is not built to brawl. She is built to keep four other health bars alive.
So which should you unlock?
They fill opposite needs, so the honest answer depends on what your roster lacks.
Nori is available now and is the pick if you want a carry, an assassin who can take over a game once fed.
Wendy arrives in Season 53 and is the pick if your teams keep losing because nobody protects the backline. As a Mythic, Wendy is the cheaper unlock; Nori is a Legendary, so he costs more to pull or buy. Weigh the skill floor too: Nori demands charge timing and punishes a mistimed hook, while Wendy asks you to babysit shields and hold position around the lowest health pool in the game.

